Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Geb
Geb
Silver I
Izulian
Geb
Silver I
Level 155
God Stats
5W - 3L
1,809 SR
Queue Stats
106W - 106L
1,691 MMR
Solo
Fenrir
Fenrir
Gold III
MarinKitagawa
Fenrir
Gold III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 13L
1,732 MMR
Party 3
Thoth
Thoth
Gold III
oBlanki
Thoth
Gold III
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
209W - 193L
1,689 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,562 SR
1,622 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,581 SR
1,617 MMR
Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Platinum IV
Gingy
Sol
Platinum IV
Level 160
God Stats
34W - 19L
1,925 SR
Queue Stats
465W - 435L
1,708 MMR
Solo
Awilix
Awilix
Gold V
IamFinnaNut
Awilix
Gold V
Level 129
God Stats
1W - 1L
1,279 SR
Queue Stats
125W - 109L
1,687 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
papawj
Cu Chulainn
Silver I
Level 147
God Stats
1W - 1L
1,702 SR
Queue Stats
140W - 132L
1,688 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
5 / 1 / 3
9,944
663
12,324
13,665
11,801
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Anhur
 
Anhur
15
2 / 2 / 4
8,957
597
4,807
7,302
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Geb
12
0 / 2 / 5
7,694
513
2,090
11,179
9,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
13 / 0 / 1
10,007
667
11,978
11,414
8,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Thoth
oBlanki
Thoth
15
3 / 1 / 5
9,134
609
8,963
6,228
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
LokiBastetMulanCliodhna

VS

Bans
GilgameshAchillesCamazotzAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 5 / 2
7,217
481
5,048
9,362
2,574
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
 
Sobek
11
2 / 1 / 2
7,057
470
3,827
9,303
7,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
Gingy
Sol
12
0 / 4 / 0
7,084
472
3,309
8,719
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
13
2 / 7 / 3
7,393
493
7,514
10,835
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cu Chulainn
papawj
Cu Chulainn
12
1 / 6 / 1
7,577
505
7,124
17,783
8,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
23
Kills
6
6
Deaths
23
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
3
6.5
W
Anhur
 
Anhur
2
2
4
2
L
Skadi
 
Skadi
1
5
2
0.4
L
Sobek
 
Sobek
2
1
2
3
L
Sol
Gingy
Sol
0
4
0
0
L
Awilix
2
7
3
0.5
W
Geb
0
2
5
1.25
W
13
0
1
13.5
W
Thoth
oBlanki
Thoth
3
1
5
5.5
L
Cu Chulainn
papawj
Cu Chulainn
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,162
Damage
26,822
49,788
Taken
56,002
33,949
Mitigated
23,298
24,455
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,324
2,323
235
8,254
13,665
11,801
64
187
12,771
0
67,884
W
Anhur
 
Anhur
4,807
2,862
0
4,289
7,302
2,027
3,214
977
6,325
0
61,853
L
Skadi
 
Skadi
5,048
1,414
0
480
9,362
2,574
172
512
8,850
0
45,175
L
Sobek
 
Sobek
3,827
437
204
3,316
9,303
7,311
46
2,294
7,009
16,777
0
L
Sol
Gingy
Sol
3,309
974
0
2,642
8,719
1,694
0
5,062
3,657
47,989
0
L
Awilix
7,514
3,039
2
0
10,835
2,967
0
1,796
9,039
0
54,074
W
Geb
2,090
381
2,218
2,839
11,179
9,807
0
2,095
9,041
14,525
0
W
11,978
3,031
0
5,231
11,414
8,335
0
1,922
9,456
0
59,080
W
Thoth
oBlanki
Thoth
8,963
379
0
1,389
6,228
1,979
0
1,955
4,273
67,914
4,410
L
Cu Chulainn
papawj
Cu Chulainn
7,124
1,940
0
3,334
17,783
8,752
0
1,302
16,481
0
49,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,736
Gold Earned
36,328
516
Minions Killed
418
0
Camps Cleared
0
1,571,952
Distance Traveled
1,420,380
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,944
663
131
9
0
316,948
2
W
Anhur
8,957
597
129
9
0
252,230
6
L
Skadi
7,217
481
94
6
0
271,054
5
L
Sobek
7,057
470
19
1
0
278,885
2
L
Sol
7,084
472
113
8
0
276,299
2
L
Awilix
7,393
493
87
6
0
339,162
2
W
Geb
7,694
513
17
1
0
330,773
7
W
Fenrir
10,007
667
86
6
0
353,161
4
W
Thoth
9,134
609
153
10
0
318,840
4
L
Cu Chulainn
7,577
505
105
7
0
254,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role