Player Matchup

Merlin
Merlin
Bronze III
BigPeenGreen
Merlin
Bronze III
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 52L
1,369 MMR
Party 2
Ymir
Ymir
Bronze IV
ScrubGeneral IV
Ymir
Bronze IV
Level 31
God Stats
22W - 29L
1,500 SR
Queue Stats
323W - 395L
1,210 MMR
Party 2
Skadi
Skadi
Bronze IV
seamorebuttzz
Skadi
Bronze IV
Level 60
God Stats
40W - 43L
1,788 SR
Queue Stats
499W - 596L
1,214 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 53
1,596 SR
1,264 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 114
1,619 SR
1,176 MMR
Charybdis
Charybdis
Bronze III
Heavenly Liu
Charybdis
Bronze III
Level 126
God Stats
1W - 2L
1,715 SR
Queue Stats
33W - 21L
1,335 MMR
Party 1
Atlas
Atlas
Bronze I
V5TheLegend
Atlas
Bronze I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 46L
1,040 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
ViperVD7
Gilgamesh
Bronze III
Level 88
God Stats
6W - 1L
1,641 SR
Queue Stats
12W - 13L
1,154 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 6 / 2
8,174
629
9,121
9,137
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 3
8,649
665
4,448
17,599
14,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 9 / 1
8,793
676
11,682
12,194
3,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ZeusBacchusGebChaacArtemis

VS

Bans
BastetSolHorusPoseidonAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Heavenly Liu
Charybdis
15
6 / 1 / 13
10,336
795
10,714
10,937
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 17
10,084
776
6,880
16,749
21,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
ViperVD7
Gilgamesh
15
12 / 2 / 8
11,370
875
17,691
13,381
10,278
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
4
Kills
20
20
Deaths
4
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
6
2
0.17
W
Charybdis
Heavenly Liu
Charybdis
6
1
13
12.5
L
1
5
3
0.5
W
2
1
17
10.5
W
Gilgamesh
ViperVD7
Gilgamesh
12
2
8
8
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,251
Damage
35,285
38,930
Taken
41,067
21,625
Mitigated
36,704
4,350
Healing
12,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,121
190
0
250
9,137
2,963
0
1,294
7,843
40,528
0
W
Charybdis
Heavenly Liu
Charybdis
10,714
5,232
0
3,656
10,937
4,894
1,571
4,944
5,993
0
50,473
L
4,448
299
103
3,263
17,599
14,708
0
3,046
14,553
11,058
0
W
6,880
2,114
606
4,496
16,749
21,532
316
5,162
11,587
19,418
0
W
Gilgamesh
ViperVD7
Gilgamesh
17,691
6,549
1,080
2,573
13,381
10,278
988
4,010
9,371
0
39,319
L
11,682
4,641
44
690
12,194
3,954
0
2,790
9,404
0
28,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,616
Gold Earned
31,790
126
Minions Killed
148
5
Camps Cleared
5
571,301
Distance Traveled
733,009
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,174
629
75
6
3
196,077
1
W
Charybdis
10,336
795
94
7
3
235,207
0
L
Ymir
8,649
665
18
1
1
189,473
0
W
Atlas
10,084
776
23
2
1
250,568
1
W
Gilgamesh
11,370
875
31
2
1
247,234
1
L
Skadi
8,793
676
33
3
1
185,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role