Player Matchup

Thanatos
Thanatos
Bronze III
BioLoV3
Thanatos
Bronze III
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 MMR
Party 1
Yemoja
Yemoja
Bronze III
NoobDotDot
Yemoja
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 135L
1,500 MMR
Party 4
Chaac
Chaac
Bronze III
OofDaddy69
Chaac
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,500 MMR
Party 4
Izanami
Izanami
Bronze III
Zypical
Izanami
Bronze III
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 28L
1,500 MMR
Solo
Janus
Janus
Bronze III
zSmallsBoy
Janus
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,460 SR
1,500 MMR
Cthulhu
Cthulhu
Bronze III
NateTheEdgelord
Cthulhu
Bronze III
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 MMR
Party 3
Bellona
Bellona
Bronze III
OmgRonnie
Bellona
Bronze III
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 MMR
Party 3
Mercury
Mercury
Bronze III
Sicsniper
Mercury
Bronze III
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 21L
1,500 MMR
Solo
Hera
Hera
Bronze III
Ulmnh
Hera
Bronze III
Level 128
God Stats
1W - 2L
1,300 SR
Queue Stats
6W - 2L
1,500 MMR
Party 2
Chernobog
Chernobog
Bronze III
bladeskillz
Chernobog
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BioLoV3
Thanatos
13
8 / 4 / 0
8,734
546
6,997
10,908
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
NoobDotDot
Yemoja
11
0 / 5 / 8
7,452
466
5,802
14,474
12,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
13
1 / 7 / 3
8,028
502
6,700
17,394
11,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
Zypical
Izanami
17
4 / 3 / 2
10,141
634
7,943
10,666
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
12
0 / 6 / 4
7,429
464
4,479
9,190
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SolCliodhnaGilgameshKali

VS

Bans
BastetKuzenboAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 10
8,194
512
8,291
11,693
11,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
OmgRonnie
Bellona
15
7 / 2 / 3
9,639
602
12,540
11,463
14,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Sicsniper
Mercury
15
6 / 1 / 3
9,236
577
8,247
13,014
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
Ulmnh
Hera
16
6 / 2 / 2
10,160
635
7,494
5,766
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
bladeskillz
Chernobog
15
5 / 4 / 7
9,815
613
10,006
9,060
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
13
Kills
25
25
Deaths
13
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BioLoV3
Thanatos
8
4
0
2
W
1
4
10
1.5
L
Yemoja
NoobDotDot
Yemoja
0
5
8
0.8
W
Bellona
OmgRonnie
Bellona
7
2
3
4.25
L
Chaac
1
7
3
0.36
W
Mercury
Sicsniper
Mercury
6
1
3
7.5
W
Hera
Ulmnh
Hera
6
2
2
3.5
L
Izanami
Zypical
Izanami
4
3
2
1.67
W
Chernobog
bladeskillz
Chernobog
5
4
7
2.13
L
Janus
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,921
Damage
46,578
62,632
Taken
50,996
34,009
Mitigated
32,544
26,104
Healing
11,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BioLoV3
Thanatos
6,997
1,441
0
8,209
10,908
3,335
0
3,608
7,126
0
34,600
W
8,291
646
553
1,395
11,693
11,147
297
3,933
7,578
29,676
0
L
Yemoja
NoobDotDot
Yemoja
5,802
1,054
912
2,965
14,474
12,331
0
3,938
10,496
19,661
0
W
Bellona
OmgRonnie
Bellona
12,540
2,767
0
1,072
11,463
14,137
446
1,856
8,801
12,033
48,836
L
Chaac
6,700
1,151
0
8,742
17,394
11,940
0
3,154
14,240
0
42,555
W
Mercury
Sicsniper
Mercury
8,247
5,804
0
3,817
13,014
3,828
0
1,893
10,971
0
54,724
W
Hera
Ulmnh
Hera
7,494
1,476
0
980
5,766
1,204
0
711
5,001
74,566
0
L
Izanami
Zypical
Izanami
7,943
6,040
0
4,227
10,666
3,705
0
2,865
7,791
0
96,552
W
Chernobog
bladeskillz
Chernobog
10,006
6,943
0
3,184
9,060
2,228
1,161
1,515
7,420
0
65,695
L
Janus
4,479
694
0
1,049
9,190
2,698
0
4,074
5,044
55,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,784
Gold Earned
47,044
478
Minions Killed
531
0
Camps Cleared
0
1,492,376
Distance Traveled
1,678,716
26
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,734
546
65
4
0
321,093
3
W
Cthulhu
8,194
512
30
2
0
344,953
1
L
Yemoja
7,452
466
31
2
0
291,785
5
W
Bellona
9,639
602
118
7
0
307,383
1
L
Chaac
8,028
502
89
6
0
289,047
5
W
Mercury
9,236
577
86
5
0
343,801
2
W
Hera
10,160
635
165
10
0
359,408
2
L
Izanami
10,141
634
191
12
0
291,473
9
W
Chernobog
9,815
613
132
8
0
323,171
2
L
Janus
7,429
464
102
6
0
298,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role