Player Matchup

Da Ji
Da Ji
Ikragboar
Da Ji
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 47L
1,500 Elo+
Party 2
Ymir
Ymir
LeeNibs
Ymir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 54L
1,500 Elo+
Party 2
Horus
Horus
OOJdog
Horus
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 31L
1,784 Elo+
Party 2
Nu Wa
Nu Wa
TRILOBIT3
Nu Wa
Level 137
God Stats
15W - 18L
1,312 SR
Queue Stats
26W - 44L
1,500 Elo+
Party 2
Chiron
Chiron
TnC R0YALTY
Chiron
Level 99
God Stats
4W - 5L
1,500 SR
Queue Stats
22W - 42L
1,500 Elo+
Party 2
Team Averages
Level 128
1,462 SR
1,557 Elo+

VS

Team Averages
Level 60
1,482 SR
1,499 Elo+
Ares
Ares
PPFOREHEAD
Ares
Level 58
God Stats
13W - 14L
1,500 SR
Queue Stats
175W - 218L
1,451 Elo+
Party 1
Artemis
Artemis
WiggSplitta-
Artemis
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
388W - 311L
1,556 Elo+
Party 3
Cthulhu
Cthulhu
imsorry4kt
Cthulhu
Level 17
God Stats
32W - 21L
1,327 SR
Queue Stats
474W - 341L
1,532 Elo+
Party 3
Da Ji
Da Ji
imtoxicdontmsgme
Da Ji
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
351W - 229L
1,507 Elo+
Party 3
Ra
Ra
xXBaeBlaydeXx
Ra
Level 14
God Stats
6W - 10L
1,584 SR
Queue Stats
83W - 125L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ikragboar
Da Ji
13
5 / 2 / 1
7,633
587
6,789
9,399
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
LeeNibs
Ymir
11
1 / 1 / 4
6,785
522
2,368
8,343
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
OOJdog
Horus
6
0 / 3 / 0
4,720
363
709
4,557
1,657
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
TRILOBIT3
Nu Wa
11
0 / 4 / 3
6,584
506
4,664
8,507
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
11
4 / 5 / 1
6,813
524
6,143
7,765
1,691
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,395
492
2,224
8,413
5,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
WiggSplitta-
Artemis
13
5 / 2 / 3
7,875
606
7,370
6,927
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
imsorry4kt
Cthulhu
13
5 / 0 / 1
8,026
617
6,835
5,505
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 5
8,605
662
8,236
8,795
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 4
7,666
590
3,823
6,630
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
15
15
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ikragboar
Da Ji
5
2
1
2.75
L
Ymir
LeeNibs
Ymir
1
1
4
3
L
Horus
OOJdog
Horus
0
3
0
0
W
1
3
2
0.67
L
Nu Wa
TRILOBIT3
Nu Wa
0
4
3
0.38
L
Chiron
4
5
1
0.9
W
Artemis
WiggSplitta-
Artemis
5
2
3
3.25
W
Cthulhu
imsorry4kt
Cthulhu
5
0
1
5.5
W
4
2
5
3.25
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,673
Damage
28,488
38,571
Taken
36,270
17,965
Mitigated
20,004
10,267
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ikragboar
Da Ji
6,789
1,158
0
3,712
9,399
4,778
0
3,622
5,430
0
44,311
L
Ymir
LeeNibs
Ymir
2,368
260
110
2,024
8,343
7,644
112
2,114
6,118
18,429
0
L
Horus
OOJdog
Horus
709
472
114
819
4,557
1,657
0
2,893
1,244
1,439
6,222
W
2,224
105
75
1,561
8,413
5,964
0
1,431
6,982
15,908
0
L
Nu Wa
TRILOBIT3
Nu Wa
4,664
1,685
0
1,832
8,507
2,195
1,125
1,787
6,545
36,858
0
L
Chiron
6,143
1,961
576
1,080
7,765
1,691
862
1,405
6,352
0
41,572
W
Artemis
WiggSplitta-
Artemis
7,370
3,353
0
1,516
6,927
2,402
74
1,890
5,037
0
41,885
W
Cthulhu
imsorry4kt
Cthulhu
6,835
560
101
1,712
5,505
5,887
854
899
4,606
41,652
0
W
8,236
2,663
0
1,721
8,795
3,637
0
1,598
7,197
0
66,025
W
3,823
403
257
1,844
6,630
2,114
244
1,350
5,280
46,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
38,567
264
Minions Killed
394
0
Camps Cleared
0
1,080,963
Distance Traveled
1,332,779
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,633
587
77
6
0
268,321
2
L
Ymir
6,785
522
31
2
0
237,846
1
L
Horus
4,720
363
15
1
0
123,075
3
W
Ares
6,395
492
24
2
0
256,339
3
L
Nu Wa
6,584
506
71
5
0
219,698
3
L
Chiron
6,813
524
70
5
0
232,023
3
W
Artemis
7,875
606
78
6
0
245,419
3
W
Cthulhu
8,026
617
86
7
0
259,770
3
W
Da Ji
8,605
662
112
9
0
278,510
1
W
Ra
7,666
590
94
7
0
292,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role