Player Matchup

Chaac
Chaac
Bronze III
ForzaPaisa
Chaac
Bronze III
Level 33
God Stats
4W - 0L
1,523 SR
Queue Stats
6W - 2L
1,600 MMR
Party 2
Ares
Ares
Bronze III
GrandSlamUMum
Ares
Bronze III
Level 68
God Stats
3W - 0L
1,600 SR
Queue Stats
33W - 32L
1,489 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze III
Volcoum
Morgan Le Fay
Bronze III
Level 160
God Stats
3W - 0L
1,717 SR
Queue Stats
11W - 5L
1,489 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,613 SR
1,526 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,712 SR
1,510 MMR
Izanami
Izanami
Bronze III
CC F0X
Izanami
Bronze III
Level 127
God Stats
2W - 1L
1,847 SR
Queue Stats
53W - 44L
1,510 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Death Sh0t 50
Ah Puch
Bronze III
Level 152
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 46L
1,510 MMR
Party 1
Atlas
Atlas
Bronze III
MatusDaMoose
Atlas
Bronze III
Level 132
God Stats
18W - 7L
1,790 SR
Queue Stats
52W - 41L
1,510 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 5 / 9
10,604
663
7,070
12,892
13,466
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 9
10,870
679
9,808
16,385
18,635
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Volcoum
Morgan Le Fay
18
9 / 1 / 3
12,442
778
18,427
11,169
5,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BastetPersephoneGaneshaGilgameshAphrodite

VS

Bans
GebArtemisBacchusHorusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CC F0X
Izanami
15
4 / 5 / 4
10,655
666
10,007
11,671
4,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
13
1 / 6 / 4
9,445
590
7,754
13,120
4,779
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 2 / 5
9,805
613
10,200
14,654
16,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
13
Kills
8
8
Deaths
13
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
CC F0X
Izanami
4
5
4
1.2
L
Ah Puch
1
6
4
0.5
W
Chaac
2
5
9
1.3
W
2
2
9
3.25
L
3
2
5
2.75
W
Morgan Le Fay
Volcoum
Morgan Le Fay
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,305
Damage
27,961
40,446
Taken
39,445
37,868
Mitigated
26,253
7,155
Healing
3,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CC F0X
Izanami
10,007
6,334
0
183
11,671
4,999
328
8,292
3,379
0
42,370
L
Ah Puch
7,754
102
0
1,132
13,120
4,779
98
10,163
2,957
38,458
0
W
Chaac
7,070
1,187
0
1,829
12,892
13,466
496
5,709
7,183
0
21,907
W
9,808
259
465
1,861
16,385
18,635
222
4,900
11,310
23,358
0
L
10,200
3,563
432
1,884
14,654
16,475
141
9,919
4,735
21,752
0
W
Morgan Le Fay
Volcoum
Morgan Le Fay
18,427
621
361
2,639
11,169
5,767
1,708
7,386
3,783
72,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,916
Gold Earned
29,905
177
Minions Killed
173
5
Camps Cleared
7
871,666
Distance Traveled
806,028
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,655
666
93
6
4
259,805
2
L
Ah Puch
9,445
590
66
4
3
267,680
2
W
Chaac
10,604
663
19
1
1
290,629
1
W
Ares
10,870
679
32
2
0
297,112
6
L
Atlas
9,805
613
14
1
0
278,543
1
W
Morgan Le Fay
12,442
778
126
8
4
283,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role