Player Matchup

Guan Yu
Guan Yu
ATL4L
Guan Yu
Level 104
God Stats
4W - 5L
1,500 SR
Queue Stats
245W - 274L
1,290 Elo+
Solo
Achilles
Achilles
DBHBDog
Achilles
Level 83
God Stats
5W - 3L
1,500 SR
Queue Stats
33W - 35L
1,500 Elo+
Solo
Bacchus
Bacchus
ElPiipex
Bacchus
Level 105
God Stats
1W - 1L
1,301 SR
Queue Stats
10W - 5L
1,271 Elo+
Party 1
Izanami
Izanami
PelaoZhen
Izanami
Level 106
God Stats
5W - 3L
1,238 SR
Queue Stats
11W - 6L
1,271 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
niclonXP
Morgan Le Fay
Level 97
God Stats
2W - 2L
1,301 SR
Queue Stats
4W - 3L
1,271 Elo+
Party 1
Team Averages
Level 99
1,368 SR
1,320 Elo+

VS

Team Averages
Level 66
1,641 SR
1,510 Elo+
Hades
Hades
Bjslick
Hades
Level 69
God Stats
1W - 1L
1,823 SR
Queue Stats
25W - 24L
1,476 Elo+
Solo
Hel
Hel
RISKKARMA216
Hel
Level 67
God Stats
1W - 1L
1,772 SR
Queue Stats
13W - 18L
1,508 Elo+
Solo
Ganesha
Ganesha
luisroldankur354
Ganesha
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Neith
Neith
timoute69
Neith
Level 41
God Stats
2W - 3L
1,492 SR
Queue Stats
40W - 47L
1,538 Elo+
Party 2
Fenrir
Fenrir
xMr_Boox
Fenrir
Level 42
God Stats
4W - 2L
1,620 SR
Queue Stats
121W - 127L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ATL4L
Guan Yu
16
4 / 4 / 7
9,804
516
6,270
15,230
13,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
DBHBDog
Achilles
17
6 / 4 / 10
10,844
571
10,525
16,268
6,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
ElPiipex
Bacchus
13
2 / 1 / 14
9,291
489
8,324
11,858
15,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
PelaoZhen
Izanami
17
10 / 2 / 9
11,003
579
18,719
13,646
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
niclonXP
Morgan Le Fay
14
3 / 4 / 6
9,340
492
13,276
12,925
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bjslick
Hades
16
3 / 5 / 4
9,698
510
13,093
16,235
7,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 4
7,903
416
6,394
9,578
4,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 4 / 6
8,765
461
6,819
17,875
16,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
timoute69
Neith
15
3 / 8 / 3
9,538
502
5,562
14,197
4,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
xMr_Boox
Fenrir
17
8 / 5 / 2
10,684
562
11,586
20,405
7,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
25
Kills
15
15
Deaths
25
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ATL4L
Guan Yu
4
4
7
1.88
L
Hades
Bjslick
Hades
3
5
4
1
W
Achilles
DBHBDog
Achilles
6
4
10
2.75
W
Bacchus
ElPiipex
Bacchus
2
1
14
9
W
Izanami
PelaoZhen
Izanami
10
2
9
7.25
L
0
3
4
0.67
L
1
4
6
1
W
Morgan Le Fay
niclonXP
Morgan Le Fay
3
4
6
1.5
L
Neith
timoute69
Neith
3
8
3
0.56
L
Fenrir
xMr_Boox
Fenrir
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,114
Damage
43,454
69,927
Taken
78,290
44,797
Mitigated
40,678
21,915
Healing
24,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ATL4L
Guan Yu
6,270
1,252
2,123
4,209
15,230
13,986
275
4,257
10,973
0
37,137
L
Hades
Bjslick
Hades
13,093
684
71
6,449
16,235
7,901
420
5,337
10,589
59,766
0
W
Achilles
DBHBDog
Achilles
10,525
2,998
475
4,813
16,268
6,411
1,256
4,878
11,390
0
67,483
W
Bacchus
ElPiipex
Bacchus
8,324
1,414
0
1,240
11,858
15,845
92
4,532
7,326
22,015
0
W
Izanami
PelaoZhen
Izanami
18,719
14,007
0
5,997
13,646
4,340
5,306
3,944
9,702
0
78,162
L
6,394
586
696
4,501
9,578
4,070
846
1,094
8,470
26,917
3,091
L
6,819
295
418
2,436
17,875
16,500
0
6,393
11,197
33,998
0
W
Morgan Le Fay
niclonXP
Morgan Le Fay
13,276
1,201
263
2,795
12,925
4,215
617
8,455
4,470
49,993
0
L
Neith
timoute69
Neith
5,562
2,398
92
3,474
14,197
4,394
772
3,475
10,686
0
54,605
L
Fenrir
xMr_Boox
Fenrir
11,586
1,359
0
6,080
20,405
7,813
21
4,417
15,748
0
77,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,282
Gold Earned
46,588
401
Minions Killed
445
0
Camps Cleared
0
1,774,914
Distance Traveled
1,604,833
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,804
516
64
3
0
324,102
0
L
Hades
9,698
510
123
6
0
334,957
6
W
Achilles
10,844
571
107
6
0
386,254
3
W
Bacchus
9,291
489
28
1
0
387,243
0
W
Izanami
11,003
579
124
7
0
335,098
3
L
Hel
7,903
416
62
3
0
300,536
2
L
Ganesha
8,765
461
29
2
0
315,442
1
W
Morgan Le Fay
9,340
492
78
4
0
342,217
1
L
Neith
9,538
502
105
6
0
286,265
0
L
Fenrir
10,684
562
126
7
0
367,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role