Player Matchup

Merlin
Merlin
Ninjxexe
Merlin
Level 41
God Stats
5W - 5L
1,323 SR
Queue Stats
10W - 8L
1,307 Elo+
Party 1
Anubis
Anubis
Ratz Dropped
Anubis
Level 107
God Stats
6W - 0L
1,500 SR
Queue Stats
81W - 99L
1,529 Elo+
Party 1
Sol
Sol
Ratz J4M35MJ
Sol
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 99L
1,561 Elo+
Party 1
Team Averages
Level 79
1,441 SR
1,465 Elo+

VS

Team Averages
Level 120
1,500 SR
1,446 Elo+
Artemis
Artemis
DeadshotPhoenix
Artemis
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 67L
1,338 Elo+
Solo
Yemoja
Yemoja
ImbecileEar3731
Yemoja
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 48L
1,500 Elo+
Party 2
Zeus
Zeus
WICKEDXINTENT12
Zeus
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
79W - 55L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ninjxexe
Merlin
11
1 / 0 / 9
7,392
739
6,069
5,732
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
13
5 / 2 / 5
8,242
824
6,342
8,612
3,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
8 / 1 / 6
8,855
886
11,306
8,894
2,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,494
649
7,292
10,361
2,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 3 / 2
6,902
690
3,219
9,577
8,411
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 5 / 1
7,615
762
7,953
6,801
1,472
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
14
Kills
3
3
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
1
3
2
0.67
W
Merlin
Ninjxexe
Merlin
1
0
9
5.5
W
Anubis
5
2
5
3.75
W
8
1
6
11
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,717
Damage
18,464
23,238
Taken
26,739
8,234
Mitigated
12,039
10,613
Healing
2,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,292
1,509
0
1,253
10,361
2,156
0
9,515
697
0
22,975
L
3,219
500
945
717
9,577
8,411
0
8,034
1,012
9,574
0
W
Merlin
Ninjxexe
Merlin
6,069
212
1,104
1,922
5,732
1,672
0
1,356
4,376
15,698
0
W
Anubis
6,342
0
411
3,457
8,612
3,826
555
5,884
2,728
25,276
0
W
11,306
4,083
726
2,993
8,894
2,736
776
4,186
4,708
23,063
0
L
7,953
131
0
0
6,801
1,472
0
5,727
948
20,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,489
Gold Earned
21,011
105
Minions Killed
83
4
Camps Cleared
4
541,231
Distance Traveled
486,382
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,494
649
35
4
3
168,020
4
L
Yemoja
6,902
690
16
2
0
163,977
3
W
Merlin
7,392
739
23
2
0
197,380
0
W
Anubis
8,242
824
46
5
4
159,593
3
W
Sol
8,855
886
36
4
0
184,258
1
L
Zeus
7,615
762
32
3
1
154,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role