Player Matchup

Anhur
Anhur
AngularPhoenix
Anhur
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,190 Elo+
Party 1
Baron Samedi
Baron Samedi
MAXVLAC
Baron Samedi
Level 127
God Stats
2W - 4L
1,777 SR
Queue Stats
89W - 98L
1,359 Elo+
Party 1
Yemoja
Yemoja
V3LV3TBUZS4W
Yemoja
Level 128
God Stats
10W - 9L
1,500 SR
Queue Stats
100W - 109L
1,500 Elo+
Party 1
Team Averages
Level 122
1,592 SR
1,350 Elo+

VS

Team Averages
Level 105
1,603 SR
1,559 Elo+
Chaac
Chaac
ChiefBam65
Chaac
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Chiron
Chiron
QCkeeper7
Chiron
Level 115
God Stats
1W - 4L
1,500 SR
Queue Stats
74W - 79L
1,677 Elo+
Solo
Hel
Hel
Smack Blunty
Hel
Level 87
God Stats
3W - 3L
1,810 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 3
10,417
801
11,252
13,704
4,941
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
MAXVLAC
Baron Samedi
15
2 / 3 / 7
9,712
747
9,244
5,966
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
15
2 / 0 / 10
10,314
793
5,211
7,606
8,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
2 / 4 / 2
8,629
664
6,810
13,905
12,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chiron
QCkeeper7
Chiron
13
2 / 5 / 3
8,837
680
5,370
10,934
3,048
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 4
8,735
672
7,752
7,858
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
5
5
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
L
Chaac
2
4
2
0.75
W
Baron Samedi
MAXVLAC
Baron Samedi
2
3
7
1.83
L
Chiron
QCkeeper7
Chiron
2
5
3
0.7
L
1
3
4
1
W
Yemoja
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,707
Damage
19,932
27,276
Taken
32,697
16,202
Mitigated
17,593
10,258
Healing
13,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,252
4,428
0
2,012
13,704
4,941
1,028
4,465
8,911
0
45,359
L
Chaac
6,810
1,245
177
3,750
13,905
12,095
639
4,725
8,880
0
26,974
W
Baron Samedi
MAXVLAC
Baron Samedi
9,244
427
872
1,068
5,966
2,390
451
1,755
3,985
38,800
0
L
Chiron
QCkeeper7
Chiron
5,370
1,589
916
1,724
10,934
3,048
767
4,889
5,835
0
26,219
L
7,752
61
3,111
3,324
7,858
2,450
0
4,463
3,189
24,145
0
W
Yemoja
5,211
672
3,211
3,095
7,606
8,871
558
1,184
6,272
18,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,443
Gold Earned
26,201
159
Minions Killed
141
7
Camps Cleared
4
702,864
Distance Traveled
713,088
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,417
801
46
4
4
240,530
2
L
Chaac
8,629
664
59
5
1
244,169
3
W
Baron Samedi
9,712
747
93
7
1
236,716
3
L
Chiron
8,837
680
44
3
0
221,202
2
L
Hel
8,735
672
38
3
3
247,717
1
W
Yemoja
10,314
793
20
2
2
225,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role