Player Matchup

Heimdallr
Heimdallr
DAKM1LL3R
Heimdallr
Level 28
God Stats
8W - 1L
1,500 SR
Queue Stats
179W - 180L
1,375 Elo+
Party 2
Tyr
Tyr
KingKrysto55
Tyr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,375 Elo+
Party 2
Arachne
Arachne
LeftyHolly
Arachne
Level 36
God Stats
2W - 1L
1,510 SR
Queue Stats
11W - 11L
1,644 Elo+
Party 1
Cthulhu
Cthulhu
shadowreaper0996
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 35L
1,375 Elo+
Party 2
Merlin
Merlin
we80gussies
Merlin
Level 40
God Stats
2W - 3L
1,291 SR
Queue Stats
9W - 10L
1,644 Elo+
Party 1
Team Averages
Level 51
1,460 SR
1,483 Elo+

VS

Team Averages
Level 77
1,624 SR
1,582 Elo+
Heimdallr
Heimdallr
DG Sticky
Heimdallr
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Thoth
Thoth
DJ HeIp
Thoth
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 132L
1,635 Elo+
Party 3
Atlas
Atlas
Elusiiiv
Atlas
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Party 3
Kali
Kali
Friskybot
Kali
Level 97
God Stats
3W - 1L
1,795 SR
Queue Stats
126W - 99L
1,635 Elo+
Party 3
King Arthur
King Arthur
LexxxiLore
King Arthur
Level 123
God Stats
2W - 2L
1,826 SR
Queue Stats
66W - 69L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DAKM1LL3R
Heimdallr
15
0 / 2 / 6
9,224
461
9,387
11,969
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

19
14 / 0 / 1
13,040
652
19,199
14,748
8,138
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
LeftyHolly
Arachne
18
3 / 3 / 5
11,058
553
5,118
15,810
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 3 / 7
9,808
490
7,927
15,243
15,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
17
3 / 8 / 5
10,599
530
7,347
14,004
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DG Sticky
Heimdallr
12
0 / 4 / 1
6,964
348
4,547
7,985
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
DJ HeIp
Thoth
19
8 / 5 / 5
11,261
563
19,381
11,440
4,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
Elusiiiv
Atlas
13
1 / 0 / 3
8,243
412
7,058
13,791
13,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
16
6 / 5 / 5
10,326
516
8,883
18,298
6,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
LexxxiLore
King Arthur
14
1 / 8 / 0
8,493
425
6,366
15,766
13,269
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
22
Kills
16
16
Deaths
22
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DAKM1LL3R
Heimdallr
0
2
6
1.5
L
Heimdallr
DG Sticky
Heimdallr
0
4
1
0.13
L
Thoth
DJ HeIp
Thoth
8
5
5
2.1
L
Atlas
Elusiiiv
Atlas
1
0
3
2.5
L
Kali
6
5
5
1.7
W
14
0
1
14.5
W
Arachne
LeftyHolly
Arachne
3
3
5
1.83
L
King Arthur
LexxxiLore
King Arthur
1
8
0
0.13
W
2
3
7
1.83
W
Merlin
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,978
Damage
46,235
71,774
Taken
67,280
35,057
Mitigated
40,915
22,541
Healing
9,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DAKM1LL3R
Heimdallr
9,387
4,089
0
4,272
11,969
3,312
2,744
6,468
5,501
0
67,556
L
Heimdallr
DG Sticky
Heimdallr
4,547
1,746
0
863
7,985
2,653
0
1,665
6,260
0
34,475
L
Thoth
DJ HeIp
Thoth
19,381
702
0
625
11,440
4,465
166
3,672
7,522
90,216
0
L
Atlas
Elusiiiv
Atlas
7,058
2,997
742
2,279
13,791
13,736
0
4,654
9,023
28,927
0
L
Kali
8,883
5,522
0
3,475
18,298
6,792
1,160
2,708
15,186
0
61,453
W
19,199
2,900
0
8,263
14,748
8,138
485
1,206
13,542
0
76,621
W
Arachne
LeftyHolly
Arachne
5,118
3,960
0
3,497
15,810
5,041
0
5,434
10,376
0
93,388
L
King Arthur
LexxxiLore
King Arthur
6,366
293
0
1,330
15,766
13,269
0
1,967
13,726
1
50,432
W
7,927
678
700
3,517
15,243
15,017
182
6,128
9,115
32,226
3,178
W
Merlin
7,347
510
90
2,202
14,004
3,549
458
7,204
6,800
63,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,729
Gold Earned
45,287
551
Minions Killed
464
0
Camps Cleared
0
1,934,601
Distance Traveled
1,905,573
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,224
461
114
6
0
382,313
4
L
Heimdallr
6,964
348
70
4
0
341,176
0
L
Thoth
11,261
563
151
8
0
368,625
4
L
Atlas
8,243
412
36
2
0
435,390
2
L
Kali
10,326
516
107
5
0
423,590
4
W
Tyr
13,040
652
124
6
0
420,358
2
W
Arachne
11,058
553
150
8
0
423,436
2
L
King Arthur
8,493
425
100
5
0
336,792
2
W
Cthulhu
9,808
490
51
3
0
388,973
4
W
Merlin
10,599
530
112
6
0
319,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role