Player Matchup

Merlin
Merlin
Damarcuzzo
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,476 Elo+
Party 1
Skadi
Skadi
El-Steeevo
Skadi
Level 14
God Stats
1W - 2L
1,625 SR
Queue Stats
4W - 13L
1,566 Elo+
Party 1
Bacchus
Bacchus
SmokeADaKush
Bacchus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 21L
1,611 Elo+
Party 1
Team Averages
Level 55
1,542 SR
1,551 Elo+

VS

Team Averages
Level 73
1,539 SR
1,537 Elo+
Kuzenbo
Kuzenbo
FiestaFonzo
Kuzenbo
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
52W - 75L
1,231 Elo+
Solo
Kukulkan
Kukulkan
MrsTGHKiller
Kukulkan
Level 24
God Stats
2W - 4L
1,617 SR
Queue Stats
69W - 59L
1,796 Elo+
Party 2
Arachne
Arachne
feralsniper845
Arachne
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 77L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Damarcuzzo
Merlin
17
7 / 7 / 0
12,380
688
15,841
18,825
6,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Skadi
15
1 / 6 / 6
11,174
621
7,679
11,111
3,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
SmokeADaKush
Bacchus
15
1 / 5 / 5
11,768
654
5,836
14,903
18,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FiestaFonzo
Kuzenbo
17
5 / 2 / 6
12,252
681
11,215
13,128
11,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
MrsTGHKiller
Kukulkan
17
1 / 4 / 11
12,445
691
11,791
11,995
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
12 / 3 / 2
13,935
774
15,672
17,750
7,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
18
18
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
Damarcuzzo
Merlin
7
7
0
1
L
Skadi
1
6
6
0.67
W
Kuzenbo
FiestaFonzo
Kuzenbo
5
2
6
4
W
Kukulkan
MrsTGHKiller
Kukulkan
1
4
11
1.63
L
Bacchus
SmokeADaKush
Bacchus
1
5
5
0.7
W
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,356
Damage
38,678
44,839
Taken
42,873
28,451
Mitigated
23,064
5,680
Healing
12,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Damarcuzzo
Merlin
15,841
680
0
2,967
18,825
6,364
0
8,971
9,483
63,617
0
L
Skadi
7,679
2,522
0
224
11,111
3,283
0
6,170
4,659
0
32,588
W
Kuzenbo
FiestaFonzo
Kuzenbo
11,215
2,307
0
3,471
13,128
11,974
220
4,765
8,231
28,554
0
W
Kukulkan
MrsTGHKiller
Kukulkan
11,791
1,604
0
2,934
11,995
3,552
240
9,022
2,973
54,431
0
L
Bacchus
SmokeADaKush
Bacchus
5,836
484
357
2,132
14,903
18,804
0
6,726
7,670
14,138
0
W
15,672
10,610
41
6,460
17,750
7,538
1,380
9,018
8,732
0
69,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,322
Gold Earned
38,632
166
Minions Killed
194
2
Camps Cleared
13
829,434
Distance Traveled
927,152
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,380
688
105
6
1
245,252
1
L
Skadi
11,174
621
53
3
1
287,956
3
W
Kuzenbo
12,252
681
33
2
2
302,758
2
W
Kukulkan
12,445
691
100
6
2
277,698
0
L
Bacchus
11,768
654
8
0
0
296,226
5
W
Arachne
13,935
774
61
3
9
346,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role