Player Matchup

Atlas
Atlas
Jax Volund
Atlas
Level 110
God Stats
6W - 3L
1,303 SR
Queue Stats
23W - 16L
1,505 Elo+
Party 2
Baron Samedi
Baron Samedi
Longeye00
Baron Samedi
Level 147
God Stats
28W - 5L
1,749 SR
Queue Stats
370W - 88L
1,691 Elo+
Party 2
Fenrir
Fenrir
Snowflake534
Fenrir
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,505 Elo+
Party 2
Team Averages
Level 127
1,517 SR
1,567 Elo+

VS

Team Averages
Level 102
1,441 SR
1,510 Elo+
Achilles
Achilles
Corrupted_raven
Achilles
Level 107
God Stats
3W - 2L
1,285 SR
Queue Stats
29W - 18L
1,478 Elo+
Party 1
Freya
Freya
Le_Balbusard
Freya
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,478 Elo+
Party 1
Loki
Loki
QuezzDevilSh0t
Loki
Level 106
God Stats
7W - 14L
1,538 SR
Queue Stats
475W - 509L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
5 / 1 / 9
10,083
840
6,524
12,611
12,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Longeye00
Baron Samedi
14
6 / 1 / 8
9,474
790
13,124
9,698
6,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
13
4 / 3 / 5
8,556
713
5,523
10,092
7,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
2 / 4 / 2
7,788
649
7,860
11,176
11,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 5 / 4
8,181
682
7,644
7,805
2,731
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 6 / 3
8,406
701
4,828
10,425
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
15
Kills
5
5
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
4
2
0.75
W
Atlas
5
1
9
9.5
L
1
5
4
0.6
W
Baron Samedi
Longeye00
Baron Samedi
6
1
8
10
L
2
6
3
0.58
W
Fenrir
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,171
Damage
20,332
32,401
Taken
29,406
25,574
Mitigated
17,584
11,233
Healing
2,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,860
1,829
0
924
11,176
11,313
0
7,415
3,207
0
18,304
W
Atlas
6,524
2,405
0
2,216
12,611
12,405
165
3,107
9,063
20,007
0
L
7,644
2,403
0
1,031
7,805
2,731
400
4,947
2,574
26,086
0
W
Baron Samedi
Longeye00
Baron Samedi
13,124
1,366
1,799
6,399
9,698
6,055
806
3,302
6,174
41,595
0
L
4,828
814
0
866
10,425
3,540
642
6,508
3,645
0
22,004
W
Fenrir
5,523
1,441
0
819
10,092
7,114
148
2,413
7,416
0
18,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
24,375
120
Minions Killed
113
6
Camps Cleared
6
648,626
Distance Traveled
660,909
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,788
649
30
3
2
230,911
3
W
Atlas
10,083
840
21
2
0
219,910
1
L
Freya
8,181
682
39
3
2
205,540
3
W
Baron Samedi
9,474
790
68
6
2
211,636
1
L
Loki
8,406
701
44
4
2
224,458
1
W
Fenrir
8,556
713
31
3
4
217,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role