Player Matchup

Rama
Rama
Graaviiti
Rama
Level 136
God Stats
5W - 3L
1,774 SR
Queue Stats
155W - 90L
2,052 Elo+
Party 1
Sobek
Sobek
Sleep UwU
Sobek
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 1L
1,986 Elo+
Party 1
Mulan
Mulan
vinchxnzo
Mulan
Level 157
God Stats
12W - 7L
1,715 SR
Queue Stats
356W - 256L
2,100 Elo+
Party 1
Team Averages
Level 107
1,663 SR
2,046 Elo+

VS

Team Averages
Level 85
1,601 SR
1,490 Elo+
Ares
Ares
Picklewhistle
Ares
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Merlin
Merlin
giulianoguedes
Merlin
Level 125
God Stats
3W - 7L
1,802 SR
Queue Stats
146W - 196L
1,565 Elo+
Solo
Loki
Loki
holJacob24
Loki
Level 121
God Stats
0W - 4L
1,500 SR
Queue Stats
177W - 103L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
11 / 0 / 6
10,832
833
13,113
4,794
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
Sleep UwU
Sobek
14
2 / 2 / 16
10,560
812
7,792
19,228
25,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
vinchxnzo
Mulan
15
7 / 1 / 12
11,182
860
9,580
12,626
13,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
8,284
637
7,995
14,017
15,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 8 / 2
7,882
606
6,154
11,611
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 2
8,877
683
5,774
10,410
3,366

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
20
Kills
3
3
Deaths
20
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
11
0
6
14
L
2
5
1
0.5
W
Sobek
Sleep UwU
Sobek
2
2
16
5
L
0
8
2
0.13
L
1
7
2
0.29
W
Mulan
vinchxnzo
Mulan
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,485
Damage
19,923
36,648
Taken
36,038
40,721
Mitigated
21,913
13,142
Healing
1,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
13,113
9,540
0
1,264
4,794
1,975
2,113
2,857
1,892
0
53,265
L
7,995
346
0
1,232
14,017
15,592
0
2,625
11,392
14,350
0
W
Sobek
Sleep UwU
Sobek
7,792
797
375
7,492
19,228
25,382
75
6,277
12,468
22,482
0
L
6,154
403
0
470
11,611
2,955
0
3,167
8,444
25,038
0
L
5,774
751
0
270
10,410
3,366
0
2,125
8,285
0
29,193
W
Mulan
vinchxnzo
Mulan
9,580
1,836
0
4,011
12,626
13,364
273
4,507
7,763
0
27,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,574
Gold Earned
25,043
154
Minions Killed
111
9
Camps Cleared
2
720,888
Distance Traveled
670,645
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,832
833
85
7
4
234,356
3
L
Ares
8,284
637
19
1
0
233,750
2
W
Sobek
10,560
812
23
2
3
242,634
1
L
Merlin
7,882
606
48
4
1
207,868
5
L
Loki
8,877
683
44
3
1
229,027
4
W
Mulan
11,182
860
46
4
2
243,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role