Player Matchup

Serqet
Serqet
MobilizedEagle4
Serqet
Level 125
God Stats
2W - 0L
1,399 SR
Queue Stats
170W - 168L
1,785 Elo+
Party 1
Gilgamesh
Gilgamesh
Stokeleyyyy
Gilgamesh
Level 67
God Stats
10W - 7L
1,832 SR
Queue Stats
151W - 144L
1,765 Elo+
Party 1
Hel
Hel
Zandyr
Hel
Level 128
God Stats
7W - 5L
1,295 SR
Queue Stats
141W - 117L
1,500 Elo+
Party 1
Team Averages
Level 107
1,508 SR
1,683 Elo+

VS

Team Averages
Level 58
1,533 SR
1,314 Elo+
Bellona
Bellona
HangPorchMonkes
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,213 Elo+
Party 2
Atlas
Atlas
PapaJohnsonXXX
Atlas
Level 129
God Stats
4W - 7L
1,598 SR
Queue Stats
14W - 20L
1,515 Elo+
Solo
Ao Kuang
Ao Kuang
STLRampage
Ao Kuang
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
7,066
707
1,803
7,512
3,722
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
Stokeleyyyy
Gilgamesh
12
3 / 0 / 7
7,687
769
9,111
9,571
5,049
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hel
Zandyr
Hel
13
5 / 1 / 5
7,912
791
7,517
6,471
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,114
611
5,617
9,605
6,330
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 1
6,797
680
5,723
8,506
6,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
STLRampage
Ao Kuang
10
1 / 3 / 1
6,283
628
3,338
5,494
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
2
1
7
5.5
L
0
2
1
0.25
L
Ao Kuang
STLRampage
Ao Kuang
1
3
1
0.5
W
Gilgamesh
Stokeleyyyy
Gilgamesh
3
0
7
6.5
W
Hel
Zandyr
Hel
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,431
Damage
14,678
23,554
Taken
23,605
10,998
Mitigated
14,592
11,182
Healing
5,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,617
724
411
1,753
9,605
6,330
0
3,173
6,302
0
16,433
W
1,803
460
660
1,390
7,512
3,722
313
2,307
5,205
0
14,600
L
5,723
1,719
0
1,744
8,506
6,064
0
3,209
5,197
22,137
0
L
Ao Kuang
STLRampage
Ao Kuang
3,338
586
0
1,207
5,494
2,198
0
1,763
3,601
11,062
1,131
W
Gilgamesh
Stokeleyyyy
Gilgamesh
9,111
1,910
0
798
9,571
5,049
1,149
4,683
4,888
480
24,302
W
Hel
Zandyr
Hel
7,517
863
4,600
3,734
6,471
2,227
759
2,911
3,560
25,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,665
Gold Earned
19,194
113
Minions Killed
72
5
Camps Cleared
4
591,461
Distance Traveled
531,909
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,114
611
20
2
2
177,018
4
W
Serqet
7,066
707
28
3
3
199,492
3
L
Atlas
6,797
680
33
3
1
173,591
1
L
Ao Kuang
6,283
628
19
2
1
181,300
2
W
Gilgamesh
7,687
769
41
4
0
192,805
1
W
Hel
7,912
791
44
4
2
199,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role