Player Matchup

Ravana
Ravana
BraveUndead
Ravana
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,742 Elo+
Party 1
Nu Wa
Nu Wa
Countryhome
Nu Wa
Level 148
God Stats
5W - 5L
1,735 SR
Queue Stats
135W - 117L
1,643 Elo+
Party 1
Nemesis
Nemesis
Navi645
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,330 Elo+
Solo
Raijin
Raijin
Pessimo
Raijin
Level 85
God Stats
2W - 0L
1,757 SR
Queue Stats
25W - 25L
1,622 Elo+
Party 1
Horus
Horus
Stoplight
Horus
Level 90
God Stats
6W - 7L
1,488 SR
Queue Stats
13W - 10L
1,547 Elo+
Party 1
Team Averages
Level 71
1,596 SR
1,577 Elo+

VS

Team Averages
Level 49
1,519 SR
1,486 Elo+
Gilgamesh
Gilgamesh
AlfaSimp
Gilgamesh
Level 40
God Stats
1W - 6L
1,597 SR
Queue Stats
7W - 12L
1,593 Elo+
Party 2
Arachne
Arachne
GIOVANNILPEZ
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Solo
Thoth
Thoth
PeleThePlatypus
Thoth
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,437 Elo+
Party 2
Cabrakan
Cabrakan
Rubbyweapon
Cabrakan
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 10L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
yqkb
Danzaburou
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 13L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
10 / 2 / 10
10,851
835
9,740
12,757
12,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 4 / 19
11,892
915
15,418
9,599
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Navi645
Nemesis
12
0 / 6 / 3
8,027
617
666
9,272
3,889
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Pessimo
Raijin
19
9 / 3 / 10
11,943
919
15,841
12,824
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Stoplight
Horus
17
7 / 5 / 16
10,310
793
16,151
18,138
11,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlfaSimp
Gilgamesh
16
4 / 9 / 7
9,895
761
10,411
20,812
16,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
GIOVANNILPEZ
Arachne
16
2 / 11 / 9
9,603
739
10,024
20,334
7,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

19
10 / 3 / 5
11,167
859
17,189
7,819
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cabrakan
Rubbyweapon
Cabrakan
14
1 / 5 / 9
8,630
664
3,222
11,179
6,549
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
yqkb
Danzaburou
13
2 / 4 / 4
8,238
634
2,039
5,976
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
53
32
Kills
19
20
Deaths
32
58
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlfaSimp
Gilgamesh
4
9
7
0.83
W
Ravana
10
2
10
7.5
W
6
4
19
3.88
L
Arachne
GIOVANNILPEZ
Arachne
2
11
9
0.59
W
Nemesis
Navi645
Nemesis
0
6
3
0.25
L
10
3
5
4.17
W
Raijin
Pessimo
Raijin
9
3
10
4.67
L
Cabrakan
Rubbyweapon
Cabrakan
1
5
9
1.1
W
Horus
Stoplight
Horus
7
5
16
3
L
Danzaburou
yqkb
Danzaburou
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,816
Damage
42,885
62,590
Taken
66,120
35,242
Mitigated
35,340
15,859
Healing
7,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlfaSimp
Gilgamesh
10,411
1,331
311
3,121
20,812
16,581
0
8,533
10,247
6,801
19,297
W
Ravana
9,740
2,934
0
2,427
12,757
12,520
31
3,595
8,908
0
29,358
W
15,418
3,047
0
1,710
9,599
3,172
747
3,175
6,062
59,035
0
L
Arachne
GIOVANNILPEZ
Arachne
10,024
7,547
0
1,829
20,334
7,924
0
6,791
12,108
0
22,619
W
Nemesis
Navi645
Nemesis
666
92
0
0
9,272
3,889
470
1,729
7,352
0
6,424
L
17,189
33
0
250
7,819
2,317
0
4,882
2,528
42,986
0
W
Raijin
Pessimo
Raijin
15,841
1,851
373
4,465
12,824
4,530
918
5,229
7,342
50,706
0
L
Cabrakan
Rubbyweapon
Cabrakan
3,222
294
59
966
11,179
6,549
0
5,547
5,091
13,504
0
W
Horus
Stoplight
Horus
16,151
7,970
1,463
5,421
18,138
11,131
238
7,881
9,376
0
30,605
L
Danzaburou
yqkb
Danzaburou
2,039
1,192
213
433
5,976
1,969
0
3,101
2,505
0
5,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,023
Gold Earned
47,533
262
Minions Killed
142
0
Camps Cleared
0
1,214,374
Distance Traveled
1,007,847
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,895
761
31
2
0
219,411
0
W
Ravana
10,851
835
40
3
0
280,434
0
W
Nu Wa
11,892
915
83
6
0
234,454
0
L
Arachne
9,603
739
22
2
0
241,879
0
W
Nemesis
8,027
617
13
1
0
186,271
0
L
Thoth
11,167
859
64
5
0
254,886
1
W
Raijin
11,943
919
90
7
0
241,585
0
L
Cabrakan
8,630
664
16
1
0
195,844
3
W
Horus
10,310
793
36
3
0
271,630
2
L
Danzaburou
8,238
634
9
1
0
95,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role