Player Matchup

Medusa
Medusa
Silver I
Pradeje
Medusa
Silver I
Level 102
God Stats
11W - 9L
1,433 SR
Queue Stats
122W - 84L
1,631 MMR
Party 2
Hercules
Hercules
Gold IV
TTVSonPradeje
Hercules
Gold IV
Level 105
God Stats
12W - 9L
1,748 SR
Queue Stats
362W - 254L
1,693 MMR
Party 2
Sol
Sol
Gold III
TheDirtyTrev
Sol
Gold III
Level 105
God Stats
2W - 4L
1,554 SR
Queue Stats
61W - 54L
1,643 MMR
Solo
Khepri
Khepri
Gold V
Timee2Repent
Khepri
Gold V
Level 158
God Stats
12W - 6L
1,770 SR
Queue Stats
205W - 211L
1,613 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
bofo 02
Tsukuyomi
Gold IV
Level 158
God Stats
3W - 0L
1,763 SR
Queue Stats
299W - 286L
1,611 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,653 SR
1,638 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,567 SR
1,639 MMR
Izanami
Izanami
Gold V
LuxuryNA
Izanami
Gold V
Level 81
God Stats
4W - 4L
2,035 SR
Queue Stats
6W - 6L
1,694 MMR
Party 1
Fenrir
Fenrir
Silver I
MxrcyNA
Fenrir
Silver I
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 95L
1,627 MMR
Party 1
Pele
Pele
Gold III
Toribinoo
Pele
Gold III
Level 83
God Stats
16W - 15L
1,297 SR
Queue Stats
185W - 168L
1,603 MMR
Solo
Geb
Geb
Gold IV
daniboi_central
Geb
Gold IV
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 81L
1,634 MMR
Solo
Janus
Janus
Silver I
guilermearaujo80
Janus
Silver I
Level 160
God Stats
3W - 10L
1,500 SR
Queue Stats
288W - 284L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Pradeje
Medusa
20
6 / 1 / 3
16,648
640
16,225
17,990
8,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
TTVSonPradeje
Hercules
20
5 / 4 / 7
15,619
601
24,108
31,264
31,861
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 4 / 9
15,728
605
20,081
20,652
8,608
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
20
4 / 1 / 12
14,330
551
6,805
12,543
16,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
bofo 02
Tsukuyomi
20
8 / 3 / 9
16,452
633
22,731
20,971
10,760
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
CharybdisLokiAh Muzen CabKali

VS

Bans
MulanBastetCliodhnaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LuxuryNA
Izanami
17
0 / 8 / 1
11,761
452
8,862
20,630
6,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
MxrcyNA
Fenrir
18
3 / 6 / 2
12,482
480
17,825
30,794
25,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
20
9 / 3 / 2
15,940
613
15,967
24,799
10,497
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 6 / 1
10,302
396
6,173
25,743
20,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
1 / 4 / 3
12,781
492
12,980
14,903
5,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
27
Kills
13
13
Deaths
27
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
LuxuryNA
Izanami
0
8
1
0.06
L
Fenrir
MxrcyNA
Fenrir
3
6
2
0.67
W
Medusa
Pradeje
Medusa
6
1
3
7.5
W
Hercules
TTVSonPradeje
Hercules
5
4
7
2.13
W
4
4
9
2.13
W
Khepri
4
1
12
10
L
Pele
9
3
2
3.33
W
Tsukuyomi
bofo 02
Tsukuyomi
8
3
9
4.17
L
0
6
1
0.08
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,950
Damage
61,807
103,420
Taken
116,869
76,587
Mitigated
68,744
46,307
Healing
19,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
LuxuryNA
Izanami
8,862
4,952
0
3,048
20,630
6,201
0
3,871
16,517
0
86,598
L
Fenrir
MxrcyNA
Fenrir
17,825
5,386
0
6,662
30,794
25,986
176
3,994
26,800
8,631
48,596
W
Medusa
Pradeje
Medusa
16,225
7,644
0
5,971
17,990
8,553
5,470
4,411
13,389
0
145,526
W
Hercules
TTVSonPradeje
Hercules
24,108
13,090
0
16,650
31,264
31,861
2,594
4,434
25,415
9,467
87,941
W
20,081
6,931
0
10,111
20,652
8,608
6,626
3,808
16,460
129,900
12,936
W
Khepri
6,805
786
0
4,151
12,543
16,805
0
4,514
8,029
33,520
0
L
Pele
15,967
3,328
0
3,819
24,799
10,497
3,724
7,797
15,786
0
158,318
W
Tsukuyomi
bofo 02
Tsukuyomi
22,731
7,184
0
9,424
20,971
10,760
1,402
5,342
14,876
0
141,162
L
6,173
923
482
4,334
25,743
20,244
0
6,334
19,169
19,804
0
L
12,980
222
0
1,241
14,903
5,816
0
5,576
9,327
114,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,777
Gold Earned
63,266
818
Minions Killed
732
0
Camps Cleared
0
2,566,783
Distance Traveled
2,428,002
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,761
452
177
7
0
433,961
3
L
Fenrir
12,482
480
105
4
0
460,004
3
W
Medusa
16,648
640
213
8
0
490,663
7
W
Hercules
15,619
601
167
6
0
472,729
2
W
Sol
15,728
605
195
8
0
488,953
4
W
Khepri
14,330
551
56
2
0
522,923
8
L
Pele
15,940
613
216
8
0
546,499
8
W
Tsukuyomi
16,452
633
187
7
0
591,515
4
L
Geb
10,302
396
20
1
0
431,301
4
L
Janus
12,781
492
214
8
0
556,237
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role