Player Matchup

Baron Samedi
Baron Samedi
HumpteaDumpie
Baron Samedi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
OkBoomer2825
Khepri
Level 63
God Stats
6W - 5L
1,424 SR
Queue Stats
16W - 19L
1,498 Elo+
Party 1
Fenrir
Fenrir
WhoisBenja
Fenrir
Level 108
God Stats
1W - 1L
1,298 SR
Queue Stats
16W - 19L
1,498 Elo+
Party 1
Team Averages
Level 63
1,407 SR
1,498 Elo+

VS

Team Averages
Level 81
1,451 SR
1,415 Elo+
Tyr
Tyr
 
Tyr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
oCyer
Fenrir
Level 107
God Stats
3W - 7L
1,500 SR
Queue Stats
157W - 243L
1,278 Elo+
Party 2
Zeus
Zeus
pabloknutos
Zeus
Level 111
God Stats
2W - 6L
1,353 SR
Queue Stats
26W - 39L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HumpteaDumpie
Baron Samedi
14
1 / 6 / 12
10,639
665
10,792
10,734
4,892
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
17
3 / 0 / 18
12,894
806
5,131
8,903
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
WhoisBenja
Fenrir
18
20 / 3 / 3
14,094
881
22,218
15,918
8,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 8 / 5
10,393
650
5,461
16,177
19,844
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
oCyer
Fenrir
16
4 / 8 / 4
11,515
720
12,006
19,926
10,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
2 / 8 / 5
11,196
700
7,734
11,227
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
24
Kills
9
9
Deaths
24
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
8
5
0.69
W
Baron Samedi
HumpteaDumpie
Baron Samedi
1
6
12
1.17
W
Khepri
3
0
18
12
W
Fenrir
WhoisBenja
Fenrir
20
3
3
7.17
L
Fenrir
oCyer
Fenrir
4
8
4
0.75
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,141
Damage
25,201
35,555
Taken
47,330
20,997
Mitigated
32,829
13,944
Healing
4,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,461
1,549
30
1,889
16,177
19,844
181
5,926
10,251
0
14,610
W
Baron Samedi
HumpteaDumpie
Baron Samedi
10,792
1,065
1,928
2,440
10,734
4,892
246
1,278
9,456
27,515
0
W
Khepri
5,131
552
1,318
2,765
8,903
7,938
288
2,397
6,506
18,533
0
W
Fenrir
WhoisBenja
Fenrir
22,218
7,005
0
5,493
15,918
8,167
1,344
4,858
11,060
0
58,786
L
Fenrir
oCyer
Fenrir
12,006
3,003
0
1,807
19,926
10,685
0
8,528
11,398
0
42,896
L
7,734
1,153
101
1,053
11,227
2,300
660
1,651
9,576
39,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,627
Gold Earned
33,104
119
Minions Killed
139
5
Camps Cleared
5
872,690
Distance Traveled
741,630
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,393
650
9
1
0
250,983
0
W
Baron Samedi
10,639
665
40
3
1
246,956
3
W
Khepri
12,894
806
19
1
1
319,833
1
W
Fenrir
14,094
881
60
4
3
305,901
1
L
Fenrir
11,515
720
56
4
5
263,814
4
L
Zeus
11,196
700
74
5
0
226,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role