Player Matchup

Nox
Nox
 
Nox
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
AHydroHomie
Mulan
Level 34
God Stats
16W - 12L
1,637 SR
Queue Stats
437W - 418L
1,572 Elo+
Party 1
Medusa
Medusa
Agridyne
Medusa
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
37W - 35L
1,460 Elo+
Party 1
Ravana
Ravana
ThiccBone
Ravana
Level 56
God Stats
10W - 3L
1,759 SR
Queue Stats
35W - 38L
1,608 Elo+
Party 3
Thoth
Thoth
villa_luis12
Thoth
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 37L
1,468 Elo+
Party 3
Team Averages
Level 51
1,579 SR
1,522 Elo+

VS

Team Averages
Level 51
1,366 SR
1,422 Elo+
Gilgamesh
Gilgamesh
ABE_LINCOIN_1860
Gilgamesh
Level 23
God Stats
6W - 11L
1,500 SR
Queue Stats
8W - 15L
1,391 Elo+
Party 2
Merlin
Merlin
Fenyxx25
Merlin
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Medusa
Medusa
TheLostShadow99
Medusa
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 18L
1,500 Elo+
Solo
Arachne
Arachne
germansniper19
Arachne
Level 16
God Stats
2W - 5L
1,262 SR
Queue Stats
4W - 15L
1,239 Elo+
Party 2
Cthulhu
Cthulhu
zombieplant64
Cthulhu
Level 69
God Stats
31W - 30L
1,070 SR
Queue Stats
86W - 81L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
8
1 / 0 / 3
5,554
555
4,192
7,775
3,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
7 / 0 / 1
7,509
751
4,476
3,531
2,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Agridyne
Medusa
9
1 / 0 / 3
5,471
547
5,029
4,089
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
ThiccBone
Ravana
10
8 / 1 / 1
6,669
667
5,622
4,751
1,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 1 / 0
6,152
615
1,377
3,905
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
8
0 / 6 / 0
4,433
443
1,706
7,814
2,259
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Merlin
Fenyxx25
Merlin
8
1 / 4 / 0
5,268
527
2,604
5,420
1,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 4 / 1
4,374
437
3,735
6,189
1,213
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 4 / 0
4,578
458
462
6,112
1,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
9
1 / 1 / 0
5,452
545
5,736
8,342
3,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
19
Kills
2
2
Deaths
19
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
0
3
2.5
L
Gilgamesh
0
6
0
0
W
7
0
1
7.5
W
Medusa
Agridyne
Medusa
1
0
3
2.5
L
Merlin
Fenyxx25
Merlin
1
4
0
0.25
L
0
4
1
0.13
W
Ravana
ThiccBone
Ravana
8
1
1
8.5
L
0
4
0
0
W
2
1
0
2
L
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,696
Damage
14,243
24,051
Taken
33,877
9,880
Mitigated
9,515
9,512
Healing
7,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,192
648
312
3,089
7,775
3,545
75
2,912
4,863
17,046
2,614
L
Gilgamesh
1,706
1,012
107
872
7,814
2,259
0
328
7,205
0
16,526
W
4,476
1,433
0
2,010
3,531
2,599
130
0
3,531
5,603
36,518
W
Medusa
Agridyne
Medusa
5,029
2,132
0
1,651
4,089
1,275
764
2,674
1,415
0
26,554
L
Merlin
Fenyxx25
Merlin
2,604
353
0
189
5,420
1,299
0
1,377
4,043
21,656
0
L
3,735
1,750
0
1,572
6,189
1,213
0
1,975
4,214
0
13,563
W
Ravana
ThiccBone
Ravana
5,622
2,573
0
1,270
4,751
1,400
104
1,686
2,811
0
24,947
L
462
462
0
583
6,112
1,335
0
0
6,047
0
19,884
W
1,377
212
0
1,180
3,905
1,061
342
1,068
2,837
29,002
0
L
Cthulhu
5,736
114
429
4,078
8,342
3,409
0
1,323
7,019
23,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,355
Gold Earned
24,105
285
Minions Killed
193
0
Camps Cleared
0
922,822
Distance Traveled
878,847
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,554
555
25
3
0
172,685
6
L
Gilgamesh
4,433
443
32
3
0
178,131
1
W
Mulan
7,509
751
102
10
0
186,215
0
W
Medusa
5,471
547
48
5
0
166,590
0
L
Merlin
5,268
527
45
5
0
153,553
4
L
Medusa
4,374
437
32
3
0
185,218
3
W
Ravana
6,669
667
49
5
0
232,301
2
L
Arachne
4,578
458
38
4
0
159,039
0
W
Thoth
6,152
615
61
6
0
165,031
2
L
Cthulhu
5,452
545
46
5
0
202,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role