Player Matchup

Eset
Eset
Clucknuts
Eset
Level 155
God Stats
27W - 11L
1,557 SR
Queue Stats
708W - 485L
1,447 Elo+
Party 3
Nu Wa
Nu Wa
Magicseeker
Nu Wa
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 38L
1,632 Elo+
Party 2
Nemesis
Nemesis
QtpieEboy
Nemesis
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
110W - 109L
1,366 Elo+
Party 2
Neith
Neith
notcluck
Neith
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
vanillalilly
Amaterasu
Level 157
God Stats
7W - 4L
1,500 SR
Queue Stats
112W - 98L
1,436 Elo+
Party 2
Team Averages
Level 106
1,511 SR
1,476 Elo+

VS

Team Averages
Level 50
1,465 SR
1,594 Elo+
Danzaburou
Danzaburou
FrustraLupus
Danzaburou
Level 49
God Stats
7W - 7L
1,275 SR
Queue Stats
161W - 149L
1,286 Elo+
Solo
Tiamat
Tiamat
Hexalle
Tiamat
Level 32
God Stats
2W - 1L
1,752 SR
Queue Stats
38W - 27L
1,680 Elo+
Party 1
Tyr
Tyr
Spagtoot
Tyr
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 30L
1,680 Elo+
Party 1
Fafnir
Fafnir
Waberwa
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,680 Elo+
Party 1
Da Ji
Da Ji
Xenorae
Da Ji
Level 64
God Stats
1W - 4L
1,299 SR
Queue Stats
32W - 28L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
1 / 2 / 6
6,341
634
4,814
7,540
2,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 6
5,575
558
4,001
2,369
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
QtpieEboy
Nemesis
12
8 / 1 / 1
6,882
688
3,842
6,235
1,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
notcluck
Neith
11
5 / 2 / 0
6,368
637
7,002
6,568
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
vanillalilly
Amaterasu
11
2 / 1 / 3
6,319
632
2,270
5,698
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrustraLupus
Danzaburou
5
0 / 3 / 0
4,072
407
1,827
5,523
859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
Hexalle
Tiamat
9
2 / 3 / 2
5,750
575
5,548
6,285
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 2 / 1
6,444
644
3,458
5,705
2,839
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
Waberwa
Fafnir
7
0 / 1 / 2
5,008
501
1,379
7,029
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Xenorae
Da Ji
9
2 / 7 / 3
5,779
578
4,441
9,332
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
7
7
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Eset
1
2
6
2
L
Danzaburou
FrustraLupus
Danzaburou
0
3
0
0
L
Tiamat
Hexalle
Tiamat
2
3
2
1
W
0
1
6
3
W
Nemesis
QtpieEboy
Nemesis
8
1
1
8.5
L
3
2
1
1.75
L
Fafnir
Waberwa
Fafnir
0
1
2
1
L
Da Ji
Xenorae
Da Ji
2
7
3
0.5
W
Neith
notcluck
Neith
5
2
0
2.5
W
Amaterasu
vanillalilly
Amaterasu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,929
Damage
16,653
28,410
Taken
33,874
10,756
Mitigated
13,199
9,116
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
4,814
564
303
2,316
7,540
2,968
266
2,227
5,278
23,277
1,041
L
Danzaburou
FrustraLupus
Danzaburou
1,827
733
0
1,188
5,523
859
0
1,006
4,491
0
13,667
L
Tiamat
Hexalle
Tiamat
5,548
358
0
1,243
6,285
3,158
0
2,956
3,166
25,408
0
W
4,001
986
0
740
2,369
659
90
1,041
1,328
24,596
0
W
Nemesis
QtpieEboy
Nemesis
3,842
1,987
0
617
6,235
1,938
98
1,049
5,186
0
36,955
L
3,458
880
0
631
5,705
2,839
0
1,542
4,071
0
26,759
L
Fafnir
Waberwa
Fafnir
1,379
539
0
3,174
7,029
3,805
0
1,464
5,497
11,558
0
L
Da Ji
Xenorae
Da Ji
4,441
1,569
0
2,097
9,332
2,538
0
1,588
7,720
0
24,189
W
Neith
notcluck
Neith
7,002
2,910
0
2,913
6,568
1,848
1,139
901
5,620
0
40,191
W
Amaterasu
vanillalilly
Amaterasu
2,270
732
0
2,227
5,698
3,343
0
1,627
4,071
5,078
21,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,485
Gold Earned
27,053
304
Minions Killed
221
0
Camps Cleared
0
997,233
Distance Traveled
917,870
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,341
634
43
4
0
191,111
2
L
Danzaburou
4,072
407
29
3
0
153,060
2
L
Tiamat
5,750
575
51
5
0
187,429
0
W
Nu Wa
5,575
558
55
6
0
189,129
4
W
Nemesis
6,882
688
64
6
0
232,610
3
L
Tyr
6,444
644
64
6
0
197,628
2
L
Fafnir
5,008
501
22
2
0
197,642
0
L
Da Ji
5,779
578
55
6
0
182,111
1
W
Neith
6,368
637
75
8
0
177,637
1
W
Amaterasu
6,319
632
67
7
0
206,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role