Player Matchup

Achilles
Achilles
AnimeCity_19
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,447 Elo+
Solo
Zeus
Zeus
DangerousD2878
Zeus
Level 61
God Stats
9W - 17L
1,758 SR
Queue Stats
221W - 343L
1,492 Elo+
Party 1
Charybdis
Charybdis
Jonokima-
Charybdis
Level 45
God Stats
4W - 7L
1,255 SR
Queue Stats
253W - 365L
1,492 Elo+
Party 1
Team Averages
Level 58
1,505 SR
1,477 Elo+

VS

Team Averages
Level 89
1,503 SR
1,536 Elo+
Tyr
Tyr
BxA Supreme
Tyr
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 204L
1,606 Elo+
Party 2
Skadi
Skadi
CelestialDe
Skadi
Level 95
God Stats
9W - 7L
1,500 SR
Queue Stats
227W - 279L
1,396 Elo+
Solo
Sol
Sol
mmeagle124
Sol
Level 119
God Stats
6W - 14L
1,510 SR
Queue Stats
144W - 186L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AnimeCity_19
Achilles
16
1 / 2 / 6
10,985
578
11,004
21,256
22,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 10 / 2
12,498
658
14,070
15,705
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Jonokima-
Charybdis
18
2 / 4 / 6
11,814
622
7,538
16,202
6,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 7
11,179
588
3,614
15,317
11,790
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
11 / 0 / 4
15,329
807
27,606
12,650
4,277
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 3 / 10
13,605
716
16,021
14,048
4,083
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
10
Kills
16
16
Deaths
10
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
AnimeCity_19
Achilles
1
2
6
2
W
0
7
7
0.5
W
11
0
4
13
L
7
10
2
0.8
L
Charybdis
Jonokima-
Charybdis
2
4
6
1.25
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,612
Damage
47,241
53,163
Taken
42,015
33,771
Mitigated
20,150
6,505
Healing
8,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AnimeCity_19
Achilles
11,004
2,510
0
2,298
21,256
22,367
0
4,448
16,808
0
25,288
W
3,614
947
293
2,742
15,317
11,790
369
5,619
9,219
0
11,244
W
27,606
8,768
0
2,434
12,650
4,277
1,728
4,850
7,360
0
86,956
L
14,070
640
0
1,034
15,705
4,567
0
4,903
10,802
42,278
0
L
Charybdis
Jonokima-
Charybdis
7,538
2,548
0
3,173
16,202
6,837
0
7,251
8,951
0
48,629
W
16,021
1,953
0
2,685
14,048
4,083
860
4,523
9,262
61,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,297
Gold Earned
40,113
189
Minions Killed
222
4
Camps Cleared
11
955,436
Distance Traveled
1,035,622
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,985
578
26
1
0
339,374
0
W
Tyr
11,179
588
13
1
0
313,658
0
W
Skadi
15,329
807
105
6
9
371,718
4
L
Zeus
12,498
658
69
4
2
277,827
5
L
Charybdis
11,814
622
94
5
2
338,235
0
W
Sol
13,605
716
104
5
2
350,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role