Player Matchup

Atlas
Atlas
Silver IV
 
Atlas
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
NerdSquad90
Chaac
Bronze III
Level 120
God Stats
3W - 2L
1,285 SR
Queue Stats
60W - 63L
1,381 MMR
Solo
Chang'e
Chang'e
Silver IV
PuttingOnAClinic
Chang'e
Silver IV
Level 39
God Stats
4W - 3L
1,618 SR
Queue Stats
10W - 19L
1,389 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,468 SR
1,423 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,634 SR
1,382 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Shaimous
Kukulkan
Bronze III
Level 125
God Stats
4W - 2L
1,668 SR
Queue Stats
49W - 44L
1,323 MMR
Party 1
Fafnir
Fafnir
Bronze III
SkilzDatKilz845
Fafnir
Bronze III
Level 148
God Stats
16W - 11L
1,733 SR
Queue Stats
99W - 95L
1,323 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 1 / 2
7,442
744
6,003
9,023
9,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 3 / 2
6,207
621
4,461
8,181
9,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
2 / 4 / 1
6,817
682
3,783
8,097
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BastetCthulhuBacchusMorgan Le FayAthena

VS

Bans
AphroditeKumbhakarnaFreyaAh PuchScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 2
8,180
818
7,680
10,474
6,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
Shaimous
Kukulkan
12
1 / 1 / 7
7,612
761
8,193
3,108
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 6
8,180
818
4,703
10,354
12,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
8
8
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
1
2
3
W
Fenrir
 
Fenrir
6
2
2
3.5
L
0
3
2
0.33
L
2
4
1
0.63
W
Kukulkan
Shaimous
Kukulkan
1
1
7
4.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,247
Damage
20,576
25,301
Taken
23,936
22,523
Mitigated
20,552
7,315
Healing
6,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,003
2,982
288
1,882
9,023
9,970
0
4,339
4,414
20,082
0
W
Fenrir
 
Fenrir
7,680
2,194
0
1,493
10,474
6,753
657
4,019
5,902
0
15,906
L
4,461
372
0
1,683
8,181
9,025
0
3,951
4,016
71
14,185
L
3,783
88
1,106
2,356
8,097
3,528
0
4,314
3,551
17,742
0
W
Kukulkan
Shaimous
Kukulkan
8,193
806
0
0
3,108
1,377
316
1,915
1,139
36,924
0
W
4,703
1,245
1,055
3,736
10,354
12,422
272
3,871
6,115
11,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,466
Gold Earned
23,972
100
Minions Killed
102
3
Camps Cleared
6
579,981
Distance Traveled
609,550
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,442
744
30
3
0
198,255
4
W
Fenrir
8,180
818
11
1
2
227,676
2
L
Chaac
6,207
621
28
3
1
197,728
4
L
Chang'e
6,817
682
42
4
2
183,998
0
W
Kukulkan
7,612
761
84
8
2
191,032
0
W
Fafnir
8,180
818
7
1
2
190,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role