Player Matchup

Neith
Neith
BigZaddyYumYum
Neith
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 19L
1,212 Elo+
Solo
Zeus
Zeus
ISoul82
Zeus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,178 Elo+
Party 2
Jormungandr
Jormungandr
RefineShadow
Jormungandr
Level 29
God Stats
8W - 8L
1,461 SR
Queue Stats
8W - 15L
1,178 Elo+
Party 2
Merlin
Merlin
Smurf is us
Merlin
Level 25
God Stats
1W - 2L
1,786 SR
Queue Stats
7W - 14L
1,178 Elo+
Party 2
Loki
Loki
lGorvo
Loki
Level 6
God Stats
7W - 7L
1,336 SR
Queue Stats
7W - 12L
1,178 Elo+
Party 2
Team Averages
Level 46
1,517 SR
1,185 Elo+

VS

Team Averages
Level 128
1,500 SR
1,440 Elo+
Chaac
Chaac
DiddiBR
Chaac
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 110L
1,603 Elo+
Party 3
Medusa
Medusa
Elven_Waffle
Medusa
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,262 Elo+
Party 1
Zeus
Zeus
Gramirez BR
Zeus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
TantilizingTrap
Nu Wa
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 20L
1,417 Elo+
Party 1
Geb
Geb
loviesinclaire
Geb
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 4
10,112
674
12,308
15,160
5,899
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
ISoul82
Zeus
16
0 / 5 / 6
9,736
649
8,016
13,183
3,886
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
RefineShadow
Jormungandr
15
1 / 3 / 3
9,220
615
4,698
11,942
9,742
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
19
5 / 4 / 1
11,005
734
12,532
11,587
4,228
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
lGorvo
Loki
16
0 / 5 / 2
9,360
624
2,873
12,977
4,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DiddiBR
Chaac
19
4 / 1 / 5
11,123
742
13,237
17,332
12,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
19
9 / 3 / 5
11,790
786
13,482
15,151
5,510
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 1 / 5
10,634
709
6,691
6,806
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 1 / 10
11,048
737
15,484
9,681
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 8
10,250
683
7,247
9,402
7,434
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
7
Kills
21
21
Deaths
7
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Chaac
DiddiBR
Chaac
4
1
5
6.5
W
Medusa
9
3
5
3.83
W
3
1
5
5.5
L
Zeus
ISoul82
Zeus
0
5
6
0.6
L
Jormungandr
RefineShadow
Jormungandr
1
3
3
0.83
L
Merlin
5
4
1
1.38
W
3
1
10
8
L
Loki
lGorvo
Loki
0
5
2
0.2
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,427
Damage
56,141
64,849
Taken
58,372
27,823
Mitigated
31,087
9,114
Healing
22,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,308
2,840
0
4,024
15,160
5,899
308
8,271
6,775
0
54,919
W
Chaac
DiddiBR
Chaac
13,237
918
0
9,007
17,332
12,517
114
6,300
10,852
0
58,230
W
Medusa
13,482
4,413
0
4,577
15,151
5,510
2,126
4,806
10,016
0
47,324
W
6,691
0
182
1,706
6,806
2,323
106
3,963
2,617
30,817
0
L
Zeus
ISoul82
Zeus
8,016
273
0
917
13,183
3,886
0
5,259
7,812
40,583
0
L
Jormungandr
RefineShadow
Jormungandr
4,698
732
0
153
11,942
9,742
0
5,038
6,741
12,334
0
L
Merlin
12,532
397
0
3,260
11,587
4,228
0
5,157
6,378
48,176
0
W
15,484
3,243
1,381
1,793
9,681
3,303
597
4,959
4,451
41,942
0
L
Loki
lGorvo
Loki
2,873
436
0
760
12,977
4,068
0
5,087
7,721
0
21,891
W
7,247
363
573
2,813
9,402
7,434
108
3,857
5,190
16,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,433
Gold Earned
54,845
278
Minions Killed
286
0
Camps Cleared
0
1,372,917
Distance Traveled
1,566,789
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,112
674
67
4
0
272,438
1
W
Chaac
11,123
742
89
6
0
333,689
4
W
Medusa
11,790
786
66
4
0
330,139
4
W
Zeus
10,634
709
64
4
0
255,555
4
L
Zeus
9,736
649
82
5
0
261,858
2
L
Jormungandr
9,220
615
8
1
0
276,303
3
L
Merlin
11,005
734
82
5
0
264,718
3
W
Nu Wa
11,048
737
49
3
0
320,993
2
L
Loki
9,360
624
39
3
0
297,600
1
W
Geb
10,250
683
18
1
0
326,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role