Player Matchup

Vulcan
Vulcan
DownwardThrone
Vulcan
Level 126
God Stats
4W - 0L
1,500 SR
Queue Stats
124W - 125L
1,489 Elo+
Solo
Ah Puch
Ah Puch
LoST x CrumPet
Ah Puch
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
113W - 138L
1,433 Elo+
Solo
Bastet
Bastet
Modok47
Bastet
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 49L
1,275 Elo+
Party 1
Sobek
Sobek
ojthegoatman
Sobek
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 36L
1,163 Elo+
Party 1
Janus
Janus
rabbit-rabbit55
Janus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 30L
1,500 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,372 Elo+

VS

Team Averages
Level 73
1,500 SR
1,532 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Carlos1999AM
Susano
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 93L
1,578 Elo+
Party 2
Da Ji
Da Ji
Defalt223
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,578 Elo+
Party 2
Eset
Eset
GrimmLeng
Eset
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 111L
1,428 Elo+
Solo
He Bo
He Bo
NivansP756
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 20
12,366
824
16,121
10,985
4,445
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 5 / 16
11,667
778
10,022
11,692
3,587
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
Modok47
Bastet
20
11 / 4 / 16
12,589
839
15,309
14,230
5,495
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 3 / 23
12,856
857
11,156
17,466
28,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 5 / 15
10,709
714
10,443
11,707
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
7 / 7 / 6
10,667
711
13,062
15,384
5,362
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
16
6 / 7 / 3
10,527
702
17,028
13,359
4,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
Defalt223
Da Ji
16
3 / 8 / 4
10,033
669
6,450
12,479
4,404
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
16
0 / 8 / 6
9,046
603
4,472
15,417
4,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
16
1 / 8 / 3
9,424
628
7,901
12,638
10,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
39
38
Kills
17
20
Deaths
38
90
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
7
7
6
1.43
L
Susano
6
7
3
1.07
L
Da Ji
Defalt223
Da Ji
3
8
4
0.63
W
7
3
20
5.67
L
Eset
0
8
6
0.38
W
7
5
16
3
W
Bastet
Modok47
Bastet
11
4
16
4.75
L
He Bo
1
8
3
0.31
W
9
3
23
6.83
W
4
5
15
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,051
Damage
48,913
66,080
Taken
69,277
45,439
Mitigated
29,117
27,251
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
13,062
3,262
405
1,636
15,384
5,362
0
8,671
6,713
0
34,588
L
Susano
17,028
74
665
1,440
13,359
4,173
0
9,690
3,669
0
31,206
L
Da Ji
Defalt223
Da Ji
6,450
930
559
913
12,479
4,404
0
10,484
1,995
0
14,506
W
16,121
5,943
2,639
2,593
10,985
4,445
1,191
1,309
9,675
47,165
0
L
Eset
4,472
805
124
2,891
15,417
4,184
0
11,137
4,280
15,470
0
W
10,022
1,212
2,428
2,854
11,692
3,587
2,453
1,834
9,818
18,247
0
W
Bastet
Modok47
Bastet
15,309
2,297
926
3,567
14,230
5,495
1,274
3,149
10,731
0
27,084
L
He Bo
7,901
786
0
536
12,638
10,994
0
7,760
4,878
16,173
0
W
11,156
564
2,224
5,822
17,466
28,181
204
3,158
14,046
18,770
0
W
10,443
1,212
2,309
1,889
11,707
3,731
744
2,138
9,437
23,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,187
Gold Earned
49,697
143
Minions Killed
162
0
Camps Cleared
0
1,409,489
Distance Traveled
1,151,601
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,667
711
54
4
0
207,854
0
L
Susano
10,527
702
35
2
0
260,310
0
L
Da Ji
10,033
669
21
1
0
249,846
1
W
Vulcan
12,366
824
55
4
0
285,144
0
L
Eset
9,046
603
32
2
0
246,965
0
W
Ah Puch
11,667
778
20
1
0
270,971
1
W
Bastet
12,589
839
26
2
0
282,615
4
L
He Bo
9,424
628
20
1
0
186,626
0
W
Sobek
12,856
857
13
1
0
316,390
0
W
Janus
10,709
714
29
2
0
254,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role