Player Matchup

Charybdis
Charybdis
Abigor567
Charybdis
Level 141
God Stats
4W - 13L
1,430 SR
Queue Stats
51W - 78L
1,243 Elo+
Party 3
Yemoja
Yemoja
Big_Boma1028
Yemoja
Level 159
God Stats
2W - 6L
1,262 SR
Queue Stats
178W - 195L
1,559 Elo+
Party 3
Gilgamesh
Gilgamesh
STEEL_MASON
Gilgamesh
Level 156
God Stats
0W - 1L
1,280 SR
Queue Stats
40W - 62L
1,396 Elo+
Party 3
Da Ji
Da Ji
TOPxGUN_7
Da Ji
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,272 Elo+
Solo
Tiamat
Tiamat
Tr1zzMe
Tiamat
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 45L
1,500 Elo+
Party 3
Team Averages
Level 135
1,394 SR
1,394 Elo+

VS

Team Averages
Level 77
1,486 SR
1,434 Elo+
Amaterasu
Amaterasu
ALGEJO_7
Amaterasu
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 101L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
XyrasTTV
Danzaburou
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 14L
1,453 Elo+
Party 1
Atlas
Atlas
Z2Eazy
Atlas
Level 40
God Stats
2W - 4L
1,430 SR
Queue Stats
6W - 18L
1,400 Elo+
Party 1
Hun Batz
Hun Batz
tobi12otaku12
Hun Batz
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
288W - 299L
1,645 Elo+
Solo
Raijin
Raijin
viruz985
Raijin
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 21L
1,160 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Abigor567
Charybdis
11
1 / 0 / 1
5,936
540
3,108
5,300
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
8
0 / 2 / 2
4,788
435
4,875
6,239
3,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
STEEL_MASON
Gilgamesh
8
0 / 5 / 1
5,028
457
3,173
7,909
4,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
TOPxGUN_7
Da Ji
11
3 / 2 / 1
6,458
587
5,389
8,833
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Tr1zzMe
Tiamat
9
0 / 3 / 1
5,470
497
4,763
8,484
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ALGEJO_7
Amaterasu
12
2 / 1 / 7
7,025
639
4,576
6,830
5,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
XyrasTTV
Danzaburou
11
0 / 1 / 1
6,560
596
2,272
5,862
1,590
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
Z2Eazy
Atlas
10
0 / 1 / 6
6,267
570
4,828
9,390
4,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
tobi12otaku12
Hun Batz
12
4 / 0 / 4
7,125
648
4,837
8,213
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
viruz985
Raijin
12
6 / 1 / 0
7,203
655
7,491
4,476
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
12
12
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ALGEJO_7
Amaterasu
2
1
7
5.5
L
Charybdis
Abigor567
Charybdis
1
0
1
1.5
L
Yemoja
0
2
2
0.5
L
Gilgamesh
STEEL_MASON
Gilgamesh
0
5
1
0.1
L
Da Ji
TOPxGUN_7
Da Ji
3
2
1
1.75
L
Tiamat
Tr1zzMe
Tiamat
0
3
1
0.17
W
Danzaburou
XyrasTTV
Danzaburou
0
1
1
0.5
W
Atlas
Z2Eazy
Atlas
0
1
6
3
W
Hun Batz
tobi12otaku12
Hun Batz
4
0
4
6
W
Raijin
viruz985
Raijin
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,308
Damage
24,004
36,765
Taken
34,771
16,310
Mitigated
15,023
9,862
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ALGEJO_7
Amaterasu
4,576
1,904
0
2,152
6,830
5,211
723
1,214
5,241
7,745
22,497
L
Charybdis
Abigor567
Charybdis
3,108
1,714
0
2,384
5,300
1,380
306
510
4,790
0
34,396
L
Yemoja
4,875
117
674
2,037
6,239
3,705
0
3,452
2,604
17,067
0
L
Gilgamesh
STEEL_MASON
Gilgamesh
3,173
870
0
854
7,909
4,959
100
1,447
6,436
40
19,327
L
Da Ji
TOPxGUN_7
Da Ji
5,389
1,260
0
1,039
8,833
2,615
0
1,875
6,881
0
41,077
L
Tiamat
Tr1zzMe
Tiamat
4,763
421
0
2,874
8,484
3,651
0
4,149
3,963
32,164
0
W
Danzaburou
XyrasTTV
Danzaburou
2,272
507
69
2,149
5,862
1,590
0
778
4,815
0
41,382
W
Atlas
Z2Eazy
Atlas
4,828
935
1,744
3,329
9,390
4,118
0
3,107
5,913
16,177
4,579
W
Hun Batz
tobi12otaku12
Hun Batz
4,837
1,196
0
3,733
8,213
2,586
0
1,152
6,963
0
38,431
W
Raijin
viruz985
Raijin
7,491
818
0
921
4,476
1,518
0
2,714
1,726
40,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,680
Gold Earned
34,180
305
Minions Killed
373
0
Camps Cleared
0
994,221
Distance Traveled
1,147,103
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,025
639
76
7
0
235,374
0
L
Charybdis
5,936
540
84
8
0
202,862
4
L
Yemoja
4,788
435
28
3
0
176,674
0
L
Gilgamesh
5,028
457
45
4
0
200,151
1
L
Da Ji
6,458
587
87
8
0
220,560
2
L
Tiamat
5,470
497
61
6
0
193,974
5
W
Danzaburou
6,560
596
98
9
0
208,489
0
W
Atlas
6,267
570
30
3
0
224,522
0
W
Hun Batz
7,125
648
78
7
0
267,074
4
W
Raijin
7,203
655
91
8
0
211,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role