Player Matchup

Anhur
Anhur
SNIPER34599
Anhur
Level 126
God Stats
1W - 0L
1,847 SR
Queue Stats
7W - 7L
1,569 Elo+
Party 1
Vamana
Vamana
ShortHumanBuffy
Vamana
Level 16
God Stats
3W - 3L
1,520 SR
Queue Stats
4W - 4L
1,553 Elo+
Party 1
Ganesha
Ganesha
Yeeesh--
Ganesha
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,268 Elo+
Party 2
Pele
Pele
eastwood24
Pele
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,430 Elo+
Party 1
Zeus
Zeus
theonlychum
Zeus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,507 Elo+
Party 2
Team Averages
Level 87
1,573 SR
1,465 Elo+

VS

Team Averages
Level 53
1,469 SR
1,418 Elo+
Kukulkan
Kukulkan
Loik S 117
Kukulkan
Level 25
God Stats
2W - 3L
1,341 SR
Queue Stats
2W - 4L
1,350 Elo+
Party 3
Janus
Janus
NuWaDansMonLit
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,368 Elo+
Party 3
Pele
Pele
PvtVoid
Pele
Level 16
God Stats
1W - 2L
1,502 SR
Queue Stats
5W - 11L
1,328 Elo+
Party 3
Mulan
Mulan
THEDADDYKUN
Mulan
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,545 Elo+
Party 3
Ares
Ares
slasher1342
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 6
9,791
816
10,918
11,642
4,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 5 / 7
10,239
853
11,205
13,538
10,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
Yeeesh--
Ganesha
16
1 / 0 / 14
10,131
844
5,820
6,929
6,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
9 / 3 / 6
10,992
916
14,180
12,101
6,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 3
8,612
718
2,280
6,154
2,510
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Loik S 117
Kukulkan
16
1 / 3 / 3
8,695
725
4,569
7,372
2,204
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 5 / 5
8,747
729
8,949
7,805
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
PvtVoid
Pele
16
2 / 5 / 8
9,201
767
5,022
10,257
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

17
8 / 2 / 3
9,588
799
12,032
12,093
10,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 8 / 2
6,967
581
1,058
12,001
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
35
23
Kills
14
15
Deaths
23
36
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Loik S 117
Kukulkan
1
3
3
0.83
L
3
5
5
1.1
L
Pele
PvtVoid
Pele
2
5
8
1.2
W
4
4
6
1.75
W
8
5
7
2.3
L
8
2
3
4.75
W
Ganesha
Yeeesh--
Ganesha
1
0
14
8
W
9
3
6
4
L
0
8
2
0.13
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,403
Damage
31,630
50,364
Taken
49,528
31,945
Mitigated
22,018
11,738
Healing
2,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Loik S 117
Kukulkan
4,569
400
0
133
7,372
2,204
218
889
6,264
29,091
0
L
8,949
519
0
549
7,805
1,392
0
1,706
5,730
33,346
0
L
Pele
PvtVoid
Pele
5,022
835
0
980
10,257
2,625
0
1,700
8,146
0
24,090
W
10,918
7,021
0
1,994
11,642
4,682
2,574
3,962
7,680
0
39,670
W
11,205
4,131
0
3,298
13,538
10,958
1,392
3,509
10,029
0
22,970
L
12,032
1,824
0
1,158
12,093
10,110
0
1,670
9,806
0
22,202
W
Ganesha
Yeeesh--
Ganesha
5,820
344
0
2,479
6,929
6,811
238
2,362
4,567
26,174
0
W
14,180
3,750
0
2,718
12,101
6,984
142
3,650
8,451
0
62,025
L
1,058
419
0
108
12,001
5,687
0
2,135
9,469
1,902
0
W
2,280
508
0
1,249
6,154
2,510
1,392
1,093
5,061
12,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,765
Gold Earned
43,198
269
Minions Killed
158
0
Camps Cleared
0
1,228,063
Distance Traveled
1,169,802
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,695
725
53
4
0
216,590
0
L
Janus
8,747
729
44
4
0
223,544
4
L
Pele
9,201
767
39
3
0
269,524
0
W
Anhur
9,791
816
78
7
0
227,361
1
W
Vamana
10,239
853
34
3
0
270,014
2
L
Mulan
9,588
799
22
2
0
258,211
0
W
Ganesha
10,131
844
12
1
0
264,689
2
W
Pele
10,992
916
87
7
0
255,905
3
L
Ares
6,967
581
0
0
0
201,933
0
W
Zeus
8,612
718
58
5
0
210,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role