Player Matchup

Medusa
Medusa
Bronze III
CyB0RG_The_Great
Medusa
Bronze III
Level 127
God Stats
2W - 9L
1,500 SR
Queue Stats
156W - 156L
1,498 MMR
Solo
Awilix
Awilix
Bronze III
Darkbody
Awilix
Bronze III
Level 67
God Stats
10W - 1L
1,823 SR
Queue Stats
17W - 16L
1,493 MMR
Solo
Mulan
Mulan
Silver I
IImagineTrying
Mulan
Silver I
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 85L
1,497 MMR
Solo
The Morrigan
The Morrigan
Bronze III
KillourEgo
The Morrigan
Bronze III
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
68W - 54L
1,492 MMR
Solo
Sol
Sol
Bronze III
PRIMETIME9NIZZLE
Sol
Bronze III
Level 63
God Stats
1W - 0L
1,288 SR
Queue Stats
51W - 74L
1,498 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 100
1,522 SR
1,496 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 136
1,590 SR
1,495 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
Candaroth
Skadi
Bronze III
Level 123
God Stats
11W - 10L
1,657 SR
Queue Stats
54W - 66L
1,500 MMR
Solo
Artio
Artio
Silver I
LostThirteen
Artio
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 160L
1,499 MMR
Solo
Atlas
Atlas
Silver II
Ricardinho_OxC
Atlas
Silver II
Level 158
God Stats
1W - 2L
1,791 SR
Queue Stats
58W - 80L
1,477 MMR
Solo
Pele
Pele
Bronze III
muniemun
Pele
Bronze III
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 37L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 3
9,996
714
13,219
8,661
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
Darkbody
Awilix
15
6 / 0 / 6
9,058
647
10,972
7,560
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 3
7,930
566
6,018
9,391
6,084
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
KillourEgo
The Morrigan
11
3 / 4 / 9
7,738
553
7,352
10,262
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 4 / 3
7,958
568
4,662
9,134
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ZeusAchillesArachneCharybdis

VS

Bans
KaliGilgameshMorgan Le FayCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
5 / 7 / 0
6,657
476
5,774
9,334
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
Candaroth
Skadi
11
1 / 6 / 0
6,779
484
4,115
10,545
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 5 / 4
5,993
428
5,045
18,262
9,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 2 / 0
6,177
441
1,810
8,025
8,946
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
12
2 / 4 / 1
6,764
483
7,444
10,659
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
24
Kills
8
8
Deaths
24
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
7
0
0.71
L
Skadi
Candaroth
Skadi
1
6
0
0.17
W
10
0
3
11.5
W
Awilix
Darkbody
Awilix
6
0
6
9
W
2
0
3
3.5
W
The Morrigan
KillourEgo
The Morrigan
3
4
9
1.88
L
0
5
4
0.4
W
3
4
3
1.13
L
0
2
0
0
L
Pele
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,223
Damage
24,188
45,008
Taken
56,825
20,930
Mitigated
24,668
17,911
Healing
14,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,774
2,617
0
1,251
9,334
2,701
29
2,439
6,895
0
31,504
L
Skadi
Candaroth
Skadi
4,115
1,571
0
695
10,545
1,189
0
1,678
8,867
0
43,348
W
13,219
5,856
0
5,322
8,661
3,123
880
1,280
7,381
0
71,729
W
Awilix
Darkbody
Awilix
10,972
3,902
0
4,059
7,560
2,654
0
752
6,640
0
70,302
W
6,018
908
178
2,706
9,391
6,084
0
2,053
7,338
0
36,360
W
The Morrigan
KillourEgo
The Morrigan
7,352
2,950
0
1,702
10,262
5,955
0
1,693
8,569
22,583
1,159
L
5,045
671
1,320
5,616
18,262
9,215
0
5,163
13,099
19,785
0
W
4,662
1,288
0
3,944
9,134
3,114
148
1,077
8,057
46,475
4,419
L
1,810
700
0
2,608
8,025
8,946
148
0
8,025
31,315
0
L
Pele
7,444
1,892
0
2,961
10,659
2,617
0
1,122
9,537
0
44,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
32,370
434
Minions Killed
301
0
Camps Cleared
0
1,462,841
Distance Traveled
1,267,451
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,657
476
61
4
0
249,339
1
L
Skadi
6,779
484
86
6
0
252,058
3
W
Medusa
9,996
714
119
9
0
281,285
2
W
Awilix
9,058
647
116
8
0
359,373
4
W
Mulan
7,930
566
77
6
0
281,214
2
W
The Morrigan
7,738
553
27
2
0
252,842
6
L
Artio
5,993
428
31
2
0
261,103
3
W
Sol
7,958
568
95
7
0
288,127
5
L
Atlas
6,177
441
35
3
0
224,428
2
L
Pele
6,764
483
88
6
0
280,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role