Player Matchup

Medusa
Medusa
C4pt1n 0bv1ous
Medusa
Level 126
God Stats
13W - 9L
1,896 SR
Queue Stats
81W - 85L
1,468 Elo+
Party 1
Izanami
Izanami
CASHLOAFE6547
Izanami
Level 104
God Stats
28W - 31L
1,559 SR
Queue Stats
239W - 257L
1,538 Elo+
Party 2
Kukulkan
Kukulkan
DevonNevermind
Kukulkan
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 71L
1,468 Elo+
Party 1
Chaac
Chaac
GOD6547
Chaac
Level 109
God Stats
11W - 11L
1,815 SR
Queue Stats
212W - 219L
1,521 Elo+
Party 2
Ymir
Ymir
roflburgerman
Ymir
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 52L
1,462 Elo+
Party 1
Team Averages
Level 121
1,654 SR
1,491 Elo+

VS

Team Averages
Level 105
1,500 SR
1,500 Elo+
Cliodhna
Cliodhna
BiggestBoi05
Cliodhna
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Olorun
Olorun
GaRbAnZoBeAnZ
Olorun
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
Shadow Dorkk
Da Ji
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Yemoja
Yemoja
XxOpFrOgErZz
Yemoja
Level 125
God Stats
5W - 4L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 4
Agni
Agni
heatflar3
Agni
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 72L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
4,869
974
2,290
2,449
823
Izanami
10
0 / 0 / 2
4,785
957
2,899
3,208
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
11
2 / 0 / 3
5,054
1,011
2,310
1,531
619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
GOD6547
Chaac
10
2 / 1 / 2
5,107
1,021
2,829
5,095
3,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
2 / 1 / 3
5,232
1,046
2,184
3,359
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BiggestBoi05
Cliodhna
10
1 / 1 / 1
4,633
927
2,345
3,391
1,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 1 / 1
4,920
984
2,396
3,983
1,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 0 / 0
2,422
484
0
0
0
Yemoja
9
0 / 1 / 2
4,659
932
1,783
4,780
2,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
9
0 / 3 / 0
4,285
857
2,683
3,634
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
BiggestBoi05
Cliodhna
1
1
1
1.5
W
0
0
2
1
W
Izanami
0
0
2
1
W
Kukulkan
2
0
3
3.5
W
Chaac
GOD6547
Chaac
2
1
2
3
L
1
1
1
1.5
L
0
0
0
0
L
Yemoja
0
1
2
1
L
Agni
0
3
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,512
Damage
9,207
15,642
Taken
15,788
7,538
Mitigated
6,331
3,477
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
BiggestBoi05
Cliodhna
2,345
192
0
506
3,391
1,085
0
838
2,525
0
11,372
W
2,290
312
78
424
2,449
823
116
729
1,580
0
19,362
W
Izanami
2,899
1,610
0
589
3,208
1,135
1,008
1,277
1,877
0
16,403
W
Kukulkan
2,310
237
30
594
1,531
619
0
719
764
8,747
0
W
Chaac
GOD6547
Chaac
2,829
350
0
1,306
5,095
3,042
337
1,142
3,889
0
8,281
L
2,396
1,383
108
1,358
3,983
1,611
0
957
3,002
15,636
1,162
L
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
1,783
515
1,854
1,879
4,780
2,569
0
1,539
3,117
4,686
0
L
Agni
2,683
103
0
125
3,634
1,066
0
950
2,650
11,683
0
W
2,184
481
0
456
3,359
1,919
42
2,192
1,029
3,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,047
Gold Earned
20,919
118
Minions Killed
86
0
Camps Cleared
0
638,933
Distance Traveled
426,241
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,633
927
25
5
0
123,152
0
W
Medusa
4,869
974
43
9
0
136,655
1
W
Izanami
4,785
957
40
8
0
128,057
3
W
Kukulkan
5,054
1,011
21
4
0
119,715
0
W
Chaac
5,107
1,021
10
2
0
132,528
1
L
Olorun
4,920
984
31
6
0
98,747
1
L
Da Ji
2,422
484
0
0
0
0
0
L
Yemoja
4,659
932
9
2
0
94,250
1
L
Agni
4,285
857
21
4
0
110,092
0
W
Ymir
5,232
1,046
4
1
0
121,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role