Player Matchup

Da Ji
Da Ji
KirraWolf
Da Ji
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 1
Anubis
Anubis
LilRavnos05
Anubis
Level 129
God Stats
4W - 3L
1,692 SR
Queue Stats
11W - 11L
1,519 Elo+
Party 1
Ganesha
Ganesha
MinicMoody
Ganesha
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,504 Elo+
Party 1
Guan Yu
Guan Yu
UnlistedUniform
Guan Yu
Level 60
God Stats
1W - 0L
1,298 SR
Queue Stats
12W - 14L
1,480 Elo+
Party 1
Mulan
Mulan
xPrimusSucksx
Mulan
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 7L
1,514 Elo+
Party 1
Team Averages
Level 92
1,498 SR
1,506 Elo+

VS

Team Averages
Level 34
1,642 SR
1,460 Elo+
Jing Wei
Jing Wei
DarkMatterYouT
Jing Wei
Level 18
God Stats
4W - 5L
1,797 SR
Queue Stats
45W - 56L
1,547 Elo+
Party 2
Jormungandr
Jormungandr
ETERNAL-W1zard
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,385 Elo+
Party 3
Da Ji
Da Ji
Fabripo_
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,385 Elo+
Party 3
Gilgamesh
Gilgamesh
LBKLeeBoyz16
Gilgamesh
Level 89
God Stats
1W - 1L
1,711 SR
Queue Stats
102W - 89L
1,593 Elo+
Party 2
Sol
Sol
RedLegoHead
Sol
Level 29
God Stats
1W - 2L
1,701 SR
Queue Stats
5W - 14L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KirraWolf
Da Ji
20
14 / 3 / 9
14,788
870
27,193
17,332
10,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
20
18 / 3 / 11
15,718
925
32,747
25,123
15,672
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
MinicMoody
Ganesha
19
0 / 4 / 28
13,588
799
11,168
29,795
44,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
4 / 7 / 18
12,922
760
12,927
25,145
30,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 5 / 19
12,803
753
22,281
24,266
32,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
19
1 / 5 / 13
11,845
697
14,516
17,655
5,667
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
ETERNAL-W1zard
Jormungandr
20
7 / 10 / 6
13,122
772
16,174
29,619
35,319
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
Fabripo_
Da Ji
16
2 / 11 / 5
10,366
610
7,255
16,830
4,074
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
LBKLeeBoyz16
Gilgamesh
19
2 / 5 / 10
12,820
754
11,434
33,253
20,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
9 / 9 / 7
12,525
737
33,404
25,168
6,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
62
40
Kills
21
22
Deaths
40
85
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
5
13
1.5
L
Jormungandr
ETERNAL-W1zard
Jormungandr
7
10
6
1
L
Da Ji
Fabripo_
Da Ji
2
11
5
0.41
W
Da Ji
KirraWolf
Da Ji
14
3
9
6.17
L
Gilgamesh
LBKLeeBoyz16
Gilgamesh
2
5
10
1.4
W
Anubis
18
3
11
7.83
W
Ganesha
MinicMoody
Ganesha
0
4
28
3.5
L
9
9
7
1.39
W
4
7
18
1.86
W
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,316
Damage
82,783
121,661
Taken
122,525
134,397
Mitigated
71,443
50,482
Healing
21,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
14,516
10,392
0
2,183
17,655
5,667
476
6,506
10,549
0
41,055
L
Jormungandr
ETERNAL-W1zard
Jormungandr
16,174
4,164
164
1,534
29,619
35,319
0
11,021
17,308
55,012
0
L
Da Ji
Fabripo_
Da Ji
7,255
861
0
179
16,830
4,074
0
7,754
8,600
0
11,742
W
Da Ji
KirraWolf
Da Ji
27,193
6,313
0
4,379
17,332
10,486
1,889
7,149
10,183
0
50,477
L
Gilgamesh
LBKLeeBoyz16
Gilgamesh
11,434
1,939
2,389
10,697
33,253
20,207
0
9,977
22,157
0
54,290
W
Anubis
32,747
1,679
0
15,241
25,123
15,672
3,354
6,942
18,181
106,101
0
W
Ganesha
MinicMoody
Ganesha
11,168
1,378
1,338
8,465
29,795
44,935
1,511
12,325
17,470
33,396
0
L
33,404
15,359
0
4,068
25,168
6,176
556
7,796
16,741
47,382
0
W
12,927
1,353
5,061
7,905
25,145
30,322
1,394
12,762
12,383
40
33,199
W
22,281
2,831
1,475
6,618
24,266
32,982
1,696
10,400
13,866
0
45,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,819
Gold Earned
60,678
274
Minions Killed
279
0
Camps Cleared
0
1,600,327
Distance Traveled
1,385,344
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,845
697
75
4
0
331,961
2
L
Jormungandr
13,122
772
73
4
0
261,018
1
L
Da Ji
10,366
610
7
0
0
215,141
3
W
Da Ji
14,788
870
49
3
0
351,175
0
L
Gilgamesh
12,820
754
78
5
0
293,123
0
W
Anubis
15,718
925
128
8
0
290,121
1
W
Ganesha
13,588
799
5
0
0
319,757
0
L
Sol
12,525
737
46
3
0
284,101
1
W
Guan Yu
12,922
760
37
2
0
345,080
5
W
Mulan
12,803
753
55
3
0
294,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role