Player Matchup

Fenrir
Fenrir
Crusty S0ckZz
Fenrir
Level 102
God Stats
24W - 18L
1,618 SR
Queue Stats
125W - 103L
1,639 Elo+
Solo
Athena
Athena
Garebake
Athena
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 108L
1,635 Elo+
Party 1
Agni
Agni
HamInAWoodChiper
Agni
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,444 Elo+
Solo
Neith
Neith
ValRunecaller
Neith
Level 122
God Stats
0W - 2L
1,842 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Achilles
Achilles
spanky98
Achilles
Level 85
God Stats
29W - 25L
1,611 SR
Queue Stats
118W - 116L
1,532 Elo+
Party 1
Team Averages
Level 98
1,614 SR
1,550 Elo+

VS

Team Averages
Level 102
1,502 SR
1,549 Elo+
Osiris
Osiris
Agag_banThuDe
Osiris
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
334W - 338L
1,759 Elo+
Solo
Neith
Neith
Gotuhm
Neith
Level 86
God Stats
32W - 28L
1,588 SR
Queue Stats
222W - 227L
1,690 Elo+
Solo
Hades
Hades
TexasGoat__
Hades
Level 103
God Stats
2W - 2L
1,419 SR
Queue Stats
8W - 8L
1,389 Elo+
Party 2
Bakasura
Bakasura
Young Tuck 4694
Bakasura
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,519 Elo+
Solo
Artio
Artio
addymicdaddy
Artio
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,822
529
767
4,574
1,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Garebake
Athena
7
0 / 3 / 0
4,766
433
1,609
7,706
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 8 / 2
5,231
476
2,740
7,472
2,266
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 1
5,095
463
3,751
3,545
993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
spanky98
Achilles
11
2 / 1 / 0
6,287
572
6,669
10,157
5,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,852
623
6,735
7,741
7,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
Gotuhm
Neith
11
2 / 0 / 1
6,853
623
3,061
3,501
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 2 / 4
7,442
677
5,867
7,845
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
12
3 / 1 / 2
6,902
627
4,007
6,901
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 1 / 4
6,118
556
2,781
8,150
5,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
15
15
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
2
1
0
2
L
Athena
Garebake
Athena
0
3
0
0
W
Neith
Gotuhm
Neith
2
0
1
2.5
L
1
8
2
0.25
W
6
2
4
4
L
0
2
1
0.25
W
Bakasura
3
1
2
4
W
2
1
4
4
L
Achilles
spanky98
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,536
Damage
22,451
33,454
Taken
34,138
14,215
Mitigated
20,664
8,648
Healing
13,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,735
3,352
0
3,028
7,741
7,486
0
134
6,890
0
33,555
L
767
252
0
1,429
4,574
1,381
0
907
3,623
0
18,125
L
Athena
Garebake
Athena
1,609
290
0
1,174
7,706
3,864
0
1,952
5,629
10,442
0
W
Neith
Gotuhm
Neith
3,061
1,108
0
2,243
3,501
1,412
1,990
385
3,116
0
47,582
L
2,740
239
0
1,098
7,472
2,266
0
3,912
3,021
19,599
0
W
5,867
603
0
2,452
7,845
3,630
1,900
1,859
5,986
32,852
0
L
3,751
1,208
0
379
3,545
993
0
1,447
2,092
0
25,804
W
Bakasura
4,007
1,997
0
2,406
6,901
3,106
52
1,038
5,826
0
38,986
W
2,781
395
727
2,427
8,150
5,030
248
933
7,217
14,907
0
L
Achilles
spanky98
Achilles
6,669
1,706
0
4,568
10,157
5,711
0
0
10,157
0
32,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,201
Gold Earned
34,167
220
Minions Killed
352
0
Camps Cleared
0
1,010,821
Distance Traveled
1,150,937
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,852
623
64
6
0
226,192
2
L
Fenrir
5,822
529
44
4
0
171,955
0
L
Athena
4,766
433
20
2
0
205,102
2
W
Neith
6,853
623
102
9
0
206,044
4
L
Agni
5,231
476
34
3
0
194,440
0
W
Hades
7,442
677
74
7
0
208,239
0
L
Neith
5,095
463
52
5
0
206,874
4
W
Bakasura
6,902
627
93
8
0
281,927
1
W
Artio
6,118
556
19
2
0
228,535
2
L
Achilles
6,287
572
70
6
0
232,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role