Player Matchup

Athena
Athena
ILOVELAMPSDOU
Athena
Level 62
God Stats
26W - 30L
1,715 SR
Queue Stats
165W - 147L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Najee2x_
Kukulkan
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 103L
1,500 Elo+
Party 1
Medusa
Medusa
WheezyMoth
Medusa
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 110L
1,500 Elo+
Party 2
Tiamat
Tiamat
alex_bmb
Tiamat
Level 76
God Stats
32W - 40L
1,324 SR
Queue Stats
196W - 229L
1,500 Elo+
Party 1
Arachne
Arachne
aterc1401
Arachne
Level 25
God Stats
84W - 60L
1,500 SR
Queue Stats
262W - 289L
1,500 Elo+
Party 1
Team Averages
Level 62
1,508 SR
1,500 Elo+

VS

Team Averages
Level 86
1,512 SR
1,700 Elo+
Vulcan
Vulcan
OhCats
Vulcan
Level 129
God Stats
5W - 10L
1,222 SR
Queue Stats
74W - 75L
1,813 Elo+
Party 3
Athena
Athena
Sledging_Babies
Athena
Level 15
God Stats
1W - 2L
1,570 SR
Queue Stats
8W - 4L
1,813 Elo+
Party 3
Olorun
Olorun
UncleBadTouchUwU
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,644 Elo+
Party 3
Pele
Pele
capsizedgamer
Pele
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,690 Elo+
Solo
Bellona
Bellona
theliquor_lahey
Bellona
Level 142
God Stats
0W - 4L
1,767 SR
Queue Stats
291W - 317L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 7
6,523
466
3,846
14,411
11,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Najee2x_
Kukulkan
13
2 / 1 / 3
7,759
554
4,651
5,709
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
WheezyMoth
Medusa
11
4 / 4 / 0
7,377
527
8,579
7,888
2,825
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
alex_bmb
Tiamat
11
3 / 3 / 3
7,412
529
5,510
10,806
6,491
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
aterc1401
Arachne
11
4 / 2 / 3
7,335
524
6,922
9,212
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
OhCats
Vulcan
12
5 / 2 / 1
7,337
524
10,491
8,308
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 7
6,656
475
4,576
11,579
11,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 5 / 3
7,326
523
7,627
10,370
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 2 / 2
6,496
464
2,859
8,307
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 2
7,478
534
5,474
11,522
9,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
13
Kills
14
14
Deaths
15
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
4
7
0.88
W
Kukulkan
Najee2x_
Kukulkan
2
1
3
3.5
L
Vulcan
OhCats
Vulcan
5
2
1
2.75
L
0
2
7
1.75
L
4
5
3
1.1
W
Medusa
WheezyMoth
Medusa
4
4
0
1
W
Tiamat
alex_bmb
Tiamat
3
3
3
1.5
W
Arachne
aterc1401
Arachne
4
2
3
2.75
L
2
2
2
1.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,508
Damage
31,027
48,026
Taken
50,086
26,158
Mitigated
31,117
9,444
Healing
13,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,846
1,329
400
3,483
14,411
11,376
0
6,755
7,409
12,959
0
W
Kukulkan
Najee2x_
Kukulkan
4,651
605
0
836
5,709
2,042
979
3,303
2,153
48,090
0
L
Vulcan
OhCats
Vulcan
10,491
2,427
63
1,761
8,308
3,291
0
3,521
4,787
46,296
0
L
4,576
1,060
573
2,029
11,579
11,140
0
3,984
7,595
21,689
0
L
7,627
3,667
518
2,989
10,370
4,486
240
2,767
7,603
38,485
5,317
W
Medusa
WheezyMoth
Medusa
8,579
2,414
0
380
7,888
2,825
1,232
5,073
2,773
0
43,782
W
Tiamat
alex_bmb
Tiamat
5,510
692
0
1,864
10,806
6,491
0
2,280
8,066
27,258
0
W
Arachne
aterc1401
Arachne
6,922
4,642
0
2,481
9,212
3,424
0
3,660
5,400
0
34,135
L
2,859
520
0
3,009
8,307
2,725
43
1,551
6,756
0
31,890
L
5,474
1,550
174
2,277
11,522
9,475
1,304
2,184
9,338
0
40,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,406
Gold Earned
35,293
284
Minions Killed
346
0
Camps Cleared
0
1,338,862
Distance Traveled
1,291,146
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,523
466
16
1
0
281,549
0
W
Kukulkan
7,759
554
101
7
0
264,266
1
L
Vulcan
7,337
524
82
6
0
280,275
3
L
Athena
6,656
475
39
3
0
274,497
2
L
Olorun
7,326
523
82
6
0
237,249
1
W
Medusa
7,377
527
63
5
0
244,049
3
W
Tiamat
7,412
529
58
4
0
239,980
3
W
Arachne
7,335
524
46
3
0
309,018
5
L
Pele
6,496
464
63
5
0
232,750
3
L
Bellona
7,478
534
80
6
0
266,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role