Player Matchup

Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Ananzi101
Freya
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 73L
1,819 Elo+
Party 2
Fafnir
Fafnir
Cookie_Duster789
Fafnir
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 172L
1,169 Elo+
Party 1
Cliodhna
Cliodhna
Shrloc
Cliodhna
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,295 Elo+
Party 1
King Arthur
King Arthur
tk1574
King Arthur
Level 97
God Stats
6W - 6L
1,500 SR
Queue Stats
172W - 178L
1,295 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,416 Elo+

VS

Team Averages
Level 58
1,328 SR
1,500 Elo+
Vamana
Vamana
RGK_DanyRan
Vamana
Level 41
God Stats
15W - 9L
1,500 SR
Queue Stats
159W - 164L
1,500 Elo+
Solo
Atlas
Atlas
Xx_pollito324_xX
Atlas
Level 87
God Stats
1W - 3L
1,156 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
danielarcas20695
Nu Wa
Level 84
God Stats
1W - 0L
1,318 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Serqet
Serqet
elkratos_10
Serqet
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Charybdis
Charybdis
marcdguez
Charybdis
Level 8
God Stats
2W - 3L
1,165 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 5 / 0
6,283
449
3,009
7,081
1,871
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Freya
Ananzi101
Freya
10
0 / 6 / 1
6,294
450
4,337
10,244
2,514
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 5 / 0
5,515
394
1,702
9,313
5,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Shrloc
Cliodhna
10
2 / 2 / 1
6,684
477
3,217
7,344
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
tk1574
King Arthur
11
1 / 2 / 0
6,709
479
3,717
9,986
5,209
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
1 / 1 / 0
7,937
567
2,803
8,841
7,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 1 / 9
7,415
530
5,046
8,717
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 1 / 2
9,348
668
8,317
5,582
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
12
1 / 1 / 6
7,623
545
2,739
7,859
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
marcdguez
Charybdis
13
9 / 0 / 2
8,334
595
7,646
7,655
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
20
20
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
0
0.2
L
Freya
Ananzi101
Freya
0
6
1
0.08
L
0
5
0
0
W
Vamana
1
1
0
1
L
Cliodhna
Shrloc
Cliodhna
2
2
1
1.25
W
2
1
9
6.5
W
7
1
2
8
W
Serqet
1
1
6
4
W
Charybdis
marcdguez
Charybdis
9
0
2
10
L
King Arthur
tk1574
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,982
Damage
26,551
43,968
Taken
38,654
17,594
Mitigated
17,728
10,562
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,009
891
138
1,430
7,081
1,871
0
1,667
5,336
0
30,034
L
Freya
Ananzi101
Freya
4,337
1,400
0
2,847
10,244
2,514
20
4,654
5,241
34,647
0
L
1,702
989
0
1,249
9,313
5,917
0
2,659
6,552
9,238
0
W
Vamana
2,803
1,150
0
3,727
8,841
7,197
392
0
8,841
0
39,921
L
Cliodhna
Shrloc
Cliodhna
3,217
580
0
3,037
7,344
2,083
0
1,232
5,844
0
33,978
W
5,046
1,345
100
573
8,717
3,855
383
1,690
7,027
19,028
3,835
W
8,317
2,628
81
1,771
5,582
1,860
434
2,305
3,277
59,775
0
W
Serqet
2,739
1,330
57
244
7,859
2,454
0
389
7,470
0
45,601
W
Charybdis
marcdguez
Charybdis
7,646
3,777
0
3,546
7,655
2,362
2,601
1,655
6,000
0
52,074
L
King Arthur
tk1574
King Arthur
3,717
718
0
1,861
9,986
5,209
298
1,806
7,947
0
34,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,485
Gold Earned
40,657
269
Minions Killed
406
0
Camps Cleared
0
1,204,727
Distance Traveled
1,411,456
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,283
449
58
4
0
237,979
0
L
Freya
6,294
450
63
5
0
246,377
3
L
Fafnir
5,515
394
14
1
0
222,861
1
W
Vamana
7,937
567
86
6
0
280,078
0
L
Cliodhna
6,684
477
66
5
0
227,597
0
W
Atlas
7,415
530
32
2
0
284,273
1
W
Nu Wa
9,348
668
114
8
0
260,799
3
W
Serqet
7,623
545
74
5
0
308,348
0
W
Charybdis
8,334
595
100
7
0
277,958
0
L
King Arthur
6,709
479
68
5
0
269,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role