Player Matchup

Geb
Geb
 
Geb
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
EurosS
Fafnir
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
245W - 161L
1,709 Elo+
Party 1
Fenrir
Fenrir
NathsV8Hellcat
Fenrir
Level 160
God Stats
5W - 1L
1,500 SR
Queue Stats
86W - 45L
1,956 Elo+
Party 1
Izanami
Izanami
iBeSirx
Izanami
Level 41
God Stats
3W - 0L
1,500 SR
Queue Stats
197W - 119L
1,874 Elo+
Party 1
Sol
Sol
xXWilli97Xx
Sol
Level 160
God Stats
3W - 1L
1,806 SR
Queue Stats
55W - 16L
1,962 Elo+
Party 1
Team Averages
Level 83
1,561 SR
1,800 Elo+

VS

Team Averages
Level 48
1,451 SR
1,274 Elo+
Sylvanus
Sylvanus
Ad Astra 1337
Sylvanus
Level 10
God Stats
9W - 7L
1,446 SR
Queue Stats
18W - 22L
1,221 Elo+
Solo
Bastet
Bastet
Nuotrok
Bastet
Level 154
God Stats
22W - 23L
1,309 SR
Queue Stats
37W - 43L
1,081 Elo+
Solo
Kukulkan
Kukulkan
Zero chance3691
Kukulkan
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Janus
Janus
espartaa77
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,285 Elo+
Party 2
Hercules
Hercules
susuklem
Hercules
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
2 / 4 / 17
10,317
794
7,478
17,556
17,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
EurosS
Fafnir
17
4 / 2 / 20
11,608
893
7,647
11,302
13,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
14 / 2 / 14
12,292
946
19,064
10,635
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
iBeSirx
Izanami
18
5 / 3 / 8
11,205
862
17,239
10,336
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
14 / 5 / 9
12,325
948
26,110
13,683
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ad Astra 1337
Sylvanus
15
0 / 6 / 10
9,225
710
5,076
17,698
17,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
Nuotrok
Bastet
17
7 / 5 / 4
10,872
836
13,825
13,609
4,672
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
16
5 / 12 / 2
10,146
780
9,497
16,919
5,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
14
1 / 10 / 6
9,141
703
4,511
15,892
4,445
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
susuklem
Hercules
14
2 / 6 / 4
8,866
682
9,059
20,703
16,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
41
39
Kills
15
16
Deaths
39
68
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
4
17
2.63
L
Sylvanus
Ad Astra 1337
Sylvanus
0
6
10
0.83
W
Fafnir
EurosS
Fafnir
4
2
20
7
W
14
2
14
10.5
L
Bastet
Nuotrok
Bastet
7
5
4
1.8
L
Kukulkan
5
12
2
0.5
L
Janus
1
10
6
0.4
W
Izanami
iBeSirx
Izanami
5
3
8
3
L
Hercules
susuklem
Hercules
2
6
4
0.67
W
14
5
9
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,538
Damage
41,968
63,512
Taken
84,821
44,360
Mitigated
49,028
20,301
Healing
14,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,478
760
997
3,057
17,556
17,415
30
6,204
11,005
15,540
0
L
Sylvanus
Ad Astra 1337
Sylvanus
5,076
1,110
1,974
3,513
17,698
17,043
0
9,129
8,437
14,687
0
W
Fafnir
EurosS
Fafnir
7,647
3,141
0
3,009
11,302
13,011
473
4,435
6,677
16,062
0
W
19,064
4,781
0
3,499
10,635
5,199
1,903
4,974
5,297
0
34,537
L
Bastet
Nuotrok
Bastet
13,825
2,252
0
1,975
13,609
4,672
0
7,162
6,447
0
28,837
L
Kukulkan
9,497
1,536
0
959
16,919
5,944
84
6,275
10,612
24,733
0
L
Janus
4,511
1,369
473
1,171
15,892
4,445
0
6,769
9,091
12,990
0
W
Izanami
iBeSirx
Izanami
17,239
12,003
0
4,343
10,336
3,618
3,838
1,689
8,396
0
62,232
L
Hercules
susuklem
Hercules
9,059
1,557
94
4,082
20,703
16,924
0
9,710
10,897
6,281
9,610
W
26,110
11,516
0
5,396
13,683
5,117
2,513
3,784
9,824
63,762
4,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,747
Gold Earned
48,250
250
Minions Killed
111
0
Camps Cleared
0
1,269,182
Distance Traveled
1,163,328
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,317
794
9
1
0
266,611
1
L
Sylvanus
9,225
710
13
1
0
214,233
0
W
Fafnir
11,608
893
10
1
0
237,280
1
W
Fenrir
12,292
946
32
2
0
315,657
1
L
Bastet
10,872
836
34
3
0
267,316
0
L
Kukulkan
10,146
780
26
2
0
208,685
1
L
Janus
9,141
703
17
1
0
219,339
0
W
Izanami
11,205
862
108
8
0
205,834
1
L
Hercules
8,866
682
21
2
0
253,755
0
W
Sol
12,325
948
91
7
0
243,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role