Player Matchup

Scylla
Scylla
SITG
Scylla
Level 104
God Stats
8W - 3L
1,729 SR
Queue Stats
406W - 368L
1,546 Elo+
Solo
Medusa
Medusa
TwoFingersdp
Medusa
Level 125
God Stats
3W - 3L
1,285 SR
Queue Stats
72W - 67L
1,200 Elo+
Solo
Fenrir
Fenrir
WiggSplitta-
Fenrir
Level 127
God Stats
6W - 2L
1,500 SR
Queue Stats
388W - 311L
1,576 Elo+
Party 1
Horus
Horus
imsorry4kt
Horus
Level 17
God Stats
17W - 18L
1,500 SR
Queue Stats
474W - 341L
1,563 Elo+
Party 1
Bastet
Bastet
imtoxicdontmsgme
Bastet
Level 85
God Stats
23W - 12L
1,799 SR
Queue Stats
351W - 229L
1,513 Elo+
Party 1
Team Averages
Level 92
1,563 SR
1,479 Elo+

VS

Team Averages
Level 77
1,458 SR
1,564 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AmuseCo
Sol
Level 43
God Stats
2W - 1L
1,285 SR
Queue Stats
30W - 19L
1,604 Elo+
Solo
Hercules
Hercules
Dªdless
Hercules
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 14L
1,822 Elo+
Solo
Gilgamesh
Gilgamesh
K59_J0KER
Gilgamesh
Level 103
God Stats
12W - 12L
1,508 SR
Queue Stats
54W - 61L
1,690 Elo+
Party 2
Ares
Ares
illmaticjayy-
Ares
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 10L
1,205 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SITG
Scylla
8
2 / 4 / 3
7,137
357
3,775
6,043
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
13
4 / 8 / 2
8,884
444
9,017
14,829
4,776
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
14
1 / 3 / 6
9,391
470
6,218
21,991
24,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Horus
17
6 / 5 / 6
10,479
524
17,953
22,073
19,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 3 / 4
10,424
521
15,397
19,570
7,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 5 / 10
10,870
544
15,887
10,486
3,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
18
6 / 5 / 9
11,374
569
15,243
21,320
8,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Dªdless
Hercules
18
6 / 1 / 6
11,777
589
15,187
17,837
19,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
K59_J0KER
Gilgamesh
17
6 / 7 / 3
10,795
540
9,981
17,284
7,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 2 / 8
9,568
478
4,543
14,794
14,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
20
Kills
23
23
Deaths
20
21
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
5
10
1.8
W
Sol
6
5
9
2.1
W
Hercules
Dªdless
Hercules
6
1
6
9
W
Gilgamesh
K59_J0KER
Gilgamesh
6
7
3
1.07
L
Scylla
SITG
Scylla
2
4
3
0.88
L
Medusa
4
8
2
0.63
L
Fenrir
1
3
6
1.33
W
1
2
8
2.5
L
Horus
6
5
6
1.8
L
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,360
Damage
60,841
84,506
Taken
81,721
57,867
Mitigated
53,423
19,113
Healing
27,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
15,887
3,988
0
1,258
10,486
3,477
984
1,234
9,067
61,903
0
W
Sol
15,243
4,445
0
10,464
21,320
8,099
2,448
1,236
19,762
97,253
11,711
W
Hercules
Dªdless
Hercules
15,187
4,108
471
8,966
17,837
19,518
188
646
16,540
2,603
60,703
W
Gilgamesh
K59_J0KER
Gilgamesh
9,981
3,364
0
3,307
17,284
7,513
107
2,565
14,284
0
59,890
L
Scylla
SITG
Scylla
3,775
241
0
500
6,043
1,176
0
3,579
2,222
20,785
0
L
Medusa
9,017
3,952
0
785
14,829
4,776
0
5,490
8,938
0
43,971
L
Fenrir
6,218
1,645
0
3,309
21,991
24,472
0
8,763
12,837
0
44,051
W
4,543
121
496
2,137
14,794
14,816
344
1,038
13,551
24,141
0
L
Horus
17,953
5,378
1,393
5,578
22,073
19,978
361
9,464
11,795
9,418
48,753
L
15,397
2,939
0
7,548
19,570
7,465
331
7,376
11,634
0
72,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,315
Gold Earned
54,384
378
Minions Killed
475
0
Camps Cleared
0
1,734,931
Distance Traveled
1,920,584
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,870
544
94
5
0
365,365
10
W
Sol
11,374
569
143
7
0
341,231
1
W
Hercules
11,777
589
132
7
0
435,822
7
W
Gilgamesh
10,795
540
80
4
0
392,024
2
L
Scylla
7,137
357
45
2
0
177,030
3
L
Medusa
8,884
444
54
3
0
348,863
3
L
Fenrir
9,391
470
57
3
0
407,009
4
W
Ares
9,568
478
26
1
0
386,142
7
L
Horus
10,479
524
94
5
0
366,666
1
L
Bastet
10,424
521
128
6
0
435,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role