Player Matchup

Athena
Athena
Alencas
Athena
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,616 Elo+
Party 2
Atlas
Atlas
DesinstalaLixo
Atlas
Level 125
God Stats
2W - 2L
1,490 SR
Queue Stats
10W - 17L
1,610 Elo+
Party 2
Hou Yi
Hou Yi
Zangao01
Hou Yi
Level 45
God Stats
0W - 3L
1,197 SR
Queue Stats
5W - 12L
1,311 Elo+
Solo
Hun Batz
Hun Batz
Zarckover
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,616 Elo+
Party 2
Merlin
Merlin
otochsamy
Merlin
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 26L
1,724 Elo+
Party 2
Team Averages
Level 90
1,437 SR
1,575 Elo+

VS

Team Averages
Level 95
1,679 SR
1,675 Elo+
Rama
Rama
ShadowwFox
Rama
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
25W - 26L
1,734 Elo+
Party 3
Bakasura
Bakasura
UnigaymerBR
Bakasura
Level 96
God Stats
3W - 1L
1,745 SR
Queue Stats
43W - 60L
1,618 Elo+
Party 3
Chronos
Chronos
ZvitinhoGAMER
Chronos
Level 126
God Stats
3W - 1L
1,952 SR
Queue Stats
81W - 54L
1,694 Elo+
Party 1
Skadi
Skadi
xINF3RN4L_l
Skadi
Level 97
God Stats
15W - 13L
1,700 SR
Queue Stats
83W - 96L
1,567 Elo+
Solo
Zhong Kui
Zhong Kui
zRoronoaZoro
Zhong Kui
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 21L
1,763 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alencas
Athena
13
2 / 4 / 4
8,213
456
7,460
23,705
18,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 3 / 4
8,389
466
10,127
20,231
18,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Zangao01
Hou Yi
14
2 / 8 / 2
8,913
495
14,221
16,516
5,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Zarckover
Hun Batz
17
6 / 5 / 1
10,349
575
10,079
15,857
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
otochsamy
Merlin
13
2 / 8 / 2
8,555
475
3,474
9,934
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 5
10,828
602
13,142
13,436
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
UnigaymerBR
Bakasura
18
3 / 3 / 11
11,213
623
7,060
14,990
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
19
3 / 2 / 3
11,566
643
17,491
19,687
8,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
9 / 2 / 5
11,712
651
13,840
11,535
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
zRoronoaZoro
Zhong Kui
16
5 / 2 / 7
10,761
598
12,880
15,132
17,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
12
Kills
27
28
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Athena
Alencas
Athena
2
4
4
1
L
0
3
4
0.67
W
7
3
5
3.17
W
Bakasura
UnigaymerBR
Bakasura
3
3
11
2.83
L
Hou Yi
Zangao01
Hou Yi
2
8
2
0.38
L
Hun Batz
Zarckover
Hun Batz
6
5
1
1.3
W
Chronos
3
2
3
2.25
L
Merlin
otochsamy
Merlin
2
8
2
0.38
W
9
2
5
5.75
W
Zhong Kui
zRoronoaZoro
Zhong Kui
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,361
Damage
64,413
86,243
Taken
74,780
53,135
Mitigated
40,149
20,289
Healing
33,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Alencas
Athena
7,460
1,900
165
4,455
23,705
18,636
0
8,102
15,008
21,536
2,031
L
10,127
3,074
227
6,149
20,231
18,553
44
9,959
10,147
51,183
0
W
13,142
10,034
0
5,784
13,436
4,603
2,251
2,587
10,849
0
64,067
W
Bakasura
UnigaymerBR
Bakasura
7,060
5,338
0
6,045
14,990
5,568
0
3,371
11,276
0
59,493
L
Hou Yi
Zangao01
Hou Yi
14,221
6,208
0
3,895
16,516
5,830
0
4,896
11,540
0
67,116
L
Hun Batz
Zarckover
Hun Batz
10,079
3,005
0
3,910
15,857
6,758
0
3,575
12,183
0
75,749
W
Chronos
17,491
8,398
0
11,013
19,687
8,419
2,990
7,907
10,976
87,514
10,209
L
Merlin
otochsamy
Merlin
3,474
118
0
1,488
9,934
3,358
0
1,747
8,177
43,981
0
W
13,840
5,930
0
3,298
11,535
4,061
1,005
3,493
7,996
0
67,745
W
Zhong Kui
zRoronoaZoro
Zhong Kui
12,880
2,153
664
6,798
15,132
17,498
310
2,014
13,118
46,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,419
Gold Earned
56,080
440
Minions Killed
547
0
Camps Cleared
0
1,661,792
Distance Traveled
1,743,012
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,213
456
36
2
0
374,248
0
L
Atlas
8,389
466
106
6
0
303,115
3
W
Rama
10,828
602
117
7
0
334,235
4
W
Bakasura
11,213
623
119
7
0
455,276
0
L
Hou Yi
8,913
495
101
6
0
297,733
8
L
Hun Batz
10,349
575
122
7
0
375,323
5
W
Chronos
11,566
643
135
8
0
317,018
5
L
Merlin
8,555
475
75
4
0
311,373
1
W
Skadi
11,712
651
124
7
0
335,417
4
W
Zhong Kui
10,761
598
52
3
0
301,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role