Player Matchup

Arachne
Arachne
 
Arachne
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
GTWD
Atlas
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Mattbuurt
Zhong Kui
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 37L
1,516 Elo+
Party 2
Team Averages
Level 137
1,500 SR
1,503 Elo+

VS

Team Averages
Level 137
1,457 SR
1,626 Elo+
Set
Set
ALittleBitAsian
Set
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
131W - 124L
1,839 Elo+
Party 1
Anhur
Anhur
JungIeDifference
Anhur
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
276W - 256L
1,694 Elo+
Party 1
Athena
Athena
Plzmsa
Athena
Level 146
God Stats
1W - 3L
1,287 SR
Queue Stats
297W - 265L
1,350 Elo+
Solo
Cerberus
Cerberus
Virtual1y
Cerberus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
396W - 368L
1,660 Elo+
Party 1
Scylla
Scylla
Yung-Cubb
Scylla
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
311W - 291L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 1 / 3
6,919
692
4,111
6,026
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ne Zha
 
Ne Zha
11
3 / 1 / 2
6,659
666
6,562
6,694
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
 
Achilles
10
3 / 0 / 4
6,255
626
5,715
7,801
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
GTWD
Atlas
11
2 / 1 / 0
6,241
624
5,469
5,862
5,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Mattbuurt
Zhong Kui
12
1 / 1 / 3
6,580
658
7,124
6,576
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,070
607
3,390
7,349
2,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 2 / 1
5,288
529
2,175
6,778
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Plzmsa
Athena
8
1 / 1 / 1
5,064
506
2,451
8,993
4,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Virtual1y
Cerberus
11
2 / 3 / 0
6,119
612
4,300
7,902
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Yung-Cubb
Scylla
9
0 / 4 / 1
5,236
524
2,318
7,285
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
4
4
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
3
4.5
W
Ne Zha
 
Ne Zha
3
1
2
4
W
Achilles
 
Achilles
3
0
4
5
L
1
2
0
0.5
W
Atlas
GTWD
Atlas
2
1
0
2
L
0
2
1
0.25
W
Zhong Kui
Mattbuurt
Zhong Kui
1
1
3
2.5
L
Athena
Plzmsa
Athena
1
1
1
1.5
L
Cerberus
Virtual1y
Cerberus
2
3
0
0.67
L
Scylla
Yung-Cubb
Scylla
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,981
Damage
14,634
32,959
Taken
38,307
16,506
Mitigated
12,847
15,330
Healing
12,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,111
2,202
0
2,337
6,026
2,176
0
3,199
2,623
0
36,322
W
Ne Zha
 
Ne Zha
6,562
1,735
0
4,013
6,694
2,170
0
1,806
4,800
0
42,300
W
Achilles
 
Achilles
5,715
1,814
161
2,823
7,801
2,908
0
2,949
4,760
0
18,127
L
3,390
2,086
0
2,899
7,349
2,964
0
4,006
2,812
0
35,462
W
Atlas
GTWD
Atlas
5,469
2,142
0
1,727
5,862
5,243
0
188
5,642
31,064
0
L
2,175
1,561
0
1,720
6,778
1,657
0
4,096
2,682
0
28,382
W
Zhong Kui
Mattbuurt
Zhong Kui
7,124
1,622
0
4,269
6,576
4,009
624
511
6,065
39,407
5,329
L
Athena
Plzmsa
Athena
2,451
1,022
327
2,689
8,993
4,088
0
2,974
6,019
9,140
0
L
Cerberus
Virtual1y
Cerberus
4,300
265
0
2,305
7,902
2,660
0
584
7,276
32,377
0
L
Scylla
Yung-Cubb
Scylla
2,318
161
0
3,005
7,285
1,478
0
162
7,123
28,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
27,777
357
Minions Killed
337
0
Camps Cleared
0
1,175,269
Distance Traveled
1,021,736
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,919
692
93
9
0
271,426
3
W
Ne Zha
6,659
666
85
9
0
242,602
1
W
Achilles
6,255
626
30
3
0
246,726
6
L
Set
6,070
607
87
9
0
206,442
4
W
Atlas
6,241
624
64
6
0
216,906
0
L
Anhur
5,288
529
72
7
0
168,367
5
W
Zhong Kui
6,580
658
85
9
0
197,609
3
L
Athena
5,064
506
7
1
0
222,547
1
L
Cerberus
6,119
612
94
9
0
212,195
2
L
Scylla
5,236
524
77
8
0
212,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role