Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
FormlessChief
Xing Tian
Level 142
God Stats
8W - 8L
1,500 SR
Queue Stats
269W - 284L
1,704 Elo+
Solo
Bakasura
Bakasura
Selenties
Bakasura
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 138L
1,453 Elo+
Solo
Cabrakan
Cabrakan
Shadowzdeceiver
Cabrakan
Level 144
God Stats
2W - 2L
1,715 SR
Queue Stats
79W - 93L
1,605 Elo+
Solo
Neith
Neith
tonyhd1786
Neith
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 116L
1,463 Elo+
Solo
Team Averages
Level 143
1,543 SR
1,545 Elo+

VS

Team Averages
Level 109
1,500 SR
1,700 Elo+
He Bo
He Bo
 
He Bo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BigDaddyBatman
Ares
Level 108
God Stats
2W - 2L
1,715 SR
Queue Stats
247W - 248L
1,477 Elo+
Solo
Camazotz
Camazotz
Staffosaurus
Camazotz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,861 Elo+
Party 1
Bacchus
Bacchus
ihaverona
Bacchus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,861 Elo+
Party 1
Hachiman
Hachiman
vbirrdy
Hachiman
Level 84
God Stats
5W - 3L
1,285 SR
Queue Stats
205W - 235L
1,803 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 1 / 23
9,129
913
8,467
11,239
12,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Xing Tian
FormlessChief
Xing Tian
14
1 / 2 / 19
8,302
830
4,931
12,416
12,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
Selenties
Bakasura
16
16 / 3 / 12
10,374
1,037
14,640
11,275
11,207
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
14
1 / 3 / 21
9,038
904
6,801
14,093
19,153
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
16
11 / 3 / 15
10,129
1,013
17,886
10,323
5,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 6 / 5
8,745
875
8,685
7,067
2,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 6 / 5
8,267
827
8,523
14,823
11,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Camazotz
Staffosaurus
Camazotz
13
2 / 7 / 8
8,006
801
7,341
13,531
9,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
ihaverona
Bacchus
13
2 / 5 / 3
7,374
737
5,219
15,708
14,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
vbirrdy
Hachiman
14
2 / 6 / 3
7,918
792
9,636
9,925
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
36
30
Kills
12
12
Deaths
30
90
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
23
12.5
L
He Bo
 
He Bo
3
6
5
0.92
L
3
6
5
0.92
W
Xing Tian
FormlessChief
Xing Tian
1
2
19
5.25
W
Bakasura
Selenties
Bakasura
16
3
12
7.33
W
Cabrakan
1
3
21
3.83
L
Camazotz
Staffosaurus
Camazotz
2
7
8
0.86
L
Bacchus
ihaverona
Bacchus
2
5
3
0.7
W
Neith
11
3
15
6.17
L
Hachiman
vbirrdy
Hachiman
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,725
Damage
39,404
59,346
Taken
61,054
60,317
Mitigated
41,229
23,540
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,467
589
3,861
3,231
11,239
12,105
523
3,599
7,058
22,594
0
L
He Bo
 
He Bo
8,685
229
490
387
7,067
2,120
0
2,113
4,364
19,293
0
L
8,523
291
171
1,252
14,823
11,942
0
4,550
9,217
13,642
0
W
Xing Tian
FormlessChief
Xing Tian
4,931
81
2,825
1,494
12,416
12,619
277
4,246
6,707
12,072
0
W
Bakasura
Selenties
Bakasura
14,640
9,611
353
2,552
11,275
11,207
1,420
5,449
5,643
0
15,060
W
Cabrakan
6,801
964
1,896
3,135
14,093
19,153
546
4,883
8,365
12,902
0
L
Camazotz
Staffosaurus
Camazotz
7,341
2,224
200
3,655
13,531
9,439
0
4,564
8,273
0
11,642
L
Bacchus
ihaverona
Bacchus
5,219
898
90
4,138
15,708
14,641
0
5,486
9,006
9,311
0
W
Neith
17,886
6,546
0
4,193
10,323
5,233
2,736
3,948
6,255
0
31,546
L
Hachiman
vbirrdy
Hachiman
9,636
3,505
72
1,759
9,925
3,087
0
3,486
5,795
0
22,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,972
Gold Earned
40,310
94
Minions Killed
80
0
Camps Cleared
0
954,857
Distance Traveled
766,522
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,129
913
30
3
0
225,688
4
L
He Bo
8,745
875
15
2
0
168,209
1
L
Ares
8,267
827
10
1
0
178,473
0
W
Xing Tian
8,302
830
13
1
0
190,777
3
W
Bakasura
10,374
1,037
14
1
0
192,741
0
W
Cabrakan
9,038
904
7
1
0
164,290
0
L
Camazotz
8,006
801
5
1
0
133,023
3
L
Bacchus
7,374
737
15
2
0
154,220
2
W
Neith
10,129
1,013
30
3
0
181,361
0
L
Hachiman
7,918
792
35
4
0
132,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role