Player Matchup

Cthulhu
Cthulhu
Ghost-Prime13
Cthulhu
Level 12
God Stats
0W - 7L
1,291 SR
Queue Stats
2W - 14L
1,421 Elo+
Party 1
Medusa
Medusa
KuramaBtno
Medusa
Level 29
God Stats
1W - 2L
1,668 SR
Queue Stats
12W - 27L
1,525 Elo+
Solo
Nu Wa
Nu Wa
SkyHeavenly_
Nu Wa
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,321 Elo+
Party 1
Tiamat
Tiamat
TDM0416
Tiamat
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,433 Elo+
Party 1
Bakasura
Bakasura
spacegodzilla90
Bakasura
Level 101
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 26L
1,465 Elo+
Party 1
Team Averages
Level 49
1,449 SR
1,433 Elo+

VS

Team Averages
Level 64
1,517 SR
1,604 Elo+
Nike
Nike
MsKe1shasW1g
Nike
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,683 Elo+
Party 2
Neith
Neith
PostalTuna5797
Neith
Level 25
God Stats
2W - 1L
1,170 SR
Queue Stats
2W - 2L
1,141 Elo+
Solo
Sol
Sol
SIeaze213
Sol
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,779 Elo+
Party 2
Ne Zha
Ne Zha
rasgamergd
Ne Zha
Level 109
God Stats
7W - 0L
1,707 SR
Queue Stats
11W - 2L
1,613 Elo+
Party 3
Arachne
Arachne
rebirthmoon
Arachne
Level 48
God Stats
3W - 3L
1,707 SR
Queue Stats
28W - 14L
1,803 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 7 / 6
9,032
645
6,719
15,781
9,721
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
KuramaBtno
Medusa
17
2 / 8 / 6
9,841
703
9,050
13,986
4,715
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 6 / 3
9,174
655
13,672
11,940
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
TDM0416
Tiamat
15
1 / 9 / 6
9,455
675
7,529
16,018
6,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
17
4 / 5 / 2
11,210
801
6,279
14,932
6,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 21
11,754
840
15,942
16,164
13,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 0 / 7
12,685
906
14,928
10,378
4,117
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 3 / 9
9,757
697
2,120
6,606
1,973
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
rasgamergd
Ne Zha
18
4 / 2 / 21
11,074
791
13,940
10,766
4,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
rebirthmoon
Arachne
20
16 / 2 / 8
12,733
910
17,458
15,663
7,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
101
10
Kills
35
35
Deaths
10
23
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
7
6
0.57
L
Medusa
KuramaBtno
Medusa
2
8
6
0.63
W
6
3
21
5.5
W
9
0
7
12.5
W
0
3
9
1.5
L
2
6
3
0.58
L
Tiamat
TDM0416
Tiamat
1
9
6
0.44
W
Ne Zha
rasgamergd
Ne Zha
4
2
21
7.25
W
Arachne
rebirthmoon
Arachne
16
2
8
10
L
Bakasura
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,249
Damage
64,388
72,657
Taken
59,577
30,923
Mitigated
31,872
12,524
Healing
17,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
6,719
1,205
336
1,546
15,781
9,721
0
1,638
13,865
15,849
0
L
Medusa
KuramaBtno
Medusa
9,050
3,022
256
628
13,986
4,715
0
323
13,432
0
40,030
W
15,942
403
0
2,621
16,164
13,480
377
8,860
6,382
8,981
37,078
W
14,928
8,004
0
3,625
10,378
4,117
2,457
4,668
5,590
0
63,287
W
2,120
637
0
816
6,606
1,973
2,316
3,460
2,919
22,057
0
L
13,672
3,711
14
2,091
11,940
3,328
325
315
11,167
34,795
0
L
Tiamat
TDM0416
Tiamat
7,529
1,267
444
2,328
16,018
6,293
361
1,310
14,282
28,774
0
W
Ne Zha
rasgamergd
Ne Zha
13,940
4,877
0
4,276
10,766
4,484
1,313
3,761
6,573
0
39,666
W
Arachne
rebirthmoon
Arachne
17,458
11,828
0
6,557
15,663
7,818
2,122
6,329
8,504
0
47,370
L
Bakasura
6,279
3,876
1,147
3,734
14,932
6,866
0
459
14,237
0
28,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,712
Gold Earned
58,003
268
Minions Killed
311
0
Camps Cleared
0
1,184,648
Distance Traveled
1,509,578
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,032
645
20
1
0
183,009
1
L
Medusa
9,841
703
68
5
0
247,797
2
W
Nike
11,754
840
64
5
0
306,017
0
W
Neith
12,685
906
110
8
0
265,045
4
W
Sol
9,757
697
48
3
0
282,759
0
L
Nu Wa
9,174
655
49
4
0
248,661
2
L
Tiamat
9,455
675
56
4
0
210,986
0
W
Ne Zha
11,074
791
49
4
0
327,997
0
W
Arachne
12,733
910
40
3
0
327,760
2
L
Bakasura
11,210
801
75
5
0
294,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role