Player Matchup

Ymir
Ymir
D D Leeroy
Ymir
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 45L
1,165 Elo+
Party 1
Neith
Neith
D D NoLiiMitz
Neith
Level 69
God Stats
3W - 1L
1,286 SR
Queue Stats
47W - 42L
1,274 Elo+
Party 1
Fenrir
Fenrir
Fat chickz FTW
Fenrir
Level 64
God Stats
6W - 3L
1,425 SR
Queue Stats
18W - 13L
1,112 Elo+
Party 1
Tyr
Tyr
PlumbingCrisiss
Tyr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,255 Elo+
Party 1
Olorun
Olorun
ddscraps
Olorun
Level 24
God Stats
2W - 0L
1,285 SR
Queue Stats
15W - 17L
1,195 Elo+
Party 1
Team Averages
Level 51
1,399 SR
1,200 Elo+

VS

Team Averages
Level 40
1,344 SR
1,134 Elo+
Ah Muzen Cab
Ah Muzen Cab
BeerSprinkles
Ah Muzen Cab
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,266 Elo+
Solo
Merlin
Merlin
ChristAlone
Merlin
Level 13
God Stats
1W - 4L
1,221 SR
Queue Stats
2W - 8L
1,030 Elo+
Party 2
Bellona
Bellona
Jb Avy
Bellona
Level 82
God Stats
2W - 3L
1,356 SR
Queue Stats
11W - 21L
1,241 Elo+
Party 2
Bastet
Bastet
KittenLover1427
Bastet
Level 17
God Stats
5W - 9L
1,142 SR
Queue Stats
7W - 17L
1,030 Elo+
Party 2
Agni
Agni
mumsaysyes
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,102 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 10
11,128
696
5,498
23,799
25,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 1 / 12
12,951
809
19,939
12,179
4,615
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
12 / 1 / 8
13,295
831
17,885
12,671
9,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 2 / 12
11,177
699
8,599
17,932
13,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
ddscraps
Olorun
19
4 / 2 / 15
11,961
748
15,427
18,567
7,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BeerSprinkles
Ah Muzen Cab
17
2 / 3 / 1
10,402
650
12,914
8,966
3,882
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
18
4 / 6 / 8
11,253
703
16,390
16,048
6,693
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Jb Avy
Bellona
18
3 / 5 / 6
11,621
726
13,244
27,113
37,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 5 / 4
10,186
637
7,155
14,423
5,810
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
1 / 8 / 6
10,667
667
9,339
12,335
5,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
37
27
Kills
12
13
Deaths
27
57
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BeerSprinkles
Ah Muzen Cab
2
3
1
0.83
L
Merlin
4
6
8
1.33
W
1
7
10
0.86
W
8
1
12
14
W
12
1
8
16
L
Bellona
Jb Avy
Bellona
3
5
6
1.2
L
2
5
4
0.8
W
2
2
12
4
W
Olorun
ddscraps
Olorun
4
2
15
5.75
L
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,348
Damage
59,042
85,148
Taken
78,885
61,119
Mitigated
58,812
19,839
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BeerSprinkles
Ah Muzen Cab
12,914
3,444
0
1,988
8,966
3,882
394
1,581
7,291
0
28,492
L
Merlin
16,390
759
0
349
16,048
6,693
318
7,025
9,023
36,758
0
W
5,498
868
0
871
23,799
25,894
96
9,056
14,743
16,424
0
W
19,939
5,830
42
3,875
12,179
4,615
3,923
4,498
7,681
0
63,378
W
17,885
3,087
0
1,172
12,671
9,844
1,442
1,986
10,685
111
50,041
L
Bellona
Jb Avy
Bellona
13,244
1,849
2,267
5,506
27,113
37,308
202
5,891
20,501
0
32,819
L
7,155
2,050
0
1,388
14,423
5,810
146
2,365
11,977
0
38,099
W
8,599
832
0
3,649
17,932
13,490
416
3,071
14,861
0
28,604
W
Olorun
ddscraps
Olorun
15,427
7,081
2,230
8,000
18,567
7,276
747
7,118
11,449
47,701
0
L
9,339
982
462
536
12,335
5,119
308
4,135
8,163
34,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,512
Gold Earned
54,129
319
Minions Killed
209
0
Camps Cleared
0
1,617,256
Distance Traveled
1,388,975
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,402
650
32
2
0
252,727
0
L
Merlin
11,253
703
39
2
0
264,058
0
W
Ymir
11,128
696
29
2
0
295,812
0
W
Neith
12,951
809
109
7
0
304,968
1
W
Fenrir
13,295
831
55
3
0
362,812
0
L
Bellona
11,621
726
37
2
0
317,628
4
L
Bastet
10,186
637
50
3
0
300,770
0
W
Tyr
11,177
699
41
3
0
360,550
0
W
Olorun
11,961
748
85
5
0
293,114
0
L
Agni
10,667
667
51
3
0
253,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role