Player Matchup

Hera
Hera
Silver II
Borklet
Hera
Silver II
Level 155
God Stats
15W - 13L
1,906 SR
Queue Stats
290W - 293L
1,526 MMR
Party 1
Bacchus
Bacchus
Bronze III
ExM_HellSpawn
Bacchus
Bronze III
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 90L
1,524 MMR
Solo
Thanatos
Thanatos
Gold V
TrapVann
Thanatos
Gold V
Level 105
God Stats
14W - 15L
1,619 SR
Queue Stats
143W - 163L
1,589 MMR
Party 3
Hercules
Hercules
Silver I
gymswagy
Hercules
Silver I
Level 129
God Stats
4W - 6L
1,501 SR
Queue Stats
336W - 342L
1,483 MMR
Party 3
Cernunnos
Cernunnos
Silver II
mikespike3313
Cernunnos
Silver II
Level 150
God Stats
11W - 13L
1,732 SR
Queue Stats
146W - 147L
1,526 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,652 SR
1,530 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 131
1,584 SR
1,530 MMR
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver I
Crown_Of_Dragons
Ah Muzen Cab
Silver I
Level 128
God Stats
14W - 11L
1,691 SR
Queue Stats
88W - 68L
1,566 MMR
Party 2
Bastet
Bastet
Bronze III
Maestro_King10
Bastet
Bronze III
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,541 MMR
Solo
Mercury
Mercury
Bronze III
Wheel RS
Mercury
Bronze III
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 45L
1,522 MMR
Party 4
Zeus
Zeus
Silver II
boat RS
Zeus
Silver II
Level 137
God Stats
7W - 3L
1,731 SR
Queue Stats
39W - 50L
1,522 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Borklet
Hera
18
6 / 9 / 6
12,225
509
19,652
17,862
6,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
16
3 / 8 / 5
11,240
468
15,788
28,040
33,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thanatos
TrapVann
Thanatos
18
2 / 8 / 7
11,610
484
10,436
20,921
10,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
gymswagy
Hercules
18
3 / 7 / 2
12,187
508
8,539
29,128
36,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
mikespike3313
Cernunnos
18
1 / 8 / 6
11,296
471
13,383
22,920
8,316
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SolCliodhnaChang'eAchilles

VS

Bans
OdinGilgameshArtioMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
19
3 / 2 / 23
13,707
571
10,852
26,281
38,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Crown_Of_Dragons
Ah Muzen Cab
20
8 / 6 / 13
14,406
600
25,875
20,208
10,790
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 1 / 9
14,664
611
21,671
18,065
17,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Mercury
Wheel RS
Mercury
20
10 / 2 / 10
14,224
593
16,369
17,597
9,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
boat RS
Zeus
20
11 / 4 / 7
14,826
618
23,095
19,145
9,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
102
15
Kills
40
40
Deaths
15
26
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
23
7.25
L
Hera
Borklet
Hera
6
9
6
1
W
Ah Muzen Cab
Crown_Of_Dragons
Ah Muzen Cab
8
6
13
2.42
L
Bacchus
3
8
5
0.69
W
8
1
9
12.5
L
Thanatos
TrapVann
Thanatos
2
8
7
0.69
W
Mercury
Wheel RS
Mercury
10
2
10
7.5
W
Zeus
boat RS
Zeus
11
4
7
3.63
L
Hercules
gymswagy
Hercules
3
7
2
0.57
L
Cernunnos
mikespike3313
Cernunnos
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,798
Damage
97,862
118,871
Taken
101,296
96,072
Mitigated
84,479
40,541
Healing
37,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
10,852
1,967
5,868
9,180
26,281
38,199
1,236
9,564
16,527
32,310
0
L
Hera
Borklet
Hera
19,652
6,519
210
2,187
17,862
6,691
1,150
5,173
12,488
74,639
0
W
Ah Muzen Cab
Crown_Of_Dragons
Ah Muzen Cab
25,875
9,610
0
4,816
20,208
10,790
4,303
9,479
10,623
0
138,934
L
Bacchus
15,788
1,707
2,556
5,416
28,040
33,765
0
10,854
16,615
35,047
0
W
21,671
4,869
424
7,472
18,065
17,399
462
3,769
14,226
0
92,806
L
Thanatos
TrapVann
Thanatos
10,436
664
0
14,993
20,921
10,542
0
4,916
15,704
0
78,608
W
Mercury
Wheel RS
Mercury
16,369
9,261
0
2,840
17,597
9,072
1,522
4,269
12,604
0
95,311
W
Zeus
boat RS
Zeus
23,095
1,703
830
6,378
19,145
9,019
2,171
7,721
10,697
112,366
1,156
L
Hercules
gymswagy
Hercules
8,539
1,871
514
7,921
29,128
36,758
0
8,211
19,495
0
70,404
L
Cernunnos
mikespike3313
Cernunnos
13,383
6,093
0
6,744
22,920
8,316
1,137
3,845
18,910
0
97,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,558
Gold Earned
71,827
606
Minions Killed
681
0
Camps Cleared
0
2,157,052
Distance Traveled
2,387,941
20
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,707
571
34
1
0
458,882
10
L
Hera
12,225
509
142
6
0
370,117
4
W
Ah Muzen Cab
14,406
600
203
8
0
405,150
11
L
Bacchus
11,240
468
52
2
0
437,615
1
W
Bastet
14,664
611
161
7
0
502,444
7
L
Thanatos
11,610
484
113
5
0
488,025
3
W
Mercury
14,224
593
113
5
0
587,392
3
W
Zeus
14,826
618
170
7
0
434,073
8
L
Hercules
12,187
508
139
6
0
423,006
4
L
Cernunnos
11,296
471
160
7
0
438,289
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role