Player Matchup

Ganesha
Ganesha
Arlice
Ganesha
Level 110
God Stats
9W - 15L
1,136 SR
Queue Stats
87W - 117L
1,298 Elo+
Party 1
Kali
Kali
Cleverbearpun
Kali
Level 102
God Stats
7W - 3L
1,285 SR
Queue Stats
300W - 280L
1,310 Elo+
Party 1
Neith
Neith
Evaded
Neith
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
dragonfreak1124
Nu Wa
Level 146
God Stats
14W - 14L
1,267 SR
Queue Stats
101W - 100L
1,383 Elo+
Party 1
Vamana
Vamana
goforbronze
Vamana
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
484W - 463L
1,566 Elo+
Party 1
Team Averages
Level 111
1,337 SR
1,412 Elo+

VS

Team Averages
Level 90
1,422 SR
1,647 Elo+
Loki
Loki
Alusk22
Loki
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 76L
1,577 Elo+
Party 3
Agni
Agni
CCube69
Agni
Level 48
God Stats
0W - 2L
1,307 SR
Queue Stats
34W - 38L
1,550 Elo+
Solo
Chaac
Chaac
Reenstra11
Chaac
Level 107
God Stats
4W - 5L
1,556 SR
Queue Stats
15W - 13L
1,697 Elo+
Party 2
Bacchus
Bacchus
TheTeent
Bacchus
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 41L
1,714 Elo+
Party 3
Danzaburou
Danzaburou
shadow2355
Danzaburou
Level 38
God Stats
2W - 4L
1,248 SR
Queue Stats
13W - 12L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arlice
Ganesha
17
0 / 2 / 10
11,493
500
3,783
12,917
10,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 3 / 9
14,184
617
18,095
20,288
9,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
Evaded
Neith
17
3 / 6 / 4
11,213
488
10,535
14,888
5,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 2 / 4
14,377
625
22,361
9,145
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
20
3 / 6 / 2
13,442
584
16,637
26,738
19,837
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Alusk22
Loki
19
7 / 5 / 1
12,011
522
8,824
16,981
6,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
CCube69
Agni
17
1 / 7 / 3
10,708
466
13,086
17,402
5,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
20
4 / 3 / 3
12,555
546
14,328
26,138
23,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
TheTeent
Bacchus
15
2 / 5 / 3
9,660
420
4,728
18,154
19,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
shadow2355
Danzaburou
18
5 / 6 / 1
11,943
519
13,531
20,972
7,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
26
Kills
19
19
Deaths
26
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Loki
Alusk22
Loki
7
5
1
1.5
W
Ganesha
Arlice
Ganesha
0
2
10
2.5
L
Agni
CCube69
Agni
1
7
3
0.36
W
7
3
9
3.83
W
Neith
Evaded
Neith
3
6
4
0.83
L
Chaac
4
3
3
1.83
L
Bacchus
TheTeent
Bacchus
2
5
3
0.7
W
13
2
4
7.5
W
Vamana
3
6
2
0.67
L
Danzaburou
shadow2355
Danzaburou
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,411
Damage
54,497
83,976
Taken
99,647
48,808
Mitigated
63,363
26,286
Healing
31,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Alusk22
Loki
8,824
2,298
0
5,443
16,981
6,265
0
4,158
12,456
0
80,435
W
Ganesha
Arlice
Ganesha
3,783
381
4,286
3,574
12,917
10,878
0
4,186
8,657
31,266
1,141
L
Agni
CCube69
Agni
13,086
432
100
3,925
17,402
5,769
0
7,694
9,325
101,809
0
W
18,095
9,826
0
4,460
20,288
9,084
0
3,862
15,329
0
120,241
W
Neith
Evaded
Neith
10,535
4,650
0
2,056
14,888
5,837
963
4,968
9,800
0
84,376
L
Chaac
14,328
2,762
14
11,986
26,138
23,798
0
3,241
21,214
11,120
84,709
L
Bacchus
TheTeent
Bacchus
4,728
543
671
3,133
18,154
19,714
0
6,180
11,674
22,106
0
W
22,361
3,726
95
2,250
9,145
3,172
45
4,296
4,639
109,863
0
W
Vamana
16,637
7,887
0
9,565
26,738
19,837
0
1,751
23,649
10,294
107,706
L
Danzaburou
shadow2355
Danzaburou
13,531
7,709
0
6,678
20,972
7,817
396
4,657
16,112
0
95,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,709
Gold Earned
56,877
707
Minions Killed
685
0
Camps Cleared
0
2,269,271
Distance Traveled
2,143,317
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,011
522
139
6
0
470,789
4
W
Ganesha
11,493
500
16
1
0
441,827
2
L
Agni
10,708
466
178
8
0
372,492
6
W
Kali
14,184
617
184
8
0
546,916
3
W
Neith
11,213
488
141
6
0
408,542
1
L
Chaac
12,555
546
175
8
0
428,256
5
L
Bacchus
9,660
420
37
2
0
460,143
1
W
Nu Wa
14,377
625
200
9
0
457,685
11
W
Vamana
13,442
584
166
7
0
414,301
4
L
Danzaburou
11,943
519
156
7
0
411,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role