Player Matchup

Hun Batz
Hun Batz
Ace Phantom2001
Hun Batz
Level 53
God Stats
0W - 4L
1,500 SR
Queue Stats
46W - 50L
1,500 Elo+
Party 2
Izanami
Izanami
BKGOTCHA2
Izanami
Level 119
God Stats
5W - 1L
1,500 SR
Queue Stats
21W - 20L
1,498 Elo+
Solo
Jormungandr
Jormungandr
ForsakenPhizX
Jormungandr
Level 109
God Stats
8W - 6L
1,500 SR
Queue Stats
114W - 125L
1,146 Elo+
Party 2
Ymir
Ymir
Mx-Prince-
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 93L
1,547 Elo+
Solo
Merlin
Merlin
OGC GodPhizX
Merlin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,146 Elo+
Party 2
Team Averages
Level 91
1,500 SR
1,368 Elo+

VS

Team Averages
Level 83
1,685 SR
1,577 Elo+
Nu Wa
Nu Wa
CAR_lucacha
Nu Wa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 83L
1,670 Elo+
Solo
Achilles
Achilles
Eliasbjrs
Achilles
Level 68
God Stats
11W - 8L
1,857 SR
Queue Stats
267W - 259L
1,601 Elo+
Solo
Thor
Thor
Heavypettingzoo
Thor
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 104L
1,224 Elo+
Solo
Sylvanus
Sylvanus
LosCernicalos69
Sylvanus
Level 106
God Stats
2W - 2L
1,748 SR
Queue Stats
383W - 362L
1,658 Elo+
Party 1
Neith
Neith
Lukatadda
Neith
Level 52
God Stats
6W - 2L
1,818 SR
Queue Stats
12W - 18L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
5
1 / 2 / 0
3,770
539
1,382
3,523
676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
BKGOTCHA2
Izanami
6
0 / 3 / 1
3,850
550
1,949
3,914
707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jormungandr
ForsakenPhizX
Jormungandr
8
1 / 2 / 0
4,382
626
2,918
4,060
2,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

3
0 / 3 / 1
3,231
462
290
3,749
982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
7
0 / 2 / 0
3,913
559
722
3,147
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
5,055
722
2,345
1,884
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Eliasbjrs
Achilles
8
1 / 1 / 1
4,541
649
2,209
4,411
2,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
1 / 0 / 0
3,990
570
908
4,099
1,022
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
8
2 / 1 / 5
4,838
691
3,415
4,954
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Lukatadda
Neith
8
5 / 0 / 2
5,205
744
3,696
2,492
681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
12
12
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
2
0
0.5
L
Izanami
BKGOTCHA2
Izanami
0
3
1
0.17
W
3
0
1
3.5
W
Achilles
Eliasbjrs
Achilles
1
1
1
1.5
L
Jormungandr
ForsakenPhizX
Jormungandr
1
2
0
0.5
W
1
0
0
1
W
Sylvanus
2
1
5
4.5
W
Neith
Lukatadda
Neith
5
0
2
6
L
0
3
1
0.17
L
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,261
Damage
12,573
18,393
Taken
17,840
5,836
Mitigated
7,308
3,133
Healing
6,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
1,382
566
0
731
3,523
676
0
339
3,115
0
8,870
L
Izanami
BKGOTCHA2
Izanami
1,949
1,676
0
906
3,914
707
0
1,843
2,031
0
16,861
W
2,345
364
0
250
1,884
520
39
568
1,316
23,871
0
W
Achilles
Eliasbjrs
Achilles
2,209
503
0
1,179
4,411
2,640
0
2,381
2,030
0
15,452
L
Jormungandr
ForsakenPhizX
Jormungandr
2,918
1,017
0
641
4,060
2,692
0
400
3,283
19,863
0
W
908
267
262
885
4,099
1,022
0
573
3,526
0
16,691
W
Sylvanus
3,415
1,623
358
2,042
4,954
2,445
93
231
4,723
14,588
5,953
W
Neith
Lukatadda
Neith
3,696
2,561
232
934
2,492
681
715
177
2,315
0
22,536
L
290
119
60
431
3,749
982
0
1,096
2,591
2,648
0
L
Merlin
722
37
0
364
3,147
779
0
1,101
1,890
20,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,146
Gold Earned
23,629
147
Minions Killed
210
0
Camps Cleared
0
587,905
Distance Traveled
648,040
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,770
539
21
3
0
140,113
0
L
Izanami
3,850
550
37
5
0
129,176
2
W
Nu Wa
5,055
722
48
7
0
119,185
0
W
Achilles
4,541
649
40
6
0
138,668
0
L
Jormungandr
4,382
626
46
7
0
118,838
2
W
Thor
3,990
570
40
6
0
124,231
0
W
Sylvanus
4,838
691
41
6
0
132,322
0
W
Neith
5,205
744
41
6
0
133,634
0
L
Ymir
3,231
462
6
1
0
66,315
0
L
Merlin
3,913
559
37
5
0
133,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role