Player Matchup

Artio
Artio
Bronze III
DesKjetB
Artio
Bronze III
Level 160
God Stats
6W - 1L
1,500 SR
Queue Stats
112W - 100L
1,500 MMR
Party 3
Thanatos
Thanatos
Bronze III
EDDYx
Thanatos
Bronze III
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 31L
1,363 MMR
Party 2
Tiamat
Tiamat
Bronze III
Pierrotiste
Tiamat
Bronze III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 182L
1,500 MMR
Party 3
Olorun
Olorun
Bronze III
TheSoulSaver
Olorun
Bronze III
Level 148
God Stats
42W - 32L
1,702 SR
Queue Stats
547W - 558L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
illyrianX
Medusa
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,547 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 141
1,540 SR
1,482 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 134
1,457 SR
1,491 MMR
Rama
Rama
Bronze III
KinderBoono
Rama
Bronze III
Level 129
God Stats
0W - 1L
1,285 SR
Queue Stats
26W - 27L
1,500 MMR
Party 1
Loki
Loki
Bronze III
MisiuLord11
Loki
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 MMR
Solo
Eset
Eset
Bronze III
SmellMyMeatballs
Eset
Bronze III
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 37L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
Tarbek
Chaac
Bronze III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 77L
1,500 MMR
Solo
Geb
Geb
Silver II
ÐFireTsunami
Geb
Silver II
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 37L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DesKjetB
Artio
18
5 / 1 / 11
13,039
593
13,036
25,001
34,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thanatos
EDDYx
Thanatos
20
11 / 7 / 8
14,711
669
16,712
20,944
11,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
19
1 / 2 / 8
12,812
582
13,784
16,376
14,464
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
19
7 / 5 / 9
13,405
609
17,993
24,044
12,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
illyrianX
Medusa
20
8 / 3 / 3
13,964
635
24,367
23,006
9,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
YemojaAthenaSetCliodhna

VS

Bans
AtlasBastetPoseidonGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
10,642
484
9,598
15,791
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 7 / 8
10,284
467
13,831
22,311
6,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 8 / 8
11,704
532
20,779
19,489
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Tarbek
Chaac
19
5 / 4 / 8
12,088
549
19,226
23,260
23,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 8 / 8
8,641
393
7,270
25,260
18,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
55
32
Kills
18
18
Deaths
32
39
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artio
DesKjetB
Artio
5
1
11
10.5
W
Thanatos
EDDYx
Thanatos
11
7
8
2.14
L
3
5
5
1.1
L
4
7
8
1.14
W
Tiamat
1
2
8
2.5
L
6
8
8
1.25
L
Chaac
Tarbek
Chaac
5
4
8
2.25
W
Olorun
7
5
9
2.3
W
Medusa
illyrianX
Medusa
8
3
3
3.17
L
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,892
Damage
70,704
109,371
Taken
106,111
82,709
Mitigated
57,318
64,863
Healing
28,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
DesKjetB
Artio
13,036
1,565
3,004
10,876
25,001
34,994
152
5,728
18,761
44,083
0
W
Thanatos
EDDYx
Thanatos
16,712
5,216
0
18,996
20,944
11,859
2,814
5,145
15,098
0
94,177
L
9,598
7,150
0
4,346
15,791
3,511
680
3,226
12,565
0
62,019
L
13,831
2,943
0
2,816
22,311
6,544
0
9,335
12,976
0
60,857
W
Tiamat
13,784
1,158
601
7,902
16,376
14,464
1,530
2,242
13,656
76,657
0
L
20,779
2,969
612
4,891
19,489
4,992
0
7,385
12,104
74,191
0
L
Chaac
Tarbek
Chaac
19,226
4,359
0
10,056
23,260
23,274
840
10,729
12,531
0
88,256
W
Olorun
17,993
10,120
1,370
12,223
24,044
12,078
2,480
7,568
15,861
100,402
11,157
W
Medusa
illyrianX
Medusa
24,367
13,236
0
9,891
23,006
9,314
4,894
7,732
14,866
0
127,215
L
7,270
767
635
4,646
25,260
18,997
28
11,890
13,370
27,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,931
Gold Earned
53,359
633
Minions Killed
505
0
Camps Cleared
0
2,022,193
Distance Traveled
2,022,784
26
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,039
593
46
2
0
428,930
5
W
Thanatos
14,711
669
125
6
0
410,517
4
L
Rama
10,642
484
113
5
0
378,843
5
L
Loki
10,284
467
87
4
0
438,714
10
W
Tiamat
12,812
582
154
7
0
427,789
4
L
Eset
11,704
532
123
6
0
371,531
4
L
Chaac
12,088
549
151
7
0
427,676
8
W
Olorun
13,405
609
138
6
0
363,383
11
W
Medusa
13,964
635
170
8
0
391,574
2
L
Geb
8,641
393
31
1
0
406,020
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role