Player Matchup

Ullr
Ullr
Silver I
AngryColt907326
Ullr
Silver I
Level 107
God Stats
17W - 13L
1,493 SR
Queue Stats
103W - 91L
1,549 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Clutch Timing
Hun Batz
Bronze III
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
52W - 53L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver II
Nachte Tod
Morgan Le Fay
Silver II
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 23L
1,547 MMR
Solo
Sylvanus
Sylvanus
Bronze III
johnsonboyz1981
Sylvanus
Bronze III
Level 115
God Stats
0W - 2L
1,630 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
ηocturnal
Tyr
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,525 SR
1,519 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 136
1,516 SR
1,528 MMR
Chaac
Chaac
Bronze III
Kakarrot17
Chaac
Bronze III
Level 148
God Stats
32W - 40L
1,321 SR
Queue Stats
452W - 455L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Starbhucks
Zhong Kui
Bronze III
Level 68
God Stats
7W - 5L
1,500 SR
Queue Stats
383W - 351L
1,499 MMR
Solo
Guan Yu
Guan Yu
Bronze III
WarriorElite73
Guan Yu
Bronze III
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 27L
1,546 MMR
Solo
Anhur
Anhur
Silver I
Xsaber92
Anhur
Silver I
Level 159
God Stats
8W - 8L
1,715 SR
Queue Stats
322W - 315L
1,548 MMR
Party 1
Merlin
Merlin
Silver I
folibers
Merlin
Silver I
Level 160
God Stats
2W - 5L
1,542 SR
Queue Stats
322W - 315L
1,548 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 1
10,126
482
3,728
11,755
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
Clutch Timing
Hun Batz
18
5 / 6 / 3
11,466
546
11,293
20,055
7,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
Nachte Tod
Morgan Le Fay
16
2 / 6 / 3
10,648
507
11,459
14,852
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
13
2 / 5 / 3
9,156
436
6,013
14,239
15,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
2 / 4 / 2
11,215
534
13,448
24,088
13,754
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CliodhnaKaliBastetLoki

VS

Bans
ArtioCabrakanGilgameshZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
2 / 1 / 6
12,802
610
15,888
19,625
16,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Starbhucks
Zhong Kui
20
9 / 4 / 4
12,972
618
15,400
15,923
9,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 7
9,879
470
6,128
14,632
16,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Xsaber92
Anhur
20
7 / 0 / 4
13,621
649
11,330
14,828
5,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
folibers
Merlin
20
5 / 3 / 9
12,885
614
14,245
10,106
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
11
Kills
25
25
Deaths
11
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Hun Batz
Clutch Timing
Hun Batz
5
6
3
1.08
W
Chaac
2
1
6
5
L
Morgan Le Fay
Nachte Tod
Morgan Le Fay
2
6
3
0.58
W
Zhong Kui
Starbhucks
Zhong Kui
9
4
4
2.75
W
2
3
7
1.83
W
Anhur
Xsaber92
Anhur
7
0
4
9
W
Merlin
folibers
Merlin
5
3
9
3.17
L
Sylvanus
2
5
3
0.7
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,941
Damage
62,991
84,989
Taken
75,114
43,365
Mitigated
51,001
24,641
Healing
32,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,728
1,679
0
2,750
11,755
3,285
0
2,139
9,571
0
82,795
L
Hun Batz
Clutch Timing
Hun Batz
11,293
2,820
0
4,711
20,055
7,308
0
8,326
11,502
0
82,372
W
Chaac
15,888
2,582
0
9,790
19,625
16,229
2,220
1,564
17,986
2,636
84,760
L
Morgan Le Fay
Nachte Tod
Morgan Le Fay
11,459
1,643
0
1,869
14,852
3,827
576
7,313
7,494
71,963
0
W
Zhong Kui
Starbhucks
Zhong Kui
15,400
1,084
0
4,795
15,923
9,386
432
3,387
12,403
87,493
0
W
6,128
413
1,787
4,399
14,632
16,270
98
5,176
9,224
0
35,621
W
Anhur
Xsaber92
Anhur
11,330
6,148
0
11,056
14,828
5,702
3,840
2,295
12,525
0
121,917
W
Merlin
folibers
Merlin
14,245
745
0
666
10,106
3,414
4,015
3,445
6,383
96,605
0
L
Sylvanus
6,013
619
1,420
4,261
14,239
15,191
0
5,075
8,273
24,389
4,166
L
13,448
1,787
83
9,547
24,088
13,754
0
7,468
15,653
0
85,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,611
Gold Earned
62,159
644
Minions Killed
704
0
Camps Cleared
0
1,986,967
Distance Traveled
2,034,837
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,126
482
166
8
0
380,558
7
L
Hun Batz
11,466
546
137
7
0
420,233
10
W
Chaac
12,802
610
169
8
0
433,297
6
L
Morgan Le Fay
10,648
507
136
6
0
338,055
2
W
Zhong Kui
12,972
618
126
6
0
369,867
0
W
Guan Yu
9,879
470
31
1
0
451,039
8
W
Anhur
13,621
649
214
10
0
379,076
8
W
Merlin
12,885
614
164
8
0
401,558
1
L
Sylvanus
9,156
436
48
2
0
399,286
4
L
Tyr
11,215
534
157
7
0
448,835
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role