Player Matchup

Rama
Rama
Chefzitoo
Rama
Level 104
God Stats
6W - 4L
1,480 SR
Queue Stats
375W - 401L
1,340 Elo+
Solo
Athena
Athena
DarkTimeWizard
Athena
Level 128
God Stats
97W - 119L
1,577 SR
Queue Stats
115W - 149L
1,562 Elo+
Solo
Hel
Hel
Jesavi21
Hel
Level 101
God Stats
7W - 4L
1,686 SR
Queue Stats
135W - 135L
1,614 Elo+
Solo
Thanatos
Thanatos
fresh0605
Thanatos
Level 146
God Stats
8W - 8L
1,500 SR
Queue Stats
34W - 32L
1,508 Elo+
Solo
Chaac
Chaac
same_2u_US
Chaac
Level 148
God Stats
6W - 9L
1,816 SR
Queue Stats
305W - 359L
1,554 Elo+
Solo
Team Averages
Level 125
1,612 SR
1,516 Elo+

VS

Team Averages
Level 102
1,361 SR
1,430 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Adrianzinho7
He Bo
Level 68
God Stats
11W - 15L
1,278 SR
Queue Stats
304W - 297L
1,437 Elo+
Solo
Nike
Nike
D4rling Regim3
Nike
Level 142
God Stats
10W - 7L
1,112 SR
Queue Stats
150W - 145L
1,457 Elo+
Solo
Ravana
Ravana
Dr_Sushimi38
Ravana
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 160L
1,389 Elo+
Solo
Freya
Freya
IN4rcoxI
Freya
Level 61
God Stats
4W - 7L
1,418 SR
Queue Stats
7W - 14L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
1 / 2 / 4
6,189
563
4,423
6,544
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 3 / 2
5,405
491
5,224
9,212
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 2
6,541
595
3,526
4,320
1,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
fresh0605
Thanatos
11
5 / 2 / 2
6,341
576
4,935
7,183
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
10
0 / 1 / 2
6,053
550
2,422
5,397
2,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
1 / 1 / 4
5,944
540
3,412
10,369
7,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 1 / 0
5,761
524
3,670
4,183
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 2 / 1
4,303
391
1,219
3,370
1,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
8
0 / 4 / 0
4,655
423
2,557
6,255
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Freya
IN4rcoxI
Freya
9
2 / 3 / 0
5,467
497
3,075
4,700
1,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
6
8
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
1
4
3
L
3
1
0
3
W
Rama
1
2
4
1.5
L
0
2
1
0.25
W
2
3
2
1
L
Ravana
0
4
0
0
L
Freya
IN4rcoxI
Freya
2
3
0
0.67
W
3
0
2
4
W
Thanatos
fresh0605
Thanatos
5
2
2
3
W
Chaac
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,530
Damage
13,933
32,656
Taken
28,877
12,713
Mitigated
13,094
17,251
Healing
9,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,412
818
588
3,721
10,369
7,105
0
2,576
7,793
14,213
0
L
3,670
381
0
1,471
4,183
844
0
1,329
2,854
24,321
0
W
Rama
4,423
3,347
0
2,038
6,544
1,827
272
3,288
3,172
0
32,890
L
1,219
142
0
635
3,370
1,724
0
263
2,805
0
8,205
W
5,224
1,404
368
2,006
9,212
4,798
35
3,172
5,978
17,233
2,810
L
Ravana
2,557
334
0
1,809
6,255
1,951
0
1,811
4,405
0
16,143
L
Freya
IN4rcoxI
Freya
3,075
1,082
0
1,450
4,700
1,470
0
2,264
2,436
22,004
2,999
W
3,526
171
965
3,228
4,320
1,209
0
1,038
3,172
35,389
1,084
W
Thanatos
fresh0605
Thanatos
4,935
1,010
0
6,281
7,183
2,276
131
1,656
5,439
0
30,748
W
Chaac
2,422
273
0
2,365
5,397
2,603
512
97
5,260
0
28,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,529
Gold Earned
26,130
290
Minions Killed
175
0
Camps Cleared
0
1,040,805
Distance Traveled
872,816
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,944
540
11
1
0
199,904
1
L
He Bo
5,761
524
52
5
0
203,915
2
W
Rama
6,189
563
59
5
0
184,264
4
L
Nike
4,303
391
22
2
0
87,625
0
W
Athena
5,405
491
31
3
0
228,520
0
L
Ravana
4,655
423
34
3
0
201,001
1
L
Freya
5,467
497
56
5
0
180,371
3
W
Hel
6,541
595
66
6
0
204,617
2
W
Thanatos
6,341
576
63
6
0
226,348
3
W
Chaac
6,053
550
71
6
0
197,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role