Player Matchup

Artemis
Artemis
 
Artemis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BIUOP
Cthulhu
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,249 Elo+
Solo
Hun Batz
Hun Batz
Cptn Fragile
Hun Batz
Level 129
God Stats
1W - 3L
1,408 SR
Queue Stats
242W - 248L
1,289 Elo+
Solo
Ganesha
Ganesha
RotS Akira
Ganesha
Level 106
God Stats
0W - 1L
1,747 SR
Queue Stats
40W - 54L
1,444 Elo+
Solo
Janus
Janus
St3ph3nW1
Janus
Level 129
God Stats
2W - 5L
1,228 SR
Queue Stats
11W - 12L
1,478 Elo+
Solo
Team Averages
Level 124
1,477 SR
1,392 Elo+

VS

Team Averages
Level 126
1,423 SR
1,355 Elo+
Vamana
Vamana
D3monicSp33d3r
Vamana
Level 112
God Stats
6W - 7L
1,333 SR
Queue Stats
53W - 58L
1,466 Elo+
Solo
Chiron
Chiron
Dreadful-Empress
Chiron
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,369 Elo+
Party 1
Merlin
Merlin
JuJDreadz
Merlin
Level 109
God Stats
3W - 1L
1,285 SR
Queue Stats
5W - 4L
1,369 Elo+
Party 1
Hera
Hera
pandabarin
Hera
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
855W - 936L
1,189 Elo+
Solo
Tsukuyomi
Tsukuyomi
slyxx-S
Tsukuyomi
Level 160
God Stats
16W - 7L
1,500 SR
Queue Stats
1,152W - 1,275L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
2 / 1 / 5
12,532
660
10,260
10,561
4,413
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
BIUOP
Cthulhu
19
3 / 5 / 10
12,347
650
18,010
24,612
17,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Cptn Fragile
Hun Batz
20
8 / 4 / 6
13,624
717
18,049
23,075
9,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
RotS Akira
Ganesha
17
0 / 5 / 9
11,206
590
4,353
19,672
25,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
St3ph3nW1
Janus
20
8 / 6 / 6
13,527
712
17,486
18,962
7,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 6
15,130
796
16,339
27,216
28,914
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
3 / 7 / 6
13,963
735
11,891
21,280
8,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
JuJDreadz
Merlin
20
2 / 4 / 12
14,087
741
17,323
13,939
6,089
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 3 / 2
13,575
714
18,447
13,665
5,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
slyxx-S
Tsukuyomi
20
8 / 6 / 5
14,767
777
18,928
16,129
6,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
52
21
Kills
21
21
Deaths
21
36
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
1
5
4.5
L
Cthulhu
BIUOP
Cthulhu
3
5
10
1.6
L
Hun Batz
Cptn Fragile
Hun Batz
8
4
6
2.75
W
4
1
6
7
W
3
7
6
0.86
W
Merlin
JuJDreadz
Merlin
2
4
12
2
L
Ganesha
RotS Akira
Ganesha
0
5
9
0.9
L
Janus
St3ph3nW1
Janus
8
6
6
1.83
W
4
3
2
1.67
W
Tsukuyomi
slyxx-S
Tsukuyomi
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,158
Damage
82,928
96,882
Taken
92,229
64,195
Mitigated
54,768
14,404
Healing
25,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
10,260
2,286
0
845
10,561
4,413
771
2,732
7,829
0
44,652
L
Cthulhu
BIUOP
Cthulhu
18,010
985
850
4,652
24,612
17,468
0
9,016
15,596
45,189
0
L
Hun Batz
Cptn Fragile
Hun Batz
18,049
4,387
324
3,330
23,075
9,552
0
9,933
13,142
0
54,831
W
16,339
4,960
2,850
8,714
27,216
28,914
1,528
9,598
16,646
3,754
60,352
W
11,891
4,524
1,149
6,986
21,280
8,015
2,997
8,710
12,118
0
49,667
W
Merlin
JuJDreadz
Merlin
17,323
411
113
2,415
13,939
6,089
2,697
4,347
9,547
64,102
0
L
Ganesha
RotS Akira
Ganesha
4,353
650
626
1,994
19,672
25,533
0
9,794
9,878
12,979
0
L
Janus
St3ph3nW1
Janus
17,486
1,426
123
1,660
18,962
7,229
61
5,954
13,008
62,687
0
W
18,447
4,127
139
1,333
13,665
5,093
3,158
7,694
5,831
43,331
0
W
Tsukuyomi
slyxx-S
Tsukuyomi
18,928
5,636
0
1,465
16,129
6,657
1,472
7,614
8,238
0
55,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,236
Gold Earned
71,522
315
Minions Killed
399
0
Camps Cleared
0
1,840,662
Distance Traveled
1,941,279
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,532
660
83
4
0
392,659
0
L
Cthulhu
12,347
650
58
3
0
376,922
1
L
Hun Batz
13,624
717
72
4
0
400,890
8
W
Vamana
15,130
796
64
3
0
408,564
2
W
Chiron
13,963
735
85
4
0
363,090
12
W
Merlin
14,087
741
99
5
0
395,127
0
L
Ganesha
11,206
590
7
0
0
291,588
0
L
Janus
13,527
712
95
5
0
378,603
1
W
Hera
13,575
714
70
4
0
377,737
0
W
Tsukuyomi
14,767
777
81
4
0
396,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role