Player Matchup

Izanami
Izanami
ChillenPeeper
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
King Arthur
King Arthur
MustyOrangeJuice
King Arthur
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
327W - 294L
1,720 Elo+
Party 3
Fenrir
Fenrir
RyuketsuEyes
Fenrir
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 149L
1,500 Elo+
Party 3
Sol
Sol
SlxwedMovement
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 199L
1,891 Elo+
Party 3
Ganesha
Ganesha
ootler
Ganesha
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,230 Elo+
Party 2
Team Averages
Level 63
1,500 SR
1,568 Elo+

VS

Team Averages
Level 104
1,420 SR
1,456 Elo+
Ymir
Ymir
Baby-Bison__
Ymir
Level 14
God Stats
5W - 6L
1,500 SR
Queue Stats
25W - 31L
1,282 Elo+
Party 1
Chiron
Chiron
King_Clown_
Chiron
Level 160
God Stats
19W - 16L
1,500 SR
Queue Stats
260W - 248L
1,282 Elo+
Party 1
Chaac
Chaac
PokkyDeska
Chaac
Level 155
God Stats
7W - 2L
1,500 SR
Queue Stats
177W - 166L
1,711 Elo+
Party 1
Ah Puch
Ah Puch
ds_huntsman
Ah Puch
Level 159
God Stats
7W - 2L
1,337 SR
Queue Stats
224W - 194L
1,711 Elo+
Party 1
Loki
Loki
l NO EXCUSES I
Loki
Level 31
God Stats
290W - 250L
1,264 SR
Queue Stats
523W - 463L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
0 / 4 / 0
4,171
417
225
5,166
1,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
MustyOrangeJuice
King Arthur
9
1 / 4 / 0
5,484
548
8,011
9,137
3,692
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
9
1 / 1 / 0
5,234
523
1,507
6,089
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
4 / 1 / 0
6,205
621
7,189
6,710
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
ootler
Ganesha
6
0 / 2 / 1
4,157
416
0
4,235
2,054
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,272
427
672
4,031
1,677
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
8
3 / 2 / 0
5,341
534
3,986
6,257
1,816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
10
2 / 1 / 1
5,862
586
5,174
10,427
5,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
ds_huntsman
Ah Puch
11
4 / 0 / 1
6,566
657
3,834
3,864
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
2 / 1 / 0
5,672
567
2,173
4,525
1,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
6
Kills
11
12
Deaths
6
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Izanami
0
4
0
0
W
Chiron
3
2
0
1.5
L
King Arthur
MustyOrangeJuice
King Arthur
1
4
0
0.25
W
Chaac
2
1
1
2.5
L
Fenrir
1
1
0
1
L
4
1
0
4
W
Ah Puch
ds_huntsman
Ah Puch
4
0
1
4.5
W
2
1
0
2
L
Ganesha
ootler
Ganesha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,932
Damage
15,839
31,337
Taken
29,104
10,773
Mitigated
11,737
10,694
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
672
87
0
540
4,031
1,677
414
1,964
2,067
6,523
0
L
Izanami
225
209
0
453
5,166
1,535
600
1,261
3,725
0
11,246
W
Chiron
3,986
2,058
168
1,612
6,257
1,816
213
5,011
1,246
0
27,552
L
King Arthur
MustyOrangeJuice
King Arthur
8,011
1,281
0
2,570
9,137
3,692
0
685
7,822
0
30,514
W
Chaac
5,174
737
0
5,200
10,427
5,426
0
0
10,427
0
27,795
L
Fenrir
1,507
365
0
2,643
6,089
1,906
0
855
5,127
0
23,960
L
7,189
2,898
0
4,768
6,710
1,586
0
1,287
5,365
37,339
0
W
Ah Puch
ds_huntsman
Ah Puch
3,834
188
0
1,807
3,864
1,203
0
116
3,748
41,085
0
W
2,173
596
0
601
4,525
1,615
0
98
4,427
0
29,484
L
Ganesha
ootler
Ganesha
0
0
0
260
4,235
2,054
0
54
4,181
10,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,251
Gold Earned
27,713
220
Minions Killed
273
0
Camps Cleared
0
909,742
Distance Traveled
982,203
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,272
427
6
1
0
169,428
1
L
Izanami
4,171
417
27
3
0
156,567
0
W
Chiron
5,341
534
58
6
0
184,039
0
L
King Arthur
5,484
548
61
6
0
194,780
1
W
Chaac
5,862
586
58
6
0
177,304
0
L
Fenrir
5,234
523
56
6
0
218,856
4
L
Sol
6,205
621
71
7
0
172,739
0
W
Ah Puch
6,566
657
88
9
0
220,641
1
W
Loki
5,672
567
63
6
0
230,791
2
L
Ganesha
4,157
416
5
1
0
166,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role