Player Matchup

Sylvanus
Sylvanus
Silver III
 
Sylvanus
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver IV
SentFlying
Hercules
Silver IV
Level 155
God Stats
9W - 5L
1,465 SR
Queue Stats
77W - 69L
1,451 MMR
Solo
Artemis
Artemis
Bronze III
VodkaBot
Artemis
Bronze III
Level 67
God Stats
3W - 9L
1,464 SR
Queue Stats
64W - 79L
1,452 MMR
Solo
Ravana
Ravana
Bronze III
doctortobar
Ravana
Bronze III
Level 126
God Stats
13W - 11L
1,500 SR
Queue Stats
457W - 482L
1,451 MMR
Solo
Discordia
Discordia
Silver II
xmims1234
Discordia
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,449 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,486 SR
1,461 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 140
1,417 SR
1,460 MMR
Chronos
Chronos
Silver III
 
Chronos
Silver III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
Bigjeffv
Fenrir
Silver III
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
251W - 280L
1,451 MMR
Solo
Apollo
Apollo
Silver II
Fellend
Apollo
Silver II
Level 160
God Stats
4W - 2L
1,285 SR
Queue Stats
64W - 58L
1,451 MMR
Solo
Bacchus
Bacchus
Silver III
LegendzYELLOW
Bacchus
Silver III
Level 124
God Stats
1W - 3L
1,301 SR
Queue Stats
41W - 42L
1,450 MMR
Solo
Nike
Nike
Silver II
Thewsfood
Nike
Silver II
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
4 / 3 / 3
8,817
519
6,236
13,285
9,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
SentFlying
Hercules
16
6 / 4 / 2
10,060
592
13,345
21,877
20,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
VodkaBot
Artemis
12
0 / 5 / 4
7,769
457
7,328
11,031
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
14
2 / 5 / 6
8,371
492
8,487
12,027
5,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
xmims1234
Discordia
12
3 / 6 / 5
8,119
478
5,874
7,585
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
Hou YiAchillesBastet

VS

Bans
AtlasIzanamiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
4 / 2 / 9
10,854
638
9,042
11,459
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Bigjeffv
Fenrir
15
9 / 8 / 2
10,231
602
10,808
20,047
7,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Fellend
Apollo
18
7 / 3 / 1
10,863
639
8,825
10,275
4,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
14
2 / 1 / 12
9,287
546
11,060
14,948
16,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
16
1 / 2 / 9
10,096
594
11,695
12,234
10,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
56
15
Kills
23
23
Deaths
16
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
3
3
1.83
W
Chronos
 
Chronos
4
2
9
4.25
W
Fenrir
Bigjeffv
Fenrir
9
8
2
1.25
W
Apollo
Fellend
Apollo
7
3
1
2.5
W
Bacchus
2
1
12
8
L
Hercules
SentFlying
Hercules
6
4
2
1.75
W
Nike
1
2
9
2.75
L
Artemis
VodkaBot
Artemis
0
5
4
0.4
L
Ravana
2
5
6
1
L
Discordia
xmims1234
Discordia
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,270
Damage
51,430
65,805
Taken
68,963
40,169
Mitigated
43,339
26,617
Healing
18,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,236
1,777
5,000
3,996
13,285
9,236
15
3,375
9,836
20,505
0
W
Chronos
 
Chronos
9,042
3,381
0
3,377
11,459
4,526
910
2,395
8,856
79,760
0
W
Fenrir
Bigjeffv
Fenrir
10,808
3,198
0
3,481
20,047
7,294
0
2,238
17,703
0
64,228
W
Apollo
Fellend
Apollo
8,825
5,987
0
4,703
10,275
4,196
2,985
2,112
8,065
0
82,515
W
Bacchus
11,060
2,328
690
2,614
14,948
16,847
114
3,154
11,731
19,052
8,302
L
Hercules
SentFlying
Hercules
13,345
5,131
299
11,565
21,877
20,709
399
4,250
16,633
0
70,284
W
Nike
11,695
2,274
724
3,064
12,234
10,476
0
1,692
10,498
0
58,325
L
Artemis
VodkaBot
Artemis
7,328
2,256
0
2,089
11,031
3,060
1,294
3,149
7,882
0
43,621
L
Ravana
8,487
2,320
0
3,498
12,027
5,164
352
4,634
7,226
0
46,969
L
Discordia
xmims1234
Discordia
5,874
276
0
170
7,585
2,000
312
2,662
4,866
32,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,136
Gold Earned
51,331
388
Minions Killed
526
0
Camps Cleared
0
1,586,641
Distance Traveled
1,677,645
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,817
519
33
2
0
307,207
3
W
Chronos
10,854
638
141
8
0
368,307
2
W
Fenrir
10,231
602
88
5
0
304,969
5
W
Apollo
10,863
639
143
8
0
326,501
1
W
Bacchus
9,287
546
29
2
0
324,175
6
L
Hercules
10,060
592
127
7
0
336,596
4
W
Nike
10,096
594
125
7
0
353,693
3
L
Artemis
7,769
457
88
5
0
288,517
6
L
Ravana
8,371
492
72
4
0
369,553
7
L
Discordia
8,119
478
68
4
0
284,768
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role