Player Matchup

Hel
Hel
Jesavi21
Hel
Level 101
God Stats
7W - 4L
1,617 SR
Queue Stats
135W - 135L
1,573 Elo+
Solo
Charybdis
Charybdis
Ktownkronic
Charybdis
Level 148
God Stats
6W - 6L
1,298 SR
Queue Stats
615W - 683L
1,246 Elo+
Party 1
Kumbhakarna
Kumbhakarna
USNDrunkenSailor
Kumbhakarna
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 66L
1,428 Elo+
Party 1
Loki
Loki
Xataor
Loki
Level 119
God Stats
11W - 9L
1,601 SR
Queue Stats
104W - 90L
1,808 Elo+
Solo
Mulan
Mulan
drakusnier
Mulan
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 245L
1,168 Elo+
Solo
Team Averages
Level 126
1,503 SR
1,445 Elo+

VS

Team Averages
Level 108
1,540 SR
1,547 Elo+
He Bo
He Bo
Adrianzinho7
He Bo
Level 68
God Stats
11W - 15L
1,500 SR
Queue Stats
304W - 297L
1,506 Elo+
Solo
Cerberus
Cerberus
Chefzitoo
Cerberus
Level 104
God Stats
5W - 4L
1,500 SR
Queue Stats
375W - 401L
1,428 Elo+
Solo
Awilix
Awilix
Izamodragon6780
Awilix
Level 122
God Stats
6W - 6L
1,500 SR
Queue Stats
73W - 93L
1,285 Elo+
Solo
Bellona
Bellona
RichTickler15
Bellona
Level 129
God Stats
32W - 31L
1,721 SR
Queue Stats
583W - 574L
1,775 Elo+
Solo
Xbalanque
Xbalanque
juankgada
Xbalanque
Level 119
God Stats
1W - 1L
1,479 SR
Queue Stats
2W - 1L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,645
706
991
3,312
1,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Ktownkronic
Charybdis
8
6 / 1 / 2
5,378
672
4,701
4,896
1,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
USNDrunkenSailor
Kumbhakarna
8
1 / 1 / 6
5,353
669
1,891
7,662
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
Xataor
Loki
9
3 / 2 / 2
5,423
678
3,964
5,367
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
8
1 / 2 / 1
5,004
626
3,857
7,403
3,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,182
648
892
3,635
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Chefzitoo
Cerberus
7
0 / 4 / 1
4,486
561
2,023
6,971
2,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 1 / 2
6,024
753
3,622
5,448
1,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
10
2 / 2 / 1
5,646
706
5,780
5,793
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
juankgada
Xbalanque
6
0 / 3 / 2
4,216
527
4,826
4,064
724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
7
7
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Cerberus
Chefzitoo
Cerberus
0
4
1
0.13
L
4
1
2
5
W
0
1
0
0
W
Charybdis
Ktownkronic
Charybdis
6
1
2
7
L
Bellona
2
2
1
1.25
W
Kumbhakarna
USNDrunkenSailor
Kumbhakarna
1
1
6
4
W
Loki
Xataor
Loki
3
2
2
2
W
Mulan
1
2
1
0.75
L
Xbalanque
juankgada
Xbalanque
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,404
Damage
17,143
28,640
Taken
25,911
11,253
Mitigated
8,820
10,638
Healing
5,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
892
0
0
1,098
3,635
954
0
725
2,910
26,425
0
L
Cerberus
Chefzitoo
Cerberus
2,023
59
70
1,607
6,971
2,112
0
1,200
5,771
9,922
0
L
3,622
1,583
0
646
5,448
1,500
0
297
5,151
0
30,488
W
991
81
0
1,869
3,312
1,040
0
762
2,420
37,796
0
W
Charybdis
Ktownkronic
Charybdis
4,701
2,657
191
710
4,896
1,432
47
804
4,092
0
18,332
L
Bellona
5,780
2,486
0
1,639
5,793
3,530
166
0
5,441
0
28,168
W
Kumbhakarna
USNDrunkenSailor
Kumbhakarna
1,891
322
443
3,088
7,662
3,556
0
1,188
6,474
15,375
0
W
Loki
Xataor
Loki
3,964
1,155
0
2,177
5,367
1,289
0
31
5,336
0
24,207
W
Mulan
3,857
457
48
2,112
7,403
3,936
0
0
7,403
0
24,553
L
Xbalanque
juankgada
Xbalanque
4,826
1,900
0
899
4,064
724
172
660
3,404
0
21,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,803
Gold Earned
25,554
258
Minions Killed
277
0
Camps Cleared
0
800,437
Distance Traveled
822,815
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,182
648
68
9
0
168,880
4
L
Cerberus
4,486
561
36
5
0
151,352
3
L
Awilix
6,024
753
63
8
0
192,105
2
W
Hel
5,645
706
89
11
0
146,859
3
W
Charybdis
5,378
672
34
4
0
147,583
0
L
Bellona
5,646
706
71
9
0
177,208
3
W
Kumbhakarna
5,353
669
24
3
0
168,081
2
W
Loki
5,423
678
50
6
0
176,904
0
W
Mulan
5,004
626
61
8
0
161,010
1
L
Xbalanque
4,216
527
39
5
0
133,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role