Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
ADerpyDorito
Loki
Level 127
God Stats
39W - 37L
1,630 SR
Queue Stats
250W - 261L
1,606 Elo+
Party 2
Eset
Eset
The28thAce
Eset
Level 106
God Stats
4W - 5L
1,500 SR
Queue Stats
197W - 207L
1,499 Elo+
Party 2
Fenrir
Fenrir
abadpIayer
Fenrir
Level 45
God Stats
5W - 5L
1,559 SR
Queue Stats
8W - 7L
1,510 Elo+
Solo
Jormungandr
Jormungandr
ekbeastmode
Jormungandr
Level 100
God Stats
13W - 15L
1,500 SR
Queue Stats
217W - 225L
1,567 Elo+
Party 2
Team Averages
Level 89
1,538 SR
1,536 Elo+

VS

Team Averages
Level 68
1,459 SR
1,444 Elo+
Bastet
Bastet
ColonelCoom
Bastet
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo
Olorun
Olorun
FreddyQuavo
Olorun
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 40L
1,374 Elo+
Party 1
Ullr
Ullr
Infernal828
Ullr
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 90L
1,471 Elo+
Solo
Kali
Kali
RawDiggityDog
Kali
Level 114
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 16L
1,398 Elo+
Party 1
Chaac
Chaac
watereddownwater
Chaac
Level 78
God Stats
2W - 1L
1,293 SR
Queue Stats
5W - 9L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 1 / 2
6,851
527
4,454
5,667
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 3 / 2
7,726
594
6,444
10,542
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 7 / 1
6,362
489
4,385
8,458
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
abadpIayer
Fenrir
9
2 / 2 / 4
6,416
494
4,614
11,391
7,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
ekbeastmode
Jormungandr
13
3 / 2 / 2
7,909
608
9,867
8,998
7,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
7 / 3 / 4
8,607
662
5,752
11,573
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
14
5 / 1 / 3
8,271
636
10,731
6,201
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 1
7,750
596
5,812
6,275
2,074
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 3 / 8
7,523
579
5,941
11,047
5,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 3 / 2
6,496
500
4,347
10,761
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
12
Kills
15
15
Deaths
12
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
2
3
L
5
3
2
2
W
Bastet
7
3
4
3
W
Olorun
5
1
3
6.5
W
2
2
1
1.25
W
1
3
8
1.67
L
0
7
1
0.07
L
Fenrir
abadpIayer
Fenrir
2
2
4
2
L
Jormungandr
ekbeastmode
Jormungandr
3
2
2
2
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,764
Damage
32,583
45,056
Taken
45,857
22,718
Mitigated
22,548
12,581
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,454
1,230
98
3,169
5,667
1,811
0
853
4,814
32,859
4,170
L
6,444
1,564
0
3,135
10,542
3,380
0
1,543
8,960
0
46,046
W
Bastet
5,752
1,686
530
3,511
11,573
5,772
78
3,806
7,368
0
32,949
W
Olorun
10,731
4,527
729
4,073
6,201
2,610
1,056
2,526
3,675
51,016
5,842
W
5,812
1,828
0
389
6,275
2,074
0
2,031
4,244
0
50,103
W
5,941
2,646
0
2,933
11,047
5,365
174
3,462
7,585
0
38,810
L
4,385
239
272
1,353
8,458
2,699
0
1,909
6,499
41,756
0
L
Fenrir
abadpIayer
Fenrir
4,614
1,137
352
2,656
11,391
7,685
0
3,516
7,875
0
12,538
L
Jormungandr
ekbeastmode
Jormungandr
9,867
3,833
117
1,429
8,998
7,143
0
1,788
6,751
50,425
0
W
4,347
249
0
3,999
10,761
6,727
0
6,458
4,303
0
36,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,264
Gold Earned
38,647
378
Minions Killed
392
0
Camps Cleared
0
1,320,914
Distance Traveled
1,361,890
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,851
527
69
5
0
275,716
2
L
Loki
7,726
594
97
7
0
286,331
3
W
Bastet
8,607
662
48
4
0
288,601
4
W
Olorun
8,271
636
106
8
0
267,653
4
W
Ullr
7,750
596
104
8
0
267,051
1
W
Kali
7,523
579
63
5
0
251,725
3
L
Eset
6,362
489
92
7
0
222,057
3
L
Fenrir
6,416
494
12
1
0
297,236
4
L
Jormungandr
7,909
608
108
8
0
239,574
5
W
Chaac
6,496
500
71
5
0
286,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role