Player Matchup

Chaac
Chaac
J3RKSMIRK
Chaac
Level 44
God Stats
7W - 5L
1,734 SR
Queue Stats
58W - 49L
1,639 Elo+
Party 1
Eset
Eset
Paco4Life420
Eset
Level 121
God Stats
13W - 5L
1,645 SR
Queue Stats
80W - 66L
1,659 Elo+
Party 1
Fenrir
Fenrir
Youngjbre
Fenrir
Level 101
God Stats
3W - 6L
1,382 SR
Queue Stats
61W - 50L
1,571 Elo+
Party 3
Kuzenbo
Kuzenbo
drehyko
Kuzenbo
Level 156
God Stats
0W - 2L
1,317 SR
Queue Stats
30W - 32L
1,572 Elo+
Party 3
Thoth
Thoth
noooooon
Thoth
Level 21
God Stats
10W - 13L
1,318 SR
Queue Stats
23W - 28L
1,515 Elo+
Party 3
Team Averages
Level 89
1,479 SR
1,591 Elo+

VS

Team Averages
Level 73
1,554 SR
1,390 Elo+
Tyr
Tyr
 
Tyr
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DjRodsnuffer
Ne Zha
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 69L
1,201 Elo+
Party 2
Anubis
Anubis
DoctorToni
Anubis
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 40L
1,201 Elo+
Party 2
Hou Yi
Hou Yi
FistMyBungHole
Hou Yi
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 53L
1,710 Elo+
Party 2
Hades
Hades
KindlinHydra
Hades
Level 118
God Stats
1W - 0L
1,772 SR
Queue Stats
17W - 21L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
J3RKSMIRK
Chaac
12
1 / 2 / 3
6,839
684
7,049
10,349
9,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 6 / 0
7,333
733
5,986
8,400
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Youngjbre
Fenrir
14
3 / 4 / 1
7,598
760
6,074
10,874
5,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
drehyko
Kuzenbo
13
0 / 1 / 3
6,688
669
3,797
9,254
7,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
noooooon
Thoth
12
0 / 4 / 2
6,656
666
5,455
5,807
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 1 / 8
7,699
770
7,729
7,709
6,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
16
4 / 0 / 7
8,526
853
6,893
6,351
2,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
DoctorToni
Anubis
14
3 / 2 / 5
7,369
737
2,615
7,884
3,552
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 9
7,798
780
7,878
5,267
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 1 / 9
7,858
786
9,927
9,741
5,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
5
Kills
17
17
Deaths
5
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
1
8
8
W
Ne Zha
4
0
7
7.5
W
Anubis
DoctorToni
Anubis
3
2
5
2.75
W
3
1
9
7.5
L
Chaac
J3RKSMIRK
Chaac
1
2
3
1.25
W
3
1
9
7.5
L
1
6
0
0.17
L
Fenrir
Youngjbre
Fenrir
3
4
1
0.88
L
Kuzenbo
drehyko
Kuzenbo
0
1
3
1.5
L
Thoth
noooooon
Thoth
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,361
Damage
35,042
44,684
Taken
36,952
27,285
Mitigated
19,592
9,124
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,729
627
0
2,258
7,709
6,291
0
3,396
3,913
0
12,827
W
Ne Zha
6,893
1,337
275
2,017
6,351
2,899
1,373
1,541
4,704
0
34,049
W
Anubis
DoctorToni
Anubis
2,615
193
197
1,044
7,884
3,552
0
3,292
4,326
13,376
0
W
7,878
3,871
0
1,630
5,267
1,474
0
2,001
3,100
0
25,053
L
Chaac
J3RKSMIRK
Chaac
7,049
428
173
2,642
10,349
9,601
0
2,503
7,446
501
17,004
W
9,927
399
996
3,395
9,741
5,376
0
4,305
5,170
22,497
0
L
5,986
478
410
1,125
8,400
2,505
0
1,701
6,371
24,109
0
L
Fenrir
Youngjbre
Fenrir
6,074
1,281
0
1,365
10,874
5,970
0
2,593
8,015
0
21,522
L
Kuzenbo
drehyko
Kuzenbo
3,797
972
135
3,024
9,254
7,570
16
3,280
5,829
11,961
0
L
Thoth
noooooon
Thoth
5,455
139
0
250
5,807
1,639
0
1,654
3,822
16,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,114
Gold Earned
39,250
159
Minions Killed
179
0
Camps Cleared
0
943,757
Distance Traveled
1,073,383
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,699
770
12
1
0
218,412
2
W
Ne Zha
8,526
853
47
5
0
217,876
1
W
Anubis
7,369
737
28
3
0
212,657
1
W
Hou Yi
7,798
780
53
5
0
197,073
2
L
Chaac
6,839
684
16
2
0
217,119
3
W
Hades
7,858
786
39
4
0
227,365
0
L
Eset
7,333
733
47
5
0
161,827
0
L
Fenrir
7,598
760
44
4
0
200,046
0
L
Kuzenbo
6,688
669
18
2
0
203,290
3
L
Thoth
6,656
666
34
3
0
161,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role