Player Matchup

Agni
Agni
Michel_Albuquerq
Agni
Level 150
God Stats
8W - 4L
1,463 SR
Queue Stats
137W - 149L
1,577 Elo+
Party 4
Guan Yu
Guan Yu
SentientAimbot
Guan Yu
Level 143
God Stats
5W - 7L
1,583 SR
Queue Stats
18W - 25L
1,575 Elo+
Party 1
Apollo
Apollo
XxFabull_brxX
Apollo
Level 160
God Stats
10W - 10L
1,672 SR
Queue Stats
545W - 643L
1,517 Elo+
Party 4
Atlas
Atlas
nantotoro_-
Atlas
Level 148
God Stats
4W - 2L
1,871 SR
Queue Stats
12W - 19L
1,660 Elo+
Party 1
Tsukuyomi
Tsukuyomi
メタリックブラック
Tsukuyomi
Level 86
God Stats
7W - 11L
1,518 SR
Queue Stats
213W - 201L
1,355 Elo+
Solo
Team Averages
Level 137
1,621 SR
1,537 Elo+

VS

Team Averages
Level 122
1,506 SR
1,393 Elo+
Neith
Neith
Johnny East
Neith
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,260 Elo+
Party 2
Chaac
Chaac
S2WVanishh
Chaac
Level 117
God Stats
4W - 5L
1,528 SR
Queue Stats
28W - 18L
1,409 Elo+
Party 2
Ganesha
Ganesha
Vortex HawkEyes
Ganesha
Level 149
God Stats
4W - 5L
1,500 SR
Queue Stats
304W - 326L
1,500 Elo+
Party 3
Ra
Ra
bored2death99
Ra
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 98L
1,500 Elo+
Party 3
Ravana
Ravana
iFuhny
Ravana
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 25L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
7,103
546
3,788
4,298
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 0
7,103
546
5,074
11,073
8,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 1 / 3
7,109
547
4,575
6,471
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 1 / 4
6,438
495
3,737
9,191
5,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 4
7,097
546
4,024
5,996
1,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,083
468
4,117
5,758
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
11
2 / 3 / 0
6,600
508
9,513
11,067
6,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 2 / 4
6,388
491
3,543
7,736
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 1 / 0
4,939
380
381
2,833
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
iFuhny
Ravana
10
3 / 3 / 1
6,419
494
3,089
6,078
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
7
7
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
3
2
0
1.5
L
Chaac
2
3
0
0.67
W
3
3
0
1
L
0
2
4
1
W
3
1
3
4.5
L
0
1
0
0
L
Ravana
iFuhny
Ravana
3
3
1
1.17
W
1
1
4
3
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,198
Damage
20,643
37,029
Taken
33,472
18,606
Mitigated
15,139
14,106
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,117
1,226
0
1,542
5,758
1,540
434
1,836
3,868
0
27,640
W
3,788
466
0
425
4,298
1,201
781
937
3,331
37,387
0
L
Chaac
9,513
2,141
0
5,168
11,067
6,176
393
1,589
8,824
0
41,335
W
5,074
620
45
4,542
11,073
8,065
333
0
11,073
4,895
26,247
L
3,543
189
197
2,638
7,736
5,207
0
2,832
4,830
25,092
0
W
4,575
2,215
0
2,773
6,471
1,609
2,066
1,141
5,330
0
37,939
L
381
86
207
988
2,833
617
0
625
2,164
16,041
0
L
Ravana
iFuhny
Ravana
3,089
1,013
0
1,474
6,078
1,599
223
1,311
4,556
0
20,300
W
3,737
1,142
444
2,657
9,191
5,821
373
1,960
7,199
15,392
0
W
4,024
883
0
3,220
5,996
1,910
51
0
5,996
0
36,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,850
Gold Earned
30,429
312
Minions Killed
241
0
Camps Cleared
0
1,248,793
Distance Traveled
1,019,156
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,083
468
64
5
0
229,004
0
W
Agni
7,103
546
79
6
0
236,398
3
L
Chaac
6,600
508
73
6
0
246,614
1
W
Guan Yu
7,103
546
60
5
0
225,847
0
L
Ganesha
6,388
491
12
1
0
215,016
5
W
Apollo
7,109
547
83
6
0
237,959
1
L
Ra
4,939
380
45
3
0
141,993
1
L
Ravana
6,419
494
47
4
0
186,529
1
W
Atlas
6,438
495
17
1
0
246,508
4
W
Tsukuyomi
7,097
546
73
6
0
302,081
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role